Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
thanks a ton!
I apologise for my absence from this mod for the past several years (life has been exeptionally chaotic and I simply did not have the time, nor interest to continue modding).
I am going through and updating all of my mods to be up-to-date with the most recent patch (The Twisted and the Twilight).
I hope this helps any issues that have occurred. Please let me know if any further issues arise!
Yay, this is heppy news!
I most certainly do, once I have finished the last 3 Bloodlines :)
Hopefully tonight or tomorrow. I have had some busy days of studies recently, and have not had much time to mod. I am currently working on the Necrarch pack -and- various bug fixes :)
i reckon someone needs to make a strogoi ghoul king lord for the vampire coast tho. imagine it. give him a fucking tricorn pirate hat. an eye patch. slap some barnacles on him. brilliant. lmao
I subscribed to the thread in case someone asked about the submod, might as well help in other matters if I can :)
I will indeed be doing the other bloodlines. I have one last Necrarch variant being released tonight, then I plan to start with Blood Dragons or Von Carstein Bloodlines next :)
Excellent merge, I will see if there's a way I can make a compatibility patch. Until then, your merge works wonderfully
It does not. If I upload a submod without smoke I'll mention it here. It's an easy change to make for yourself if you follow the instructions I posted for changing the staff, - just instead of (or in addition to, since you want the different staff) changing the line in variantmeshdefinitions you remove the whole "db" branch of the mod.
@Hawky
I noticed your mod on the workshop, good job!