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mood3rd, making the timing slower for the light bridge would be an interesting concept, i guess playing around will perfect that :D thanks for the feed back, and my workshop shouldn't be private, I cant ever remember putting it as such...will have to have a look at that :)
as it is marked as private.
but when you left me the link to this map of yours.
I can access your workshop.
so I have subscribed to more of your maps.
just thought you may like to know why they are not getting played.
the internitant laser field, could serve to draw the players attention to a certain area.
the light bridge, if you make the timing less friquent, the player will drop & rise back on to it.
if the timing is to slow, obviously, they will just fall.
but it could make the player uneasy.
I have a more intermitant one, that you can sometimes fall from on:
sphere problem
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=123762505
the fizzler is good, but a lot of people may not attempt to fire a portal through it.
so you would risk no thumbs up, if players don't complete your map.
but you could put a demo at the begining of your map, to educate them.
the zero gravity field, you know I like.
but don't forget, if you use in your maps.
you can make it invisible, with enough grating between the player & the funels.
the other end maybe grating or place something their. eg a laser.
thumbs up, of course :)