Total War: WARHAMMER

Total War: WARHAMMER

Shotgunners - Probably Not Lore Friendly
Showing 1-10 of 17 entries
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Update: 22 Aug, 2017 @ 4:56pm

Update: 22 Aug, 2017 @ 7:34am

Update: 21 Aug, 2017 @ 5:48pm

Forgot to give the units to Clan Angrund in their custom battle list oopslol, so I fixed it.

Update: 19 Aug, 2017 @ 10:32pm

Update: 3 Aug, 2017 @ 7:31pm

How did I not think of this earlier? What in the actual Sigmar is wrong with me? We've got two new units, one for the humans and the other for the dwarfs, which are both cultures' respective cannons armed with grapeshot for anti-infantry firepower.

+ Added Great Cannon (Grapeshot)
+ Added Cannon (Grapeshot)

Update: 27 Jun, 2017 @ 6:25am

Noticed some odd behaviour with shotgun projectiles, so I dealt with that. Also gave Ironsides a bit of a buff against infantry in melee.

Update: 19 Mar, 2017 @ 7:53pm

Renamed Thunderers (Blunderbuss) to Thunderers (Grudge Raker)

Renamed Rangers (Blunderbuss) to Rangers (Grudge Raker)

Update: 28 Feb, 2017 @ 4:08pm

Update: 25 Feb, 2017 @ 7:17pm

Added Rangers (Blunderbuss) and Ironsiders (Blunderbuss) to the unit groups they belong to because I forgot to do that when I made them 'cause I'm a dumb. They should be affected by skills, technology, and other stuff that affects other units of the same type.

Update: 17 Feb, 2017 @ 9:46am