Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
thanks a ton!
I apologise for my absence from this mod for the past several years (life has been exeptionally chaotic and I simply did not have the time, nor interest to continue modding).
I am going through and updating all of my mods to be up-to-date with the most recent patch (The Twisted and the Twilight).
I hope this helps any issues that have occurred. Please let me know if any further issues arise!
Yay, this is heppy news!
I most certainly do, once I have finished the last 3 Bloodlines :)
Hopefully tonight or tomorrow. I have had some busy days of studies recently, and have not had much time to mod. I am currently working on the Necrarch pack -and- various bug fixes :)
i reckon someone needs to make a strogoi ghoul king lord for the vampire coast tho. imagine it. give him a fucking tricorn pirate hat. an eye patch. slap some barnacles on him. brilliant. lmao
I subscribed to the thread in case someone asked about the submod, might as well help in other matters if I can :)
I will indeed be doing the other bloodlines. I have one last Necrarch variant being released tonight, then I plan to start with Blood Dragons or Von Carstein Bloodlines next :)
Excellent merge, I will see if there's a way I can make a compatibility patch. Until then, your merge works wonderfully
It does not. If I upload a submod without smoke I'll mention it here. It's an easy change to make for yourself if you follow the instructions I posted for changing the staff, - just instead of (or in addition to, since you want the different staff) changing the line in variantmeshdefinitions you remove the whole "db" branch of the mod.
@Hawky
I noticed your mod on the workshop, good job!