RimWorld

RimWorld

Rimlaser
327 kommentarer
Erazil 12 jul @ 18:40 
Agree with Dizzy Loeuy

Rather than creating a RimlaserGunplay.xml file that uses a PropDef that doesn't exist in Rimlaser and that generates an error if you don't use the Gunplay mod, wouldn't it be better to do it in a patch using <Operation Class="PatchOperationFindMod">?

Wiki: https://rimworldwiki.com/wiki/Modding_Tutorials/PatchOperations#PatchOperationFindMod
Mike3223cz 27 jun @ 12:56 
how does one get the crystals for the prisms?
Dizzy Ioeuy 16 jun @ 14:05 
This happens when you use Rimlaser without the gunplay mod. Might want to do a logic check for the other mod existing or not.
Dizzy Ioeuy 16 jun @ 13:22 
Error in v1.6

Type Gunplay.GunPropDef is not a Def type or could not be found, in file RimlaserGunplay.xml. Context: <Gunplay.GunPropDef><defName>Rimlaser_LaserRifle</defName><barrelLength>0</barrelLength></Gunplay.GunPropDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
K 27 dec, 2024 @ 19:38 
So, tribals can spawn with this so beware, i'm uninstalling for that reason lol, i would thought i would see the rimlaser actually spawn when i fight idk, rough outlanders at least
Dizzy Ioeuy 6 jul, 2024 @ 16:43 
RimLaser patch so the basic lasers do BURN damage and not BOMB damage.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3283592628
NOMAD 15 apr, 2024 @ 11:00 
Still no update to fix the heavy laser minigun out of metal? I know we can add the category line ourselves, but if the mod updates then it reverts it.
Far-Seeker 12 apr, 2024 @ 10:27 
Thanks for the update to 1.5!
eastpaw 4 dec, 2023 @ 23:24 
The mounted heayy laser shows up as a neolithic Ranged Weapons research item. Possibly Rimlaser doesn't play well with one of my mods?

PawnsChooseResearch (Continued)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2904905818

Research Reinvented: Stepping Stones
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2868389782&searchtext=stepping

ResearchPal - 1.4 Repackage
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2982967973
CMDR Youth 13 jul, 2023 @ 14:14 
Could a decent modder here make a patch that changes these weapons to deal Burn damage?
Rimlaser is a fantastic mod, and I love laser lightshows during combat, but I'd like to be able to take more prisoners.
NOMAD 20 apr, 2023 @ 6:20 
Been a hot minute but for anyone having issues with making the Heavy lLaser Minigun Turret out of anything other than rock, you need to edit the RimlaserTurrets.xml and add the line for Metallic as a category. Should look like this afterwads:

<stuffCategories>
<li>Metallic</li>
<li>Stony</li>
</stuffCategories>
GVLT 25 mar, 2023 @ 4:59 
It does not work with CE, right?
Torres 21 feb, 2023 @ 4:56 
is it just me or when pawns fire at sleeping mechs the whole game lags like hell as they create the FX for the weapons hitting the floor and missing?
guy07000 2 feb, 2023 @ 21:48 
@gerewoatle: That was my conclusion as well. My question was more about design than implementation -- should lasers really do more damage to buildings than bullets?
Gerewoatle 28 jan, 2023 @ 16:32 
@guy07000: That's because, IIRC, the damage type is "bomb" instead of the more normal "heat" or "bullet".
guy07000 28 jan, 2023 @ 8:45 
Doesn't seem like this is intended, but Rimlaser weapons have increased damage to buildings -- similar to frag grenades.

Building damage factor (passable) 200%
Building damage factor (impassable) 400%
Mismagius 19 jan, 2023 @ 16:09 
hey what happened to the heavy laser turret? its suddenly gone and i can't build it.
test 14 jan, 2023 @ 1:24 
i noticed Vanilla Weapons Expanded - Laser also uses Name="BaseLaserGun" could that cause issues? I am getting issues with persona bond forge versions of laser guns so maybe that is why
pedroekh 11 jan, 2023 @ 1:33 
Compatible with CE?
Evono 27 nov, 2022 @ 6:11 
Planning a new run with CE... is this compatible ? ( sorry to ask )
Evono 25 nov, 2022 @ 14:12 
thanks ! way better than the VFE laser mod in my oppinion specially now because they made it quest only !
yaroslav_andreyev 22 nov, 2022 @ 10:33 
Finally! Thnk you for the 1.4 update
Bonible 21 nov, 2022 @ 5:07 
Yayyy, 1.4!
SlipperyJim 21 nov, 2022 @ 3:44 
Thanks so much for the update! :)
Fear4TheUnknown 4 nov, 2022 @ 17:53 
Same here, the only issues are sounds and visual effects, everything else looks normal
Dizzy Ioeuy 2 nov, 2022 @ 16:06 
Oh yeah the sounds- that's gonna take time to update- for the bird mod I maintained I had to rewrite the XML for all the sounds. UGH! Why did they change that? Seems arbitrary.
Mismagius 1 nov, 2022 @ 12:08 
hey guys, just so you know, the mod does kind of work for 1.4, it doesn't break the game or anything but the lasers will be invisible and no sounds.
Dizzy Ioeuy 30 okt, 2022 @ 22:32 
This mod is better than VE's version. Shudder. Hoping for an update.
Mismagius 28 okt, 2022 @ 12:16 
can you please update to 1.4? this is such a great mod and there aren't many weapon mods out there that deal blunt damage. and blunt damage is really good against mechanoids as they have bad defense against those.
RayDogg 26 okt, 2022 @ 19:18 
any news on 1.4?
Bonible 24 okt, 2022 @ 2:31 
Yo! 1.4?
cleaner475 18 okt, 2022 @ 12:52 
Love this gun - would really love a 1.4 update! :)
blank 15 okt, 2022 @ 17:26 
@iamlbmcol2 you can buy them from some traders. But also get them by deep drilling. The ground scanner finds them from time to time.
IAMLBM 15 okt, 2022 @ 7:30 
lmao i cant find crystals or info on where they are at
brucethemoose 7 okt, 2022 @ 19:23 
1.4?
Skullywag 19 sep, 2022 @ 3:33 
Can confirm rimlaser is not compatible with show draftees weapon, youll lose the games UI when making a caravan (or loading a pod) when someone has a rimlaser equipped (the gatling laser in my instance)
Knights7_7_7 14 jul, 2022 @ 23:27 
how come my turrets never fire?
baHTheske 23 mar, 2022 @ 23:23 
problem when my pawn hold laser gun and form a caravan or get in pod, UI go missing, its only happen when pawn use laser gun pls fix anyway cool mod
Delta7777777 7 mar, 2022 @ 4:21 
Very cool. You should make effects lights for party rooms that use the same or similar graphics.

Imagine a polychromatic laser light pulsing to the music from disco-mod (or just set to a specific animation pattern) that gives a mood buff to colonists, but like real effects lights/lasers costs a lot of power when on.

Or a set of multi-colored, wider light beams with partial transparency for non-laser effects lights.
Only ideas. Either way I really like your work here, AUTOMATIC.
blank 31 jan, 2022 @ 17:55 
https://pastebin.com/xSYas66s
Would this be an error of this mod, or of Show Draftees Weapon?
Every time I make a caravan or transport pod, with some specific pawns in it, the GUI gets destroyed and invisible, like freezes, as long as I have the colonist bar enabled.
There are a ton of these errors as long the colonist bar is enabled. After finding the invisible button down in the right corner to disable it, everythings back to normal.
Marq 11 nov, 2021 @ 11:41 
There is an error that pops up in the console with possible incompatibilities when these 3 specific mods are loaded together in the game.

Vanilla Weapons Expanded - Frontier
Vanilla Weapons Expanded - Laser
Rimlaser

This is the error(s):

XML error: <supportsColors>true</supportsColors> doesn't correspond to any field in type ThingDef. Context: <ThingDef
XML error: <supportsColors>true</supportsColors> doesn't correspond to any field in type ThingDef. Context: <ThingDef
XML error: <supportsColors>true</supportsColors> doesn't correspond to any field in type ThingDef. Context: <ThingDef

HugsLib console log: https://pastebin.com/bu2TkvB4
PKPenguin 12 sep, 2021 @ 19:31 
Oops, I had the wrong mod in my clipboard, I meant this one (A Petition for Provisions): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2444190820
PKPenguin 12 sep, 2021 @ 19:30 
I suggest getting this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1241694757 to buy crystals. You can also get them from deep drilling, but you have to get lucky and scan them with the ground penetrating scanner first which can take ages if you're unlucky.
crafty1983 16 aug, 2021 @ 4:24 
Which vendor do you purchase crystals from?
jcewazhere 31 jul, 2021 @ 8:05 
Is there a way to add the crystals to mining mods? I haven't seen a single crystal in any traders after years in game. A few pistols have dropped from raiders, but no crystals.
//SlipperyPete:. 29 jul, 2021 @ 5:44 
Thank you for the 1.3 update! Can anyone confirm if the laser weapons of this mod register with Ideology's preferred weapon feature? (do they qualify as Ultratech & Ranged?)
fireglow 16 jul, 2021 @ 16:43 
Absolutely great, an update, thank you! <3
Dizzy Ioeuy 16 jul, 2021 @ 12:47 
Yes, an update. GJ!
Red-Eyed_Gelynome 6 jun, 2021 @ 4:52 
Still +1 on the wall mounted lol. but anyway, pls disregard my request, I decided to create a single weapon mod that uses this as one of the requirements, for the tech and prism components. Anyways, thanks for the mod.
Red-Eyed_Gelynome 5 jun, 2021 @ 15:48 
+1 on the Wall turret, Also:

Can you add a Mk. II of the Laser Sniper Rifle? less warmup, less cooldown but can only be crafted and player only (Basically, it also have:
<generateCommonality>0</generateCommonality>
<generateAllowChance>0</generateAllowChance> )

And of course, the crafting requirements is doubled or tripled. Pls, Im really looking for player only faction weapon.