RimWorld
Rimlaser
Коментарів: 327
Erazil 12 лип. о 18:40 
Agree with Dizzy Loeuy

Rather than creating a RimlaserGunplay.xml file that uses a PropDef that doesn't exist in Rimlaser and that generates an error if you don't use the Gunplay mod, wouldn't it be better to do it in a patch using <Operation Class="PatchOperationFindMod">?

Wiki: https://rimworldwiki.com/wiki/Modding_Tutorials/PatchOperations#PatchOperationFindMod
Mike3223cz 27 черв. о 12:56 
how does one get the crystals for the prisms?
Dizzy Ioeuy 16 черв. о 14:05 
This happens when you use Rimlaser without the gunplay mod. Might want to do a logic check for the other mod existing or not.
Dizzy Ioeuy 16 черв. о 13:22 
Error in v1.6

Type Gunplay.GunPropDef is not a Def type or could not be found, in file RimlaserGunplay.xml. Context: <Gunplay.GunPropDef><defName>Rimlaser_LaserRifle</defName><barrelLength>0</barrelLength></Gunplay.GunPropDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
K 27 груд. 2024 о 19:38 
So, tribals can spawn with this so beware, i'm uninstalling for that reason lol, i would thought i would see the rimlaser actually spawn when i fight idk, rough outlanders at least
Dizzy Ioeuy 6 лип. 2024 о 16:43 
RimLaser patch so the basic lasers do BURN damage and not BOMB damage.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3283592628
NOMAD 15 квіт. 2024 о 11:00 
Still no update to fix the heavy laser minigun out of metal? I know we can add the category line ourselves, but if the mod updates then it reverts it.
Far-Seeker 12 квіт. 2024 о 10:27 
Thanks for the update to 1.5!
eastpaw 4 груд. 2023 о 23:24 
The mounted heayy laser shows up as a neolithic Ranged Weapons research item. Possibly Rimlaser doesn't play well with one of my mods?

PawnsChooseResearch (Continued)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2904905818

Research Reinvented: Stepping Stones
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2868389782&searchtext=stepping

ResearchPal - 1.4 Repackage
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2982967973
CMDR Youth 13 лип. 2023 о 14:14 
Could a decent modder here make a patch that changes these weapons to deal Burn damage?
Rimlaser is a fantastic mod, and I love laser lightshows during combat, but I'd like to be able to take more prisoners.
NOMAD 20 квіт. 2023 о 6:20 
Been a hot minute but for anyone having issues with making the Heavy lLaser Minigun Turret out of anything other than rock, you need to edit the RimlaserTurrets.xml and add the line for Metallic as a category. Should look like this afterwads:

<stuffCategories>
<li>Metallic</li>
<li>Stony</li>
</stuffCategories>
GVLT 25 берез. 2023 о 4:59 
It does not work with CE, right?
Torres 21 лют. 2023 о 4:56 
is it just me or when pawns fire at sleeping mechs the whole game lags like hell as they create the FX for the weapons hitting the floor and missing?
guy07000 2 лют. 2023 о 21:48 
@gerewoatle: That was my conclusion as well. My question was more about design than implementation -- should lasers really do more damage to buildings than bullets?
Gerewoatle 28 січ. 2023 о 16:32 
@guy07000: That's because, IIRC, the damage type is "bomb" instead of the more normal "heat" or "bullet".
guy07000 28 січ. 2023 о 8:45 
Doesn't seem like this is intended, but Rimlaser weapons have increased damage to buildings -- similar to frag grenades.

Building damage factor (passable) 200%
Building damage factor (impassable) 400%
Mismagius 19 січ. 2023 о 16:09 
hey what happened to the heavy laser turret? its suddenly gone and i can't build it.
test 14 січ. 2023 о 1:24 
i noticed Vanilla Weapons Expanded - Laser also uses Name="BaseLaserGun" could that cause issues? I am getting issues with persona bond forge versions of laser guns so maybe that is why
pedroekh 11 січ. 2023 о 1:33 
Compatible with CE?
Evono 27 листоп. 2022 о 6:11 
Planning a new run with CE... is this compatible ? ( sorry to ask )
Evono 25 листоп. 2022 о 14:12 
thanks ! way better than the VFE laser mod in my oppinion specially now because they made it quest only !
yaroslav_andreyev 22 листоп. 2022 о 10:33 
Finally! Thnk you for the 1.4 update
Bonible 21 листоп. 2022 о 5:07 
Yayyy, 1.4!
SlipperyJim 21 листоп. 2022 о 3:44 
Thanks so much for the update! :)
Fear4TheUnknown 4 листоп. 2022 о 17:53 
Same here, the only issues are sounds and visual effects, everything else looks normal
Dizzy Ioeuy 2 листоп. 2022 о 16:06 
Oh yeah the sounds- that's gonna take time to update- for the bird mod I maintained I had to rewrite the XML for all the sounds. UGH! Why did they change that? Seems arbitrary.
Mismagius 1 листоп. 2022 о 12:08 
hey guys, just so you know, the mod does kind of work for 1.4, it doesn't break the game or anything but the lasers will be invisible and no sounds.
Dizzy Ioeuy 30 жовт. 2022 о 22:32 
This mod is better than VE's version. Shudder. Hoping for an update.
Mismagius 28 жовт. 2022 о 12:16 
can you please update to 1.4? this is such a great mod and there aren't many weapon mods out there that deal blunt damage. and blunt damage is really good against mechanoids as they have bad defense against those.
RayDogg 26 жовт. 2022 о 19:18 
any news on 1.4?
Bonible 24 жовт. 2022 о 2:31 
Yo! 1.4?
cleaner475 18 жовт. 2022 о 12:52 
Love this gun - would really love a 1.4 update! :)
blank 15 жовт. 2022 о 17:26 
@iamlbmcol2 you can buy them from some traders. But also get them by deep drilling. The ground scanner finds them from time to time.
IAMLBM 15 жовт. 2022 о 7:30 
lmao i cant find crystals or info on where they are at
brucethemoose 7 жовт. 2022 о 19:23 
1.4?
Skullywag 19 верес. 2022 о 3:33 
Can confirm rimlaser is not compatible with show draftees weapon, youll lose the games UI when making a caravan (or loading a pod) when someone has a rimlaser equipped (the gatling laser in my instance)
Knights7_7_7 14 лип. 2022 о 23:27 
how come my turrets never fire?
baHTheske 23 берез. 2022 о 23:23 
problem when my pawn hold laser gun and form a caravan or get in pod, UI go missing, its only happen when pawn use laser gun pls fix anyway cool mod
Delta7777777 7 берез. 2022 о 4:21 
Very cool. You should make effects lights for party rooms that use the same or similar graphics.

Imagine a polychromatic laser light pulsing to the music from disco-mod (or just set to a specific animation pattern) that gives a mood buff to colonists, but like real effects lights/lasers costs a lot of power when on.

Or a set of multi-colored, wider light beams with partial transparency for non-laser effects lights.
Only ideas. Either way I really like your work here, AUTOMATIC.
blank 31 січ. 2022 о 17:55 
https://pastebin.com/xSYas66s
Would this be an error of this mod, or of Show Draftees Weapon?
Every time I make a caravan or transport pod, with some specific pawns in it, the GUI gets destroyed and invisible, like freezes, as long as I have the colonist bar enabled.
There are a ton of these errors as long the colonist bar is enabled. After finding the invisible button down in the right corner to disable it, everythings back to normal.
Marq 11 листоп. 2021 о 11:41 
There is an error that pops up in the console with possible incompatibilities when these 3 specific mods are loaded together in the game.

Vanilla Weapons Expanded - Frontier
Vanilla Weapons Expanded - Laser
Rimlaser

This is the error(s):

XML error: <supportsColors>true</supportsColors> doesn't correspond to any field in type ThingDef. Context: <ThingDef
XML error: <supportsColors>true</supportsColors> doesn't correspond to any field in type ThingDef. Context: <ThingDef
XML error: <supportsColors>true</supportsColors> doesn't correspond to any field in type ThingDef. Context: <ThingDef

HugsLib console log: https://pastebin.com/bu2TkvB4
PKPenguin 12 верес. 2021 о 19:31 
Oops, I had the wrong mod in my clipboard, I meant this one (A Petition for Provisions): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2444190820
PKPenguin 12 верес. 2021 о 19:30 
I suggest getting this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1241694757 to buy crystals. You can also get them from deep drilling, but you have to get lucky and scan them with the ground penetrating scanner first which can take ages if you're unlucky.
crafty1983 16 серп. 2021 о 4:24 
Which vendor do you purchase crystals from?
jcewazhere 31 лип. 2021 о 8:05 
Is there a way to add the crystals to mining mods? I haven't seen a single crystal in any traders after years in game. A few pistols have dropped from raiders, but no crystals.
//SlipperyPete:. 29 лип. 2021 о 5:44 
Thank you for the 1.3 update! Can anyone confirm if the laser weapons of this mod register with Ideology's preferred weapon feature? (do they qualify as Ultratech & Ranged?)
fireglow 16 лип. 2021 о 16:43 
Absolutely great, an update, thank you! <3
Dizzy Ioeuy 16 лип. 2021 о 12:47 
Yes, an update. GJ!
Red-Eyed_Gelynome 6 черв. 2021 о 4:52 
Still +1 on the wall mounted lol. but anyway, pls disregard my request, I decided to create a single weapon mod that uses this as one of the requirements, for the tech and prism components. Anyways, thanks for the mod.
Red-Eyed_Gelynome 5 черв. 2021 о 15:48 
+1 on the Wall turret, Also:

Can you add a Mk. II of the Laser Sniper Rifle? less warmup, less cooldown but can only be crafted and player only (Basically, it also have:
<generateCommonality>0</generateCommonality>
<generateAllowChance>0</generateAllowChance> )

And of course, the crafting requirements is doubled or tripled. Pls, Im really looking for player only faction weapon.