Total War: WARHAMMER II

Total War: WARHAMMER II

Crusader Kingdom
30 kommentarer
Kyou 29 okt, 2021 @ 14:55 
Does anybody know a mod like this one ? I would like to play W1 factions in vortex
Abaschubi 26 jun, 2020 @ 3:47 
maybe you could make an reloaded version, and the the kingdom shouldnt be so big
Abaschubi 25 jun, 2020 @ 3:19 
Could you update this?
PapADollaZ 27 maj, 2020 @ 16:28 
Update?
Danidubs 1 dec, 2019 @ 12:32 
I don't know if you ever plan on updating this mod, but I wanted to say it was one of my favorite mods!
kelstr 14 sep, 2019 @ 23:50 
@Apex - I just came across this mod and would like to try it... any chance you can update it?
Hacha BlancaB7 6 jun, 2019 @ 19:04 
update
Abaschubi 8 apr, 2019 @ 12:13 
please an update
Mr Soundman 22 dec, 2018 @ 13:58 
UPDATE
Bovril Knight 19 dec, 2018 @ 11:10 
Will there ever be an empire equivalent to this mod?
Also, does anyone know if custom bretonnian units are available to these crusader states?
-.- 29 nov, 2018 @ 21:51 
Any chance of an update?
Apex  [skapare] 25 aug, 2018 @ 7:44 
Matthias 10 jul, 2018 @ 1:09 
@Apex not combuitable with other startepos mods like building slot ones I guess?
Apex  [skapare] 26 jun, 2018 @ 8:11 
Apex  [skapare] 31 maj, 2018 @ 9:38 
!Master_Conquest! 6 apr, 2018 @ 19:56 
Let the ememies of man be smitten upon the battle fields.:steamsalty:
Apex  [skapare] 4 apr, 2018 @ 6:22 
Dan Syrotyn 31 mar, 2018 @ 13:59 
It says the mod is outdated
!Master_Conquest! 19 feb, 2018 @ 18:41 
The Templar have revieald themselfs. oh this cant be good.:steamhappy::steamsalty:
Chronoid 7 feb, 2018 @ 1:26 
@Shoot-Me-Beech The empire/Karl Franz in the new world colonies would not be lore friendly, since the colonies are from Estalia and Tilea. The empire in Sudenburg would be though.
Keyes 7 jan, 2018 @ 16:08 
Will there ever be a mod that makes Franz/Empire replacing New World Colonies that is lore friendly?
Epyon (AnimeToxic) 31 dec, 2017 @ 19:46 
thanks for doing this i get to kill humanity depravity again as chaos mmmmm its soo sweet >:)
Apex  [skapare] 31 dec, 2017 @ 6:57 
I will, one day.
V 28 dec, 2017 @ 7:04 
can you make an mortal empire version of this mod?
你干嘛,哎呦 27 dec, 2017 @ 3:52 
Always support you, it looks great, but I still miss your vampire unified Mod
gerzald 26 dec, 2017 @ 21:30 
Get the immunity to attrition mod. Can not play this mod becase I hate dirty peasents and snooty lords, but well done nonetheless. Need more facton overhaul mods like this. Good work.
Epyon (AnimeToxic) 26 dec, 2017 @ 16:25 
mmmm i love killing crusaders dogs and humanity depravity >:D
Reaver79 26 dec, 2017 @ 13:25 
Its not a side effect of what you have made, tried with a faction unlocker and certain options are simply not active for these factions. The lack of immunity to attrition is very hard thing to get around when faced with chaos/vampiric corruption from the start. But yea you can play em.
Apex  [skapare] 26 dec, 2017 @ 12:45 
Thank you for the praise. The minor issues you talked about come with the package. Bretonnia was never intended to be in the Vortex campaign and therefore some things, like e.g. an individual ritual ressource icon, are simply not there. Still, it can be played well enough I think.
Bishop 26 dec, 2017 @ 11:34 
Big fan of this!

I have however noticed a couple of very minor issues.

The ambush stance is unavailable for me with any army.

The peasant economy system seems disabled (not sure if this was intentional)

And any 'Ritual resource sites' have a large white glitchy square by them instead of the usual 'way fragment' or 'ritual slate' icon.