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maybe a city state uniq unit with 0 movement points would be an option?
I'm planning on doing a lot of levying in my Hungary game and am considering waiting longer than I normally would to keep the tanks around longer.
- Added compatibility for Version 2.0 (Gathering Storm)
This works well, but still I am considering for future version to use simply dummy units with no maintenance cost instead of tanks, so the maintenance cheat will not be necessary any more.
Theoretically I could drop the save game affectation of my mod, but for some players this could lead to a bug, where this mod would not be activated when loading a save file. So I have made sure to avoid this bug by keeping the "affects saved games" setting on.
maybe conflict with some other mods or who knows what, alas, as this is a truly great idea
fed up with seeing the city states wiped out so much, sigh
I offer this comment now as an update to my previous comments and its subsequent discussion with the author of this mod. Respectfully.
I could simply add like 1000 tanks to city states (instead of just 7) so they do not get attacked by the AI any more, but I dont want to increase their military score too much, because I do not want to stop AI wars against city states entirely.
Also the AI will reduce their warmongering against city states automatically in later eras, because they will be more afraid of the warmonger diplo penalties. So this is why my mod just needs to prevent most of the early AI rushs against minors.
Anyway, I think I am going to increase the military score of city states even further. Your feedback is helping me to balance this.
1.Stop Steamrolling City States 2.AI+ 3.TCS Free Walls for City-States
I just hate it when AI attack city states but i cant do anything
I can increase their military score by changing a variable in my script called
iNumberOfTanks = 7
I could set it to a value like 10 for example.
When a major major civilization pays money for city state levies it will not keep the tanks and thus does not have to pay for their maintanence.
However, I just fixed a bug that increased the levy cost when hiring them.
This fix is save game compatible so you dont have to start a new game.
@performance: I did not have any performance issues using this mod.
If you want city state walls then try https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1405507468
Of course I could use Lua to give city states instant free walls and some free population, but I dont think it is really necessary.
What happens when you levy a city state's military? Do you pay maintenance or is there absolutely 0 interaction with those units?
Will the tanks make the game load more slowly?
I'd love a way for city states to grow faster and have better early defenses like starting with walls if that were possible.
I cannot simply let city states spawn so much units, because it already takes 7 tanks to increase the military score of city states to a suficient degree. If city states got a real army of equivalent strength on the real map, then their army would be too strong.
Also this mod is supposed to be more like an AI mod. This is not supposed to make significant changes to the actual gameplay.
However, if you want gameplay changes that strengthen the AI, then I recommend trying
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1405507468
or try
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1257361373
Or you can make it so that city states get extra city deffence or get extra production for units.
Over all though the idea is not bad
The tanks just increase their military score to make the AI think they are more powerful.
This is just some kind of hack to change the AI behavior. Nothing wrong about that!