Total War: WARHAMMER II

Total War: WARHAMMER II

Crusader Kingdom
30 Yorum
Kyou 29 Eki 2021 @ 14:55 
Does anybody know a mod like this one ? I would like to play W1 factions in vortex
Abaschubi 26 Haz 2020 @ 3:47 
maybe you could make an reloaded version, and the the kingdom shouldnt be so big
Abaschubi 25 Haz 2020 @ 3:19 
Could you update this?
PapADollaZ 27 May 2020 @ 16:28 
Update?
Danidubs 1 Ara 2019 @ 12:32 
I don't know if you ever plan on updating this mod, but I wanted to say it was one of my favorite mods!
kelstr 14 Eyl 2019 @ 23:50 
@Apex - I just came across this mod and would like to try it... any chance you can update it?
Hacha BlancaB7 6 Haz 2019 @ 19:04 
update
Abaschubi 8 Nis 2019 @ 12:13 
please an update
Mr Soundman 22 Ara 2018 @ 13:58 
UPDATE
Bovril Knight 19 Ara 2018 @ 11:10 
Will there ever be an empire equivalent to this mod?
Also, does anyone know if custom bretonnian units are available to these crusader states?
-.- 29 Kas 2018 @ 21:51 
Any chance of an update?
Apex  [yaratıcı] 25 Ağu 2018 @ 7:44 
Matthias 10 Tem 2018 @ 1:09 
@Apex not combuitable with other startepos mods like building slot ones I guess?
Apex  [yaratıcı] 26 Haz 2018 @ 8:11 
Apex  [yaratıcı] 31 May 2018 @ 9:38 
!Master_Conquest! 6 Nis 2018 @ 19:56 
Let the ememies of man be smitten upon the battle fields.:steamsalty:
Apex  [yaratıcı] 4 Nis 2018 @ 6:22 
Dan Syrotyn 31 Mar 2018 @ 13:59 
It says the mod is outdated
!Master_Conquest! 19 Şub 2018 @ 18:41 
The Templar have revieald themselfs. oh this cant be good.:steamhappy::steamsalty:
Chronoid 7 Şub 2018 @ 1:26 
@Shoot-Me-Beech The empire/Karl Franz in the new world colonies would not be lore friendly, since the colonies are from Estalia and Tilea. The empire in Sudenburg would be though.
Keyes 7 Oca 2018 @ 16:08 
Will there ever be a mod that makes Franz/Empire replacing New World Colonies that is lore friendly?
Epyon (AnimeToxic) 31 Ara 2017 @ 19:46 
thanks for doing this i get to kill humanity depravity again as chaos mmmmm its soo sweet >:)
Apex  [yaratıcı] 31 Ara 2017 @ 6:57 
I will, one day.
V 28 Ara 2017 @ 7:04 
can you make an mortal empire version of this mod?
你干嘛,哎呦 27 Ara 2017 @ 3:52 
Always support you, it looks great, but I still miss your vampire unified Mod
gerzald 26 Ara 2017 @ 21:30 
Get the immunity to attrition mod. Can not play this mod becase I hate dirty peasents and snooty lords, but well done nonetheless. Need more facton overhaul mods like this. Good work.
Epyon (AnimeToxic) 26 Ara 2017 @ 16:25 
mmmm i love killing crusaders dogs and humanity depravity >:D
Reaver79 26 Ara 2017 @ 13:25 
Its not a side effect of what you have made, tried with a faction unlocker and certain options are simply not active for these factions. The lack of immunity to attrition is very hard thing to get around when faced with chaos/vampiric corruption from the start. But yea you can play em.
Apex  [yaratıcı] 26 Ara 2017 @ 12:45 
Thank you for the praise. The minor issues you talked about come with the package. Bretonnia was never intended to be in the Vortex campaign and therefore some things, like e.g. an individual ritual ressource icon, are simply not there. Still, it can be played well enough I think.
Bishop 26 Ara 2017 @ 11:34 
Big fan of this!

I have however noticed a couple of very minor issues.

The ambush stance is unavailable for me with any army.

The peasant economy system seems disabled (not sure if this was intentional)

And any 'Ritual resource sites' have a large white glitchy square by them instead of the usual 'way fragment' or 'ritual slate' icon.