Tabletop Simulator

Tabletop Simulator

Automated Blackjack
Showing 21-30 of 136 entries
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Update: 26 Nov, 2018 @ 11:52am

Changelog

* Fixed an issue where autosave would not save some items with no steamid.

Update: 26 Nov, 2018 @ 5:12am

Save system improvements

* New save chest items are now protected by ID
* Auto-save will no longer save items with another user's ID
* Auto-save can now grab items from hand zone if they are not part of current bet

Update: 25 Nov, 2018 @ 10:32am

Changelog

* Fixed an issue where split bets wouldn't be cleared when the hand was lost.
* Fixed an exploit with rupee boards.

Update: 24 Nov, 2018 @ 12:04pm

Hunt Master minigame fixes and improvements

* Fixed an error when the minigame is manually drawn twice.
* Adjusted fail colours.
* Adjusted difficulty button positions.
* Difficulty buttons function is now clearer.
* Fixed an error with resetObjectPosition.
* Removed "In Progress" label, replaced with additional choice buttons.
* Cups are now numbered.

Update: 23 Nov, 2018 @ 9:48am

Changelog

* Fixed rupee board colours when they are removed from a container while holding rupees.

Dragon's Lair

* Fixed an issue where some loot would be payed out to the player to the right
* Adjusted loot payout times
* Added an additional wait time between looting and payout when the dragon has been defeated
* Slightly increased loot received for killing the dragon

Update: 23 Nov, 2018 @ 6:23am

Changelog

* Fixed bonus rounds not being cleaned up after a reload.
* Added rupee boards.

Update: 20 Nov, 2018 @ 7:19am

Changelog

* Fixed an error with split zones.
* Split zone rewards (eg reward tokens from Blackjack) will now be given to the owning player.

Update: 18 Nov, 2018 @ 9:50am

Bonus Rounds

* Three's a Crowd now properly applies a multiplier to all hands, instead of just giving a flat 3x bets.

Update: 18 Nov, 2018 @ 5:55am

Dragon's Lair minigame update

* Adjusted character select button positions.
* Loot is now re-arranged to an expected layout when new loot is added.
* Active effects are now cleaned up when a player escapes.

Update: 18 Nov, 2018 @ 5:17am

Dragon's Lair minigame update

* Added Thief class
* Balance tweaks
* Action buttons now have tooltips describing their function
* Timers (particularly during payout) are now slower so players can see what's happening