XCOM 2
[WotC] No More PsiAmps
269 Yorum
R.I.P*DEATH 15 Haz @ 13:05 
WOW HOW DID YOU KEEP FIGHTING ?
Epic Dovahkiin 4 Şub @ 15:56 
so it seems like Viper's Proficiency Verge mod won't work with this mod (verge ONLY will do no damage with soul fire)
ScriptGenius12 28 Oca @ 4:52 
Works with Rusty's Psionic, PSI Rookies, and Alpha's Psionic Classes
Amazing Testicle 23 Eki 2024 @ 11:30 
will this work with Amalgamation classes?
Leokosta 27 Ağu 2024 @ 12:49 
How do I research or build advanced underlays ? Thank you
Circle of Psi 26 Tem 2023 @ 4:20 
@Agane: Sounds like a odd bug to have, but perhaps it might be a conflict, your best bet is to post this into Bugs Report
Agane 11 Nis 2023 @ 23:24 
Possible bug: Advanced Psi Underlay gives 4-5 damage on Void Rift, but the Alien Psi Underlay gives 3-6. Null lance scales from 7-12 to 9-14 as it should so I'm assuming void rift damage is wrong?

* note: I'm also using the Warlock Crown mod and More Psi Abilities but those should be independent
ObelixDk  [yaratıcı] 30 Mar 2023 @ 0:40 
@Zin thank you.. its always good to see people enjoy the stuff you put out :)
zin 28 Mar 2023 @ 23:02 
Found out it’s safe. Love this mod!
zin 21 Mar 2023 @ 22:01 
Sweet mod! Is it safe to add mid-campaign (before having any Psi Operatives or Templars, though)?
Chrillo 5 Eki 2022 @ 10:07 
@igor140

Yeah same here. I'm trying to get it to work too. Let me know if you get it to work and I will do the same :)
igor140 28 Ağu 2022 @ 12:44 
i've been using this with great success for a couple years, but i've recently added the Light and Lightning Specializations RPGO plugin, and that isn't wanting to play nicely. i've found the weapon section in the ini:

WeaponCategories=(gauntlet, replace_psiamp))

i would have assumed "replace_psiamp" would have been sufficient to allow that character to use these abilities (she DOES have the psi vest equipped, because it's used in other specializations she has)... do i also need to add the vanilla "PsiAmp" tag, or am i about to bork my game?
Dragon32 6 Ağu 2022 @ 10:07 
@rotatie
No, there are three tiers.
rotatie 6 Ağu 2022 @ 9:40 
So am i correct when i say there are no tier 1,2,3 of the psi underlay? because i cant seem to find them anywhere no matter how many researches i do... (running on LWOTC)
4rrakis 11 May 2022 @ 23:33 
That is correct.
What's An Airport? 11 May 2022 @ 23:22 
So from what I understand, the Psi Underlay is functionally the same as the old Psi Amp?
WarBandit 5 Şub 2022 @ 2:11 
@ElegantMud
With ModJam, yes
ElegantMud 20 Oca 2022 @ 8:05 
Is this compatible with LWOTC?
Dragon32 5 Kas 2021 @ 17:50 
@pabloaram2011
I use this with More Psi Abilities just fine.
pabloaram2011 5 Kas 2021 @ 14:35 
This mod work with Rusty Psionic and More Psi Abilities??
HDanas03 27 May 2021 @ 9:47 
Does this work with LWOTC?
pepoluan 30 Nis 2021 @ 21:26 
@ObelixDK thanks for the explanation!
ObelixDk  [yaratıcı] 29 Nis 2021 @ 20:20 
It requires a new game yes
pepoluan 28 Nis 2021 @ 9:46 
Same question as 9S: Do I need to start a new campaign to use this mod?
9S Bot 12 Oca 2021 @ 8:13 
Should I have to restart game?
Dragon32 5 Oca 2021 @ 4:38 
@Cerebralcloud92
Did you read the Description?
This mod offers you new animations for your psi operatives and removes the Psi Amp from the game and replaces it with a Psi Underlay
Cerebralcloud92 4 Oca 2021 @ 23:07 
Will this outright remove the Psionic Amp from the game, or does it add the Psionic Underlay in addition to the Psi Amp as an animation alternative?
ObelixDk  [yaratıcı] 14 Ara 2020 @ 1:03 
@AdamGoodtime thank you for the kind words :)
AdamGoodtime 13 Ara 2020 @ 17:38 
This mod is great. Thank you.

And for anyone wondering, the mod works for mod classes as long as they use the default game's psi amp (rather than a new one added by a mod). I'm using this in tandem with a couple of psi classes and it looks great.
Anihilatitron 26 Kas 2020 @ 18:18 
Aww. Well, uhm....I'll try to find an answer, but no promises. It's gonna be a while before I can try out any XCOM stuff; hardware broke down so things're a bit tight for now. But if I find anything that might work, I'll let you know.
Psyclops 26 Kas 2020 @ 18:06 
@Anihilatitron I looked at that mod, unfortunately it won't work because I'm using the secondary weapon slot for my psi-vest. Would've been perfect for me otherwise!
Psyclops 26 Kas 2020 @ 17:49 
@ObelixDk I have the 'No More Psi Amps' mod which replaces the psi-amp with an invisible vest.
Anihilatitron 26 Kas 2020 @ 12:52 
It's not practical, but it is kinda cool looking.
Anihilatitron 26 Kas 2020 @ 12:51 
Primary secondaries, then equip boot or iron knuckles from the melee mod. This will make the character appear to be unarmed, like a psionic pugilist.
ObelixDk  [yaratıcı] 26 Kas 2020 @ 5:18 
you can use the primary secondaries mod.. not sure how if you can use psi abilities without though
Psyclops 23 Kas 2020 @ 11:38 
Is there any way to have my Psi soldiers go into missions without having a handheld weapon equipped? That would be a cool mod for Psi Operators! Maybe you could make a mod like that, @ObelixDk
Psyclops 19 Kas 2020 @ 14:31 
I can confirm that this mod does work with Grimy's loot mod.
ObelixDk  [yaratıcı] 13 Kas 2020 @ 7:05 
it should be compatible with loot mod yes
Psyclops 12 Kas 2020 @ 21:39 
So, this mod does work with Grimy's loot mod?
Complete Casual 7 Eyl 2020 @ 16:41 
omfg... I come back after a long break, looking through all the wonderful stuff modders have made, and I find this gem. Thank you :) I think the amps look decent, but its annoying to have them clip/glitch/ruin animations and it gets old when every psi op has to grab a purple ball from their back, especially with the previous mentioned clipping. Cant wait to use this for my next playthrough :)
Oniix 13 Ağu 2020 @ 13:31 
absolutely love this mod. you created the dream mod of any psionic class lover. i always hated the psi amps so this makes the game so much more fun. thank you for all the hard work you put into this :D
ObelixDk  [yaratıcı] 26 Haz 2020 @ 10:39 
it should
Shotgunfrenzy 26 Haz 2020 @ 5:09 
how would we get the psiamp modifications from grimy's loot mod to work with these?
guto8797 5 May 2020 @ 16:38 
I could use some assistance. When I try to add this to my ongoing game (using Psi overhaul), I cannot equip the underlays at all (it says Psionic Operative only). If I start a new game, I can, but I cannot see any change in stats. No increase in will or in offensive Psi. Could this be because of not having researched techs (the new game test was done in a rush with console commands), or is it intended behaviour?
SupremeMorpheus 24 Nis 2020 @ 13:44 
Can confirm, does indeed work with primary secondaries
ObelixDk  [yaratıcı] 23 Nis 2020 @ 0:36 
SHOULD work with Primary Secondaries, but havent tried it with the warden class
rubicon 22 Nis 2020 @ 21:20 
Thank you for such great mod. Will it work with the Warden class? And Primary secondaries?
ObelixDk  [yaratıcı] 25 Mar 2020 @ 17:02 
there is 3 tiers yes.. normal upgraded and alien (i dont remember the correct names off the top of my head)

Last tier is gotten after gatekeeper autopsy if memory serves me
wargamesmaster 25 Mar 2020 @ 10:51 
I was wondering, is there a "Tier 3" Psi Amp?
ObelixDk  [yaratıcı] 15 Mar 2020 @ 20:56 
@Celeritas all this does is overriding the basegame psi amps which are made as secondary weapons