Tabletop Simulator

Tabletop Simulator

Automated Blackjack
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Update: 10 Dec, 2018 @ 6:57am

Changelog

* Greatly improved trade-up efficiency.
* Save system will now attempt to save misc objects placed in save storage. Items that can't be reasonably saved are ejected.
* Save purge is now limited to the host and Black.

Update: 8 Dec, 2018 @ 10:47am

Changelog

* Bonus rounds can now be started manually by a promoted user.
* Bet bags are now emptied instead of being removed when a bet is lost.

Update: 6 Dec, 2018 @ 2:45am

Changelog

* Display wll now show values up to 50 before switching to generic Bust.
* Fixed an issue where blackjack or triple 7 would be considered winning when the dealer also had blackjack.
* Fixed a rare error causing Alt. Clear powerups to clear the hand and not lock in place.
* If a rupee board is consumed in a zone that belongs to one board's owner, the id will change to that player's.


Trader improvements and fixes

* Items will now be searched in a more predictable manner. In other words, items will be consumed starting from the furthest "Back" on the table from the perspective of the trader object.
* The error message will now tell you how many more items you need when you fail to purchase an item.
* Fixed an issue causing bags to not be emptied after being purchased.
* Fixed an issue with zero-width spacing characters causing purchases to fail unexpectedly.

Update: 6 Dec, 2018 @ 2:45am

Update: 4 Dec, 2018 @ 1:53am

Changes to rupee boards to reduce abuse

* Description will no longer be set immediately. This means they can fall back into the infinite bags if dropped immediately
* Boards will now be destroyed if picked up while the player is holding anothe board. Prevents spamming infinite bags. This means it's possible for people to lose their board if they pick up everyone's objects, but that's an edge case we don't really want/need to account for.
* Boards will now merge if one is placed inside another. Backwards compatible, if the old board is placed inside the new one.

Update: 2 Dec, 2018 @ 4:48pm

Changelog

* Minigame and Ruppe bonuses will no longer be cleared after use.
* Rupee pull can now spawn when minigame rounds start, instead of only standard rounds.
* Altered Rupee pull spawn position so it's no longer under cards.
* Fixed an issue preventing autosave picking up some objects.
* Fixed an issue causing payout-altering bonus rounds to end a turn early.
* Bankruptcy tokens are now ID-protected, also fixes some exploits.
* Potential fix for Chaos errors.
* Bet retreival now actually checks IDs before moving bets from a missing player's zone.
* Unlocked cards are no longer counted as part of a hand.
* Possible fix for client cards desync.
* Fixed an issue where the dealer could sometimes draw two cards at once during lag.

Trader

* Added Limit setting.
* Added SpawnAs setting. Rupee wallet description has been altered to use this.
* Bags no longer automatically spawn as "Player Save: {name}"
* Settings no longer require upper-case characters.
* Powerups are now part of a Powerups set. Two powerups can be traded for a random powerup draw.

Update: 30 Nov, 2018 @ 3:05pm

Update: 30 Nov, 2018 @ 1:29pm

Changelog

* Trade-up and Trade-up containers now preserve user's id.

Update: 30 Nov, 2018 @ 12:37pm

Changelog

* Added a Collectable Trader to each player's area.
* Added example items for the Collectable Trader.

Update: 29 Nov, 2018 @ 10:11am

Changelog

* Bonus rounds now have an "Expired" state instead of being removed.