XCOM 2
[WotC] No More PsiAmps
269 comentarios
R.I.P*DEATH 15 JUN a las 13:05 
WOW HOW DID YOU KEEP FIGHTING ?
Epic Dovahkiin 4 FEB a las 15:56 
so it seems like Viper's Proficiency Verge mod won't work with this mod (verge ONLY will do no damage with soul fire)
ScriptGenius12 28 ENE a las 4:52 
Works with Rusty's Psionic, PSI Rookies, and Alpha's Psionic Classes
Amazing Testicle 23 OCT 2024 a las 11:30 
will this work with Amalgamation classes?
Leokosta 27 AGO 2024 a las 12:49 
How do I research or build advanced underlays ? Thank you
Circle of Psi 26 JUL 2023 a las 4:20 
@Agane: Sounds like a odd bug to have, but perhaps it might be a conflict, your best bet is to post this into Bugs Report
Agane 11 ABR 2023 a las 23:24 
Possible bug: Advanced Psi Underlay gives 4-5 damage on Void Rift, but the Alien Psi Underlay gives 3-6. Null lance scales from 7-12 to 9-14 as it should so I'm assuming void rift damage is wrong?

* note: I'm also using the Warlock Crown mod and More Psi Abilities but those should be independent
ObelixDk  [autor] 30 MAR 2023 a las 0:40 
@Zin thank you.. its always good to see people enjoy the stuff you put out :)
zin 28 MAR 2023 a las 23:02 
Found out it’s safe. Love this mod!
zin 21 MAR 2023 a las 22:01 
Sweet mod! Is it safe to add mid-campaign (before having any Psi Operatives or Templars, though)?
Chrillo 5 OCT 2022 a las 10:07 
@igor140

Yeah same here. I'm trying to get it to work too. Let me know if you get it to work and I will do the same :)
igor140 28 AGO 2022 a las 12:44 
i've been using this with great success for a couple years, but i've recently added the Light and Lightning Specializations RPGO plugin, and that isn't wanting to play nicely. i've found the weapon section in the ini:

WeaponCategories=(gauntlet, replace_psiamp))

i would have assumed "replace_psiamp" would have been sufficient to allow that character to use these abilities (she DOES have the psi vest equipped, because it's used in other specializations she has)... do i also need to add the vanilla "PsiAmp" tag, or am i about to bork my game?
Dragon32 6 AGO 2022 a las 10:07 
@rotatie
No, there are three tiers.
rotatie 6 AGO 2022 a las 9:40 
So am i correct when i say there are no tier 1,2,3 of the psi underlay? because i cant seem to find them anywhere no matter how many researches i do... (running on LWOTC)
4rrakis 11 MAY 2022 a las 23:33 
That is correct.
What's An Airport? 11 MAY 2022 a las 23:22 
So from what I understand, the Psi Underlay is functionally the same as the old Psi Amp?
WarBandit 5 FEB 2022 a las 2:11 
@ElegantMud
With ModJam, yes
ElegantMud 20 ENE 2022 a las 8:05 
Is this compatible with LWOTC?
Dragon32 5 NOV 2021 a las 17:50 
@pabloaram2011
I use this with More Psi Abilities just fine.
pabloaram2011 5 NOV 2021 a las 14:35 
This mod work with Rusty Psionic and More Psi Abilities??
HDanas03 27 MAY 2021 a las 9:47 
Does this work with LWOTC?
pepoluan 30 ABR 2021 a las 21:26 
@ObelixDK thanks for the explanation!
ObelixDk  [autor] 29 ABR 2021 a las 20:20 
It requires a new game yes
pepoluan 28 ABR 2021 a las 9:46 
Same question as 9S: Do I need to start a new campaign to use this mod?
9S Bot 12 ENE 2021 a las 8:13 
Should I have to restart game?
Dragon32 5 ENE 2021 a las 4:38 
@Cerebralcloud92
Did you read the Description?
This mod offers you new animations for your psi operatives and removes the Psi Amp from the game and replaces it with a Psi Underlay
Cerebralcloud92 4 ENE 2021 a las 23:07 
Will this outright remove the Psionic Amp from the game, or does it add the Psionic Underlay in addition to the Psi Amp as an animation alternative?
ObelixDk  [autor] 14 DIC 2020 a las 1:03 
@AdamGoodtime thank you for the kind words :)
AdamGoodtime 13 DIC 2020 a las 17:38 
This mod is great. Thank you.

And for anyone wondering, the mod works for mod classes as long as they use the default game's psi amp (rather than a new one added by a mod). I'm using this in tandem with a couple of psi classes and it looks great.
Anihilatitron 26 NOV 2020 a las 18:18 
Aww. Well, uhm....I'll try to find an answer, but no promises. It's gonna be a while before I can try out any XCOM stuff; hardware broke down so things're a bit tight for now. But if I find anything that might work, I'll let you know.
Psyclops 26 NOV 2020 a las 18:06 
@Anihilatitron I looked at that mod, unfortunately it won't work because I'm using the secondary weapon slot for my psi-vest. Would've been perfect for me otherwise!
Psyclops 26 NOV 2020 a las 17:49 
@ObelixDk I have the 'No More Psi Amps' mod which replaces the psi-amp with an invisible vest.
Anihilatitron 26 NOV 2020 a las 12:52 
It's not practical, but it is kinda cool looking.
Anihilatitron 26 NOV 2020 a las 12:51 
Primary secondaries, then equip boot or iron knuckles from the melee mod. This will make the character appear to be unarmed, like a psionic pugilist.
ObelixDk  [autor] 26 NOV 2020 a las 5:18 
you can use the primary secondaries mod.. not sure how if you can use psi abilities without though
Psyclops 23 NOV 2020 a las 11:38 
Is there any way to have my Psi soldiers go into missions without having a handheld weapon equipped? That would be a cool mod for Psi Operators! Maybe you could make a mod like that, @ObelixDk
Psyclops 19 NOV 2020 a las 14:31 
I can confirm that this mod does work with Grimy's loot mod.
ObelixDk  [autor] 13 NOV 2020 a las 7:05 
it should be compatible with loot mod yes
Psyclops 12 NOV 2020 a las 21:39 
So, this mod does work with Grimy's loot mod?
Complete Casual 7 SEP 2020 a las 16:41 
omfg... I come back after a long break, looking through all the wonderful stuff modders have made, and I find this gem. Thank you :) I think the amps look decent, but its annoying to have them clip/glitch/ruin animations and it gets old when every psi op has to grab a purple ball from their back, especially with the previous mentioned clipping. Cant wait to use this for my next playthrough :)
Oniix 13 AGO 2020 a las 13:31 
absolutely love this mod. you created the dream mod of any psionic class lover. i always hated the psi amps so this makes the game so much more fun. thank you for all the hard work you put into this :D
ObelixDk  [autor] 26 JUN 2020 a las 10:39 
it should
Shotgunfrenzy 26 JUN 2020 a las 5:09 
how would we get the psiamp modifications from grimy's loot mod to work with these?
guto8797 5 MAY 2020 a las 16:38 
I could use some assistance. When I try to add this to my ongoing game (using Psi overhaul), I cannot equip the underlays at all (it says Psionic Operative only). If I start a new game, I can, but I cannot see any change in stats. No increase in will or in offensive Psi. Could this be because of not having researched techs (the new game test was done in a rush with console commands), or is it intended behaviour?
SupremeMorpheus 24 ABR 2020 a las 13:44 
Can confirm, does indeed work with primary secondaries
ObelixDk  [autor] 23 ABR 2020 a las 0:36 
SHOULD work with Primary Secondaries, but havent tried it with the warden class
rubicon 22 ABR 2020 a las 21:20 
Thank you for such great mod. Will it work with the Warden class? And Primary secondaries?
ObelixDk  [autor] 25 MAR 2020 a las 17:02 
there is 3 tiers yes.. normal upgraded and alien (i dont remember the correct names off the top of my head)

Last tier is gotten after gatekeeper autopsy if memory serves me
wargamesmaster 25 MAR 2020 a las 10:51 
I was wondering, is there a "Tier 3" Psi Amp?
ObelixDk  [autor] 15 MAR 2020 a las 20:56 
@Celeritas all this does is overriding the basegame psi amps which are made as secondary weapons