Cities: Skylines

Cities: Skylines

DAQ Offices Q4
11 Comments
DawiD  [author] 13 Feb, 2020 @ 4:30pm 
@baronjutter: I don't support this content anymore. I don't even have C:S installed anymore :(
I can send you eddited files, without the mural (i can easly remove it from textures) if you'd like?
baronjutter 18 Jun, 2018 @ 9:42pm 
Love this building, so generic, so ugly. Although as someone who loves generic buildings like this to combine into larger complexes, the billboards and mural on the side wall make that harder. I'd love a "clean" version with plain blank walls.
DawiD  [author] 8 May, 2018 @ 5:02pm 
thx matthias!
matthiaspowerbomb 7 May, 2018 @ 4:11pm 
Nice. Much improved.
alborzka 6 May, 2018 @ 8:25am 
even better! :)
DawiD  [author] 6 May, 2018 @ 7:41am 
Updated

Lowered textures resolution (hipoly: 2kpx > 1kpx) (lod: 1kpx > 256px)
Hafiz 5 May, 2018 @ 5:44pm 
nice
alborzka 5 May, 2018 @ 5:40pm 
Nice work as usual :D
Gèze 5 May, 2018 @ 4:00pm 
Matthias is right, there's no reason for this block of concrete should have 1k texture. 512^2 would be enough and 256^2 for LOD.
DawiD  [author] 5 May, 2018 @ 3:59pm 
I made it so big so it stays sharp. Game tends to compress textures, and doing so leaving most of the detail behind. Using bigger textures for UVs kind of breaks compressing and we get nice crisp building. I can lower resolution and upload it into other file if you want.
matthiaspowerbomb 5 May, 2018 @ 3:43pm 
This looks good, but the texture size seems high for a building like this, and I'm almost certain the LOD texture size is too big.