RimWorld

RimWorld

BetterVents
64 Comments
Autismus Maximus 8 Jul @ 9:56am 
1.6??
Slaygate2077 3 Jul @ 8:39pm 
i do wanna know if this will be getting an update to 1.6 during the unstable patch or after?
Taggerung 8 Oct, 2024 @ 1:57pm 
I've decompiled the DLL and spotted in BetterCV.BetterCVUtil the function isOverWall logs the name of the place worker for every placeWorker for every tick. I couldn't find the code on Github or similar to make a PR. I noticed because someone made a ticket on my mod complaining about loads of logs but it turns out it's just this mod logging it lol
4000 pounds of cocaine 4 May, 2024 @ 9:57pm 
LETS FREAKINF GOOOOOOO
Aeon  [author] 4 May, 2024 @ 1:52am 
Updated to 1.5
Kotobike 24 Apr, 2024 @ 7:08am 
updated to 1.5
at the request of the author the mod will be removed
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3231137156
4000 pounds of cocaine 16 Apr, 2024 @ 1:02pm 
1.5?
Marson 27 Oct, 2022 @ 11:40am 
thanks!
VelxraTV 25 Oct, 2022 @ 3:35pm 
Thank you!
Aeon  [author] 25 Oct, 2022 @ 1:55pm 
Updated to 1.4

Also fixed the issue with doors
VelxraTV 21 Oct, 2022 @ 1:48pm 
Please update to 1.4
01A3-91C-2789B11F "Vala" 1 Jul, 2022 @ 1:24am 
What about vent pipes you can add overhead on open tiles?
Black Jesus 25 May, 2022 @ 12:57pm 
So compared to vanilla vents how much more effective are these cause I find vanilla vents absolutely worthless except for very small rooms.
Friendly Respector 31 Dec, 2021 @ 5:53pm 
leeal 19 Oct, 2021 @ 7:30pm 
among us
JinxLuckless 4 Aug, 2021 @ 5:51pm 
Awesome, thanks!
Ɲơɴɑɱɛ ت 4 Aug, 2021 @ 3:15pm 
Thanks ! :)
Aeon  [author] 4 Aug, 2021 @ 8:28am 
Updated for 1.3
Jacques Cartier 26 Jul, 2021 @ 6:33pm 
This mod seems to be working fine for 1.3 for me.
ambi 21 Jul, 2021 @ 11:28pm 
1.3?
Mike 18 Jul, 2021 @ 4:25am 
have you considered releasing a mod that's a merged version of this and better coolers to cut down on mod list bulk?
drackalol 11 May, 2021 @ 12:22am 
Sus!
UltraDelux 15 Mar, 2021 @ 11:34am 
@Lurmey i know i'm not really answering your question but there's a mod that replaces the textures of JTP's mod called "seamless edit" or something. also if you check out the discussions there's one pinned that explains how to build windows out of stone. i say all this because i'm thinking maybe you don't like the way they look like i did, and those two things together fix that issue up real well. @everyone_else sorry for posting so off topic
Mitokandria (Tricks) 3 Dec, 2020 @ 6:18pm 
Thank you. I was testing it, but didn't get a chance to build any and properly test.
Redeye 3 Dec, 2020 @ 10:38am 
thanks bud
Aeon  [author] 2 Dec, 2020 @ 10:38pm 
Yes it works/worked with 1.2

Updated anyway, No changes, mod works fine as far as I can tell, just a recompile and added to the about to remove the warning.
Redeye 30 Nov, 2020 @ 7:24pm 
can someone fork this or upload it and update it?
Mitokandria (Tricks) 24 Nov, 2020 @ 3:30pm 
Seconded. Does this work with 1.2?
gorpacus 1 Oct, 2020 @ 7:36pm 
Does this still work with 1.2?
Lurmey 9 Jun, 2020 @ 10:48am 
Hey, Antaioz, I wanna ask from a modding perspective, how exactly do you enable the building to be placed over top a wall without replacing it? I'm trying to make a patch for JPT's Open The Windows that makes his windows act similarly but I don't know how to even begin. Could you help?
#6 24 Apr, 2020 @ 12:29am 
Is there a reason I would get vanilla vent graphics even with this mod loaded at the bottom of my list?
Boneofskull.Qc 9 Apr, 2020 @ 7:48am 
Same here. The vents appears in front of every pawns.
Valentinesmith636 3 Apr, 2020 @ 12:13am 
the vents are appearing 'in front' of my alpha muffalos and t-rex sprites as they walk past them. Spawned some vanilla animals (dromedary and elephant) and its doing same thing.
Aeon  [author] 21 Mar, 2020 @ 9:47am 
probably beyond the scope of this, I'm afraid.
Rhodry 21 Mar, 2020 @ 6:29am 
any plans for a one way vent?
Red1 20 Mar, 2020 @ 8:37am 
THANKS!
Aeon  [author] 18 Mar, 2020 @ 10:51am 
Updated to 1.1!
Grimtower 7 Mar, 2020 @ 12:18pm 
here's hoping for an update. love this mod.
Red1 3 Mar, 2020 @ 10:54pm 
Woot! thanks I love this mod
NECEROS 3 Mar, 2020 @ 1:10pm 
much love @Antaioz
Aeon  [author] 25 Feb, 2020 @ 11:41pm 
Will hopefully look into updating over the weekend / next week or so
Talisman1973 24 Feb, 2020 @ 4:03am 
I am hoping this will be updated to 1.1 in the near future?
Moddy 31 Oct, 2019 @ 2:09pm 
Don't think so @nubcake
nubcake -MeoW- 9 Aug, 2019 @ 4:43pm 
Great mod, much appreciated. Been using it for a while now. I notice that raiders still go first for my vents/coolers... so I was going to combine with materials for vents, is it compatible?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1168506217
XxLÖKxX 28 May, 2019 @ 1:20pm 
Can this be added to old saves?
Natalo77 10 Feb, 2019 @ 9:06am 
Any hard incompatibilities
ryfri_expanded 6 Nov, 2018 @ 6:05pm 
Nice. Always hated the look of the vanilla vents, these look waaay nicer, thanks
Aeon  [author] 29 Oct, 2018 @ 10:10pm 
Just tested again.

It appears to be isolated to god mode. Given that, I'm not inclined to root around in the code, possibly breaking other things while trying to come up with a fix.
SketchyGalore 29 Oct, 2018 @ 9:22pm 
I don't see how it could, either, actually. I looked at the files and the only thing that seems like it could effect anything is an assembly called "bettercv.dll", but that's just because I don't know what it does. All I can say is that I loaded up the game with nothing but core and a mod manager, no problem, then added BetterVents, and got that strange behavior (this picture is an autodoor, a door, a cooler, and a modded vent, placed in god mode) : https://imgur.com/a/fZ1Ij7S

It could just be something wonky on Rimworld's end with how it responds to the mod. I did notice that, since 1.0, pawns seem to have an extra deconstruct job when installing a door or something that I don't quite remember being there (they remove the wall, then build the door instead of that just happening automatically when the door's built). I may be mistaken on that, though.
Aeon  [author] 29 Oct, 2018 @ 8:33pm 
I don't see how this mod could cause that, The mod doesn't affect any code that would cause that issue, and I can't replicate it on my end.