RimWorld

RimWorld

Rimlaser
327 kommenttia
Erazil 12.7. klo 18.40 
Agree with Dizzy Loeuy

Rather than creating a RimlaserGunplay.xml file that uses a PropDef that doesn't exist in Rimlaser and that generates an error if you don't use the Gunplay mod, wouldn't it be better to do it in a patch using <Operation Class="PatchOperationFindMod">?

Wiki: https://rimworldwiki.com/wiki/Modding_Tutorials/PatchOperations#PatchOperationFindMod
Mike3223cz 27.6. klo 12.56 
how does one get the crystals for the prisms?
Dizzy Ioeuy 16.6. klo 14.05 
This happens when you use Rimlaser without the gunplay mod. Might want to do a logic check for the other mod existing or not.
Dizzy Ioeuy 16.6. klo 13.22 
Error in v1.6

Type Gunplay.GunPropDef is not a Def type or could not be found, in file RimlaserGunplay.xml. Context: <Gunplay.GunPropDef><defName>Rimlaser_LaserRifle</defName><barrelLength>0</barrelLength></Gunplay.GunPropDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
K 27.12.2024 klo 19.38 
So, tribals can spawn with this so beware, i'm uninstalling for that reason lol, i would thought i would see the rimlaser actually spawn when i fight idk, rough outlanders at least
Dizzy Ioeuy 6.7.2024 klo 16.43 
RimLaser patch so the basic lasers do BURN damage and not BOMB damage.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3283592628
NOMAD 15.4.2024 klo 11.00 
Still no update to fix the heavy laser minigun out of metal? I know we can add the category line ourselves, but if the mod updates then it reverts it.
Far-Seeker 12.4.2024 klo 10.27 
Thanks for the update to 1.5!
eastpaw 4.12.2023 klo 23.24 
The mounted heayy laser shows up as a neolithic Ranged Weapons research item. Possibly Rimlaser doesn't play well with one of my mods?

PawnsChooseResearch (Continued)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2904905818

Research Reinvented: Stepping Stones
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2868389782&searchtext=stepping

ResearchPal - 1.4 Repackage
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2982967973
CMDR Youth 13.7.2023 klo 14.14 
Could a decent modder here make a patch that changes these weapons to deal Burn damage?
Rimlaser is a fantastic mod, and I love laser lightshows during combat, but I'd like to be able to take more prisoners.
NOMAD 20.4.2023 klo 6.20 
Been a hot minute but for anyone having issues with making the Heavy lLaser Minigun Turret out of anything other than rock, you need to edit the RimlaserTurrets.xml and add the line for Metallic as a category. Should look like this afterwads:

<stuffCategories>
<li>Metallic</li>
<li>Stony</li>
</stuffCategories>
GVLT 25.3.2023 klo 4.59 
It does not work with CE, right?
Torres 21.2.2023 klo 4.56 
is it just me or when pawns fire at sleeping mechs the whole game lags like hell as they create the FX for the weapons hitting the floor and missing?
guy07000 2.2.2023 klo 21.48 
@gerewoatle: That was my conclusion as well. My question was more about design than implementation -- should lasers really do more damage to buildings than bullets?
Gerewoatle 28.1.2023 klo 16.32 
@guy07000: That's because, IIRC, the damage type is "bomb" instead of the more normal "heat" or "bullet".
guy07000 28.1.2023 klo 8.45 
Doesn't seem like this is intended, but Rimlaser weapons have increased damage to buildings -- similar to frag grenades.

Building damage factor (passable) 200%
Building damage factor (impassable) 400%
Mismagius 19.1.2023 klo 16.09 
hey what happened to the heavy laser turret? its suddenly gone and i can't build it.
test 14.1.2023 klo 1.24 
i noticed Vanilla Weapons Expanded - Laser also uses Name="BaseLaserGun" could that cause issues? I am getting issues with persona bond forge versions of laser guns so maybe that is why
pedroekh 11.1.2023 klo 1.33 
Compatible with CE?
Evono 27.11.2022 klo 6.11 
Planning a new run with CE... is this compatible ? ( sorry to ask )
Evono 25.11.2022 klo 14.12 
thanks ! way better than the VFE laser mod in my oppinion specially now because they made it quest only !
yaroslav_andreyev 22.11.2022 klo 10.33 
Finally! Thnk you for the 1.4 update
Bonible 21.11.2022 klo 5.07 
Yayyy, 1.4!
SlipperyJim 21.11.2022 klo 3.44 
Thanks so much for the update! :)
Fear4TheUnknown 4.11.2022 klo 17.53 
Same here, the only issues are sounds and visual effects, everything else looks normal
Dizzy Ioeuy 2.11.2022 klo 16.06 
Oh yeah the sounds- that's gonna take time to update- for the bird mod I maintained I had to rewrite the XML for all the sounds. UGH! Why did they change that? Seems arbitrary.
Mismagius 1.11.2022 klo 12.08 
hey guys, just so you know, the mod does kind of work for 1.4, it doesn't break the game or anything but the lasers will be invisible and no sounds.
Dizzy Ioeuy 30.10.2022 klo 22.32 
This mod is better than VE's version. Shudder. Hoping for an update.
Mismagius 28.10.2022 klo 12.16 
can you please update to 1.4? this is such a great mod and there aren't many weapon mods out there that deal blunt damage. and blunt damage is really good against mechanoids as they have bad defense against those.
RayDogg 26.10.2022 klo 19.18 
any news on 1.4?
Bonible 24.10.2022 klo 2.31 
Yo! 1.4?
cleaner475 18.10.2022 klo 12.52 
Love this gun - would really love a 1.4 update! :)
blank 15.10.2022 klo 17.26 
@iamlbmcol2 you can buy them from some traders. But also get them by deep drilling. The ground scanner finds them from time to time.
IAMLBM 15.10.2022 klo 7.30 
lmao i cant find crystals or info on where they are at
brucethemoose 7.10.2022 klo 19.23 
1.4?
Skullywag 19.9.2022 klo 3.33 
Can confirm rimlaser is not compatible with show draftees weapon, youll lose the games UI when making a caravan (or loading a pod) when someone has a rimlaser equipped (the gatling laser in my instance)
Knights7_7_7 14.7.2022 klo 23.27 
how come my turrets never fire?
baHTheske 23.3.2022 klo 23.23 
problem when my pawn hold laser gun and form a caravan or get in pod, UI go missing, its only happen when pawn use laser gun pls fix anyway cool mod
Delta7777777 7.3.2022 klo 4.21 
Very cool. You should make effects lights for party rooms that use the same or similar graphics.

Imagine a polychromatic laser light pulsing to the music from disco-mod (or just set to a specific animation pattern) that gives a mood buff to colonists, but like real effects lights/lasers costs a lot of power when on.

Or a set of multi-colored, wider light beams with partial transparency for non-laser effects lights.
Only ideas. Either way I really like your work here, AUTOMATIC.
blank 31.1.2022 klo 17.55 
https://pastebin.com/xSYas66s
Would this be an error of this mod, or of Show Draftees Weapon?
Every time I make a caravan or transport pod, with some specific pawns in it, the GUI gets destroyed and invisible, like freezes, as long as I have the colonist bar enabled.
There are a ton of these errors as long the colonist bar is enabled. After finding the invisible button down in the right corner to disable it, everythings back to normal.
Marq 11.11.2021 klo 11.41 
There is an error that pops up in the console with possible incompatibilities when these 3 specific mods are loaded together in the game.

Vanilla Weapons Expanded - Frontier
Vanilla Weapons Expanded - Laser
Rimlaser

This is the error(s):

XML error: <supportsColors>true</supportsColors> doesn't correspond to any field in type ThingDef. Context: <ThingDef
XML error: <supportsColors>true</supportsColors> doesn't correspond to any field in type ThingDef. Context: <ThingDef
XML error: <supportsColors>true</supportsColors> doesn't correspond to any field in type ThingDef. Context: <ThingDef

HugsLib console log: https://pastebin.com/bu2TkvB4
PKPenguin 12.9.2021 klo 19.31 
Oops, I had the wrong mod in my clipboard, I meant this one (A Petition for Provisions): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2444190820
PKPenguin 12.9.2021 klo 19.30 
I suggest getting this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1241694757 to buy crystals. You can also get them from deep drilling, but you have to get lucky and scan them with the ground penetrating scanner first which can take ages if you're unlucky.
crafty1983 16.8.2021 klo 4.24 
Which vendor do you purchase crystals from?
jcewazhere 31.7.2021 klo 8.05 
Is there a way to add the crystals to mining mods? I haven't seen a single crystal in any traders after years in game. A few pistols have dropped from raiders, but no crystals.
//SlipperyPete:. 29.7.2021 klo 5.44 
Thank you for the 1.3 update! Can anyone confirm if the laser weapons of this mod register with Ideology's preferred weapon feature? (do they qualify as Ultratech & Ranged?)
fireglow 16.7.2021 klo 16.43 
Absolutely great, an update, thank you! <3
Dizzy Ioeuy 16.7.2021 klo 12.47 
Yes, an update. GJ!
Red-Eyed_Gelynome 6.6.2021 klo 4.52 
Still +1 on the wall mounted lol. but anyway, pls disregard my request, I decided to create a single weapon mod that uses this as one of the requirements, for the tech and prism components. Anyways, thanks for the mod.
Red-Eyed_Gelynome 5.6.2021 klo 15.48 
+1 on the Wall turret, Also:

Can you add a Mk. II of the Laser Sniper Rifle? less warmup, less cooldown but can only be crafted and player only (Basically, it also have:
<generateCommonality>0</generateCommonality>
<generateAllowChance>0</generateAllowChance> )

And of course, the crafting requirements is doubled or tripled. Pls, Im really looking for player only faction weapon.