Divinity: Original Sin 2

Divinity: Original Sin 2

No Psychic Enemies (Definitive Edition)
61 Komentar
Dear doc 29 Mei 2024 @ 6:57pm 
调整敌人的学识,以免个个对着费恩用治疗,每个人似乎都知道他是不死族,即使他戴着一个皮肤面具(bushi
通过调整敌人的学识达到敌人不知道我方单位抵抗的效果
Feline Pawtism 19 Des 2022 @ 1:00pm 
A potential replacement for this could be iRodent-Undead-Tweaks .

It combines changes similar to No Psychic Enemies with the spell/ability changes that Undead Savior applies (which Big Uncle linked below).
ForgottenAmnesia  [pembuat] 5 Agu 2020 @ 10:07am 
I don’t play the game anymore. Someone else can update if they want. Setting all enemy loremaster skills to essentially zero should solve any problems but they are very likely to act pretty dumb as a result
Neuromancer 4 Agu 2020 @ 2:05am 
You going to update this? The psychic enemies aspect is most probably the worst flaw in the game.
Ordis(Jace) 31 Mar 2020 @ 4:24am 
dangit... can someone update this ?
Caaros 28 Feb 2020 @ 7:33pm 
Yeah, I don't think this works anymore. Still constantly getting healed as an undead by run of the mill enemies.
Neuromancer 4 Feb 2020 @ 3:04pm 
wow, someone noticed all enemies have Loremaster at 10. Is anyone picking this up? Is it stable at the moment?
alexinnendo 13 Des 2019 @ 12:11pm 
Does it work now? Or is there any analogiacal mods?
Mr.Hmm 21 Nov 2019 @ 2:22pm 
This mod actually worked back when it come out, also the mod author said that people can take up the mantle for the mod and fix it if they want.
Cpt. RT 20 Okt 2019 @ 7:15pm 
ahahaha too all people complaining that this mod doesnt work.... it used to back when it was created.
Harbor the Zorgoia 9 Okt 2019 @ 8:34am 
Wish this still worked, could have been really good for the playthrough me and a friend are doing, lone wolf and he has the power to swap between magic and physical damage for slam enemies with what they're weak too.
MrMadakey 26 Agu 2019 @ 10:52am 
Can confirm this mod no longer works. Sadly. Was great when it did thank you mod creator
Nito 27 Jul 2019 @ 9:21pm 
mod is broken don't bother downloading
Olympian 27 Jul 2019 @ 8:34am 
Yup can confirm Does not work. Why is this mod so highly rated if its broken ?
Khorne Flakes 23 Jul 2019 @ 10:25pm 
Yup, this mod is broken and doesn't work in the slightest.
MAH BOI 11 Jul 2019 @ 7:55am 
Not sure if broken

or just... no wait it's actually broken
Armalight 9 Jul 2019 @ 8:53pm 
Yeah, this ain't working anymore. nearly every single enemy I've come across with access to healing spells, uses them against my veiled Fane.
MuchGamerWow 1 Jul 2019 @ 12:42pm 
This mod doesn't work, biggest lie on the workshop.
Barry Blueberry 2 Jun 2019 @ 2:17am 
Yeah this mod ain't working properly
People still use heals on my undead even though they shouldn't be able to tell hes an undead
Drej 30 Mei 2019 @ 3:40pm 
Definitely doesn't work anymore. Enemies are using first aid/healing spells on Fane.
Reyson Fox 28 Mei 2019 @ 9:18pm 
needs fixed
Gunbro 7 Mei 2019 @ 10:06am 
Can confirm that the mod is still not working properly. My undead characters are veiled and still immediately healed by enemies at the beginning of combat.
Why Bother 23 Apr 2019 @ 7:40pm 
Same as the below. Mod seems to be broken.
Shampefy 15 Apr 2019 @ 7:56am 
Enemies are still using first aid and other healing spells on my undead at the beginning of combat
Iamnuff 22 Mar 2019 @ 3:10am 
Hmm. I've had poison frogs refuse to attack me even though I'm veiled.
Them not attacking my summoned undead is fine, since they're obviously undead, but I'm wearing bandages.
Laidback 23 Feb 2019 @ 8:17am 
they still hammer your glass cannon character first thing in combat. doesn't work for glass cannon but they no longer use heal on my undead
Commander Leddy 15 Feb 2019 @ 9:17pm 
I've noticed when playing a co-op campaign, I am Fane, other player is a Custom Dwarf, all the npcs still First Aid/Restoration me, even when wearing full plate armor and the like. We both have the mod installed and turned on.
Seraguith 14 Nov 2018 @ 7:45am 
very useful for Fane
ForgottenAmnesia  [pembuat] 18 Okt 2018 @ 5:24pm 
I dont think enemies ever took glass cannon into account. It just lowers the loremaster of most enemies
TheFoolishWitch 17 Okt 2018 @ 7:02pm 
so i can finally use glass cannon without enemies trying to focus on me hard with CC Spam?
ForgottenAmnesia  [pembuat] 17 Okt 2018 @ 5:47pm 
It does
TheFoolishWitch 16 Okt 2018 @ 9:45pm 
do this actuallly work?
B4skerV1lle 15 Okt 2018 @ 1:53pm 
okay. But given how low the amount of poison spammers is this shouldnt be too bad
ForgottenAmnesia  [pembuat] 15 Okt 2018 @ 1:24pm 
No they are not, This mod just adjusts the loremaster skill for enemies so they can either see if you are undead or they cant
B4skerV1lle 15 Okt 2018 @ 12:40pm 
Okay, I have a question.
Are characters able to "learn?"
Aka not spamming poison on an undead for example?
S I L E N C E R 14 Okt 2018 @ 3:57am 
Hi, ForgottenAmnesia! I have RATED UP & Added this mod (and others) to both:

1. " The Multi-Player Definitive D:OS2 Mod List (2018) " :steamhappy:

2. " The Definitive D:OS2 Mod List (2018) " :2017meatball:

Congrats & Thanks for your awesome mods! (sorry for the spam)
LeDoux 6 Okt 2018 @ 2:15am 
You are a god sir
ForgottenAmnesia  [pembuat] 29 Sep 2018 @ 3:34pm 
Thank you for the complement
ForgottenAmnesia  [pembuat] 25 Sep 2018 @ 5:50pm 
would depend on what base she uses since many characters run off bases for their baseline stats
Grave 25 Sep 2018 @ 4:45pm 
Just had Ailsa in the Fort Joy arena target Fane with restoration, intended? Does she count as having high enough loremaster?
Digan 25 Sep 2018 @ 6:00am 
yea a few mods attribute insanity the rest is skills and changes in talents nothing with lore and i even have this mod at bottom of the load order :/
ForgottenAmnesia  [pembuat] 25 Sep 2018 @ 12:15am 
Ive not had any issues with this mod. Some higher tier mages may still be able to see that you are undead. Are you using anything else in your load order?
Digan 24 Sep 2018 @ 4:40pm 
Aaaaaaaaaand i dont think this works anymore XD welp :P heals still target undead :P
DimensionalWizard 15 Sep 2018 @ 7:56pm 
Would you be willing to port Monster Madness? It fills up empty areas with monsters. Thank you.
ForgottenAmnesia  [pembuat] 15 Sep 2018 @ 5:35am 
@dimensional wizard. Most have already been converted in one way or another. enemy randomization is a good one to use if you want increased spawns.
Headbanger 15 Sep 2018 @ 4:21am 
@ForgottenAmnesia This would be very great.
Sinceim soon going to maybe lead a small group of adventurers around this one would be totally make it easier for Game masters to bring especially the undead part to a "realistic level" without always paying the enemies yourself. Awesome! Thank you :)
DimensionalWizard 14 Sep 2018 @ 6:20pm 
Would you be willing to convert (*)' other mods, including the ones that added spawns and that add clones? Thank you.
ForgottenAmnesia  [pembuat] 14 Sep 2018 @ 5:16pm 
I had never used gm mode. I assumed someone just played all the enemies. ill look into the possibilities of releasing this for gm
Headbanger 14 Sep 2018 @ 11:25am 
This would be totally great for GM mode. Of course you could just play every enemy yourself as Game master but this would be a mess. May it be possible to make this possible as well? :)
Thank you for your awesome mod :)