Sid Meier's Civilization VI

Sid Meier's Civilization VI

No Early AI City State Rush
43 Comments
Black Wolf 22 Mar, 2023 @ 10:21am 
Does it still work?
Doshgard 6 Oct, 2020 @ 2:16am 
massive asynchronous resynchronization in multiplayer (windows).
maybe a city state uniq unit with 0 movement points would be an option?
Tigranes 30 Jun, 2020 @ 1:48pm 
Is this mod alive?
MeniliteZ 27 Jan, 2020 @ 3:22pm 
I see in a previous comment that when the city state army is levied it does not keep the tanks. Does this mean the tanks are gone for good, or do they return after the army is no longer levied?

I'm planning on doing a lot of levying in my Hungary game and am considering waiting longer than I normally would to keep the tanks around longer.
warriorjames 18 May, 2019 @ 8:37pm 
@Charles George Gordon It really does work. I've had city-states survive to Industrial before the AI makes a move. By that time they have Muskets (maybe 10) and Medieval Walls, so it can put up an appropriate fight.
White Shadow 18 May, 2019 @ 6:09pm 
Thank you for your continued support of this mod. I am going to try this mod out tonight when I start a new game. The AI feels very aggressive lately as of the new patch. I agree with your philosophy to not simply just give city states "free stuff." I have been wanting a mod that alters the AI behavior, instead. If this mod works, you will forever be my hero!
Tiramisu  [author] 27 Feb, 2019 @ 4:02pm 
UPDATE
- Added compatibility for Version 2.0 (Gathering Storm)
Tiramisu  [author] 26 Feb, 2019 @ 2:35pm 
Update coming soon.
taynet64 26 Feb, 2019 @ 2:30pm 
omg!!!! yes!! i am so sick of having half the city states destroyed before the beginning of the medieval era with a single slinger and a horseman!
Traim 15 Feb, 2019 @ 2:41am 
Will you update this for GS? The AI is taking all the City States before I can again =/
Tiramisu  [author] 21 Dec, 2018 @ 11:54am 
Like the description says City States get an additional cheat that removes their unit maintenance, so they do not get bancrupt because of units.
This works well, but still I am considering for future version to use simply dummy units with no maintenance cost instead of tanks, so the maintenance cheat will not be necessary any more.
Kenraali #BringBackQP 21 Dec, 2018 @ 11:49am 
While like the commens below say that the solution is ingenious, if one uses this mod with a mod that increases unit maintenance or adds regular units for city-states ("Stop Steamrolling City-States" for one) the city-states immediately go bankrupt, meaning they get defeated instantly, resulting in no city-states on the map at all.
Felix Wiseman 2 Dec, 2018 @ 7:21am 
wow, the method you used to fix this problem is very impressive...
OrangeGuac 24 Jul, 2018 @ 6:41pm 
Great mod and ingenious solution. Thanks.
weraptor 24 Jul, 2018 @ 2:30pm 
You're the best!
Tiramisu  [author] 24 Jul, 2018 @ 2:29pm 
Yes, this works for every city state.
weraptor 24 Jul, 2018 @ 2:27pm 
Does this work with Civitas city-states expanded? I personally didn't like the idea of instant ancient walls, so I deleted the script providing them.
Tiramisu  [author] 5 Jul, 2018 @ 2:20pm 
Yes, I it does.
Theoretically I could drop the save game affectation of my mod, but for some players this could lead to a bug, where this mod would not be activated when loading a save file. So I have made sure to avoid this bug by keeping the "affects saved games" setting on.
Panzerkampfwagen-VI 5 Jul, 2018 @ 2:10pm 
does it effect saved games?
Tiramisu  [author] 5 Jul, 2018 @ 3:20am 
Maybe I can help you, if you tell me which mods you are using or if you send me your Lua log.
SIlverblade-T-E 4 Jul, 2018 @ 4:23pm 
doesn't seem to work with my game :/
maybe conflict with some other mods or who knows what, alas, as this is a truly great idea
fed up with seeing the city states wiped out so much, sigh
thompson_g1 24 Jun, 2018 @ 10:02am 
this is a cool mod. but i also want to thank you for explaining HOW you achieved it. Top man!
Tiramisu  [author] 16 Jun, 2018 @ 6:23am 
Your are welcome!
bennylf2 16 Jun, 2018 @ 5:54am 
Thaks!! I feel great about this game now
Tiramisu  [author] 13 Jun, 2018 @ 3:03pm 
Please stop trolling here. If you want to use another mod then leave us alone please. thx
inahut 13 Jun, 2018 @ 2:59pm 
stop steamrolling city states strikes the best balance despite the blather here
Tiramisu  [author] 12 Jun, 2018 @ 3:53pm 
Simple mods for simple minds. If this mod is too difficult for you to understand then it is ok if you dont use it. I dont mind.
inahut 12 Jun, 2018 @ 3:45pm 
"Stop Steamrolling City States"--the mod--is, for me, the most reasonable answer to a concern a human player may have to protect city states from bad faith AI war mongers who steamroll city states. This "No Early AI City State Rush" mod does not provide the same simple--to me--solution to this very real player concern.
I offer this comment now as an update to my previous comments and its subsequent discussion with the author of this mod. Respectfully.
Tiramisu  [author] 12 Jun, 2018 @ 10:27am 
Currently this mod gives city states about 500 additional military score, which means that most of the major AI civs need roughly 60-100 turns to get nearly 500 military score to feel brave enough to declare war on city states.
I could simply add like 1000 tanks to city states (instead of just 7) so they do not get attacked by the AI any more, but I dont want to increase their military score too much, because I do not want to stop AI wars against city states entirely.
Also the AI will reduce their warmongering against city states automatically in later eras, because they will be more afraid of the warmonger diplo penalties. So this is why my mod just needs to prevent most of the early AI rushs against minors.
Tiramisu  [author] 12 Jun, 2018 @ 10:26am 
Ok, I see. In my games many city states still survive, but maybe it is because I am also using https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1257476846 which also increases number of city state players.
Anyway, I think I am going to increase the military score of city states even further. Your feedback is helping me to balance this.
bennylf2 12 Jun, 2018 @ 9:56am 
I use with these mods
1.Stop Steamrolling City States 2.AI+ 3.TCS Free Walls for City-States
I just hate it when AI attack city states but i cant do anything :steamsad:
bennylf2 12 Jun, 2018 @ 9:51am 
@Tiramisu:I play standard with Difficulty Emperor and around 100 turn they declare war then take down 3~5 city states in a row till 150 turn is this normal?
Tiramisu  [author] 12 Jun, 2018 @ 6:45am 
@benny: When did the AI attack city states? In my games they start attacking them after turn 80, but still most of the city states survive.
I can increase their military score by changing a variable in my script called
iNumberOfTanks = 7
I could set it to a value like 10 for example.
bennylf2 12 Jun, 2018 @ 5:54am 
Can you make military score of city states more higher?My AI still attack city states very crazy
Traveler 12 Jun, 2018 @ 3:03am 
Hmm, I haven't seen this behavior at all. Must be dependent on game settings.
Tiramisu  [author] 10 Jun, 2018 @ 7:17pm 
mmmbombs, that is a good point!
When a major major civilization pays money for city state levies it will not keep the tanks and thus does not have to pay for their maintanence.
However, I just fixed a bug that increased the levy cost when hiring them.
This fix is save game compatible so you dont have to start a new game.

@performance: I did not have any performance issues using this mod.

If you want city state walls then try https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1405507468
Of course I could use Lua to give city states instant free walls and some free population, but I dont think it is really necessary.
mmmbombs 10 Jun, 2018 @ 4:48pm 
Looks great but I have 2 questions.

What happens when you levy a city state's military? Do you pay maintenance or is there absolutely 0 interaction with those units?

Will the tanks make the game load more slowly?


I'd love a way for city states to grow faster and have better early defenses like starting with walls if that were possible.
Tiramisu  [author] 10 Jun, 2018 @ 4:25pm 
Thanks mahmoud.
I cannot simply let city states spawn so much units, because it already takes 7 tanks to increase the military score of city states to a suficient degree. If city states got a real army of equivalent strength on the real map, then their army would be too strong.

Also this mod is supposed to be more like an AI mod. This is not supposed to make significant changes to the actual gameplay.

However, if you want gameplay changes that strengthen the AI, then I recommend trying
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1405507468
or try
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1257361373
mahmoudoabuhashem 10 Jun, 2018 @ 4:07pm 
not bad but wouldn't the mod be better if you just made it so that city states produce more troops early game and/or get walls very quickly.
Or you can make it so that city states get extra city deffence or get extra production for units.

Over all though the idea is not bad
Tiramisu  [author] 10 Jun, 2018 @ 3:07pm 
Obviously you did not understand the mod description very well. The city state tanks cannot be used against you or any other civ. They are outside of the map and will never intereract with anyone in the game. You will never see them.

The tanks just increase their military score to make the AI think they are more powerful.
This is just some kind of hack to change the AI behavior. Nothing wrong about that!
inahut 10 Jun, 2018 @ 3:00pm 
I do not see the need, really, when there are so many other factors at play in the game, governing if and when the city states may or may not be attacked. Granting city states an advantage like this is excessive. Consider a city state declaring war against you when this mod is applied. You are at an excessive disadvantage. You say you are defending city states against the AI, and you do this by altering the Lua script, giving each city state an amount of tanks, then you explain this is outside of the map and then you speak of negative map coordinates. I mean, this sounds very peculiar to me and throws me off the notion of wanting to use this mod. Feel free to disagree with me of course, I am just plainly speaking my mind on this one mod. Respectfully.
Tiramisu  [author] 10 Jun, 2018 @ 2:19pm 
Why? This mod is just supposed to increase the military score of city states. There are a lot of players who complained about city states beeing conquered all the time.
inahut 10 Jun, 2018 @ 12:35pm 
I don't know... Too peculiar