Stellaris

Stellaris

Encourage Growth Permanently [3.0]
153 Comments
ĿIFE oƒ ƤIE 25 Oct, 2023 @ 6:44am 
This does still work from what I can tell, just keep in mind to unlock the required tech first.
Demon 27 Mar, 2023 @ 1:47pm 
b
Charles 6 Apr, 2022 @ 10:20pm 
Does the mod still work?
Top Doggo 11 Jun, 2021 @ 5:45am 
F
Rin Palora 7 Jun, 2021 @ 8:27am 
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Boomer Aang 19 May, 2021 @ 10:15am 
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Kepler J 18 May, 2021 @ 5:41pm 
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Panda 8 May, 2021 @ 8:16pm 
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Wardog1980- 8 May, 2021 @ 1:37am 
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piggymadbro 27 Apr, 2021 @ 10:58pm 
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T3RR1FY! 26 Apr, 2021 @ 6:12pm 
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Sensi00 25 Apr, 2021 @ 6:27pm 
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[Legends] redholm 25 Apr, 2021 @ 11:08am 
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HellWalker 4 Apr, 2021 @ 1:55pm 
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bobamcc 18 Mar, 2021 @ 12:54pm 
I stepped away from stellaris and came back to this. F
silly guy 7 Mar, 2021 @ 3:10pm 
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Shadevar 1 Nov, 2020 @ 9:12pm 
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Helios 28 Aug, 2020 @ 5:58am 
Farewell, my old friend...
AI-Normal 12 Jul, 2020 @ 6:49pm 
R.I.P
Pepis the Tender 5 Jul, 2020 @ 12:12pm 
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Avalon 4 Jul, 2020 @ 1:08pm 
f
Arctuhris 17 Jun, 2020 @ 4:50am 
This mod was a gem and beautiful thing ... while it lasted. Thanks for the memories.
Song 6 Jun, 2020 @ 12:40pm 
Good bye, old friend...
CZOKOSZOKO 31 May, 2020 @ 5:47pm 
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A.R.O.N.A 29 May, 2020 @ 11:52pm 
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Odin 23 May, 2020 @ 7:05pm 
A mod that should have been in the base game. RIP crown prince.
Username not exist 19 May, 2020 @ 4:54pm 
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Nukacolared 15 May, 2020 @ 9:24am 
Still one of the greatest mods ever.
Nukacolared 15 May, 2020 @ 9:24am 
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lopostco 15 May, 2020 @ 6:32am 
(Coffin Dance)
RUDY 15 May, 2020 @ 4:29am 
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Trabber Shir 14 May, 2020 @ 11:47pm 
The only reason I care about the removal of encourage planetary growth is because I found this mod a month or so ago. Never used it because of the annoying micro before that. Now I am sad that it is gone.
ArkAngel 14 May, 2020 @ 10:43pm 
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咸鱼 12 May, 2020 @ 9:01pm 
rip
Thomas 12 May, 2020 @ 7:35pm 
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Sjru 🐲 12 May, 2020 @ 4:41pm 
Rip
Lasagna 12 May, 2020 @ 2:01pm 
RIP encourage growth
Sir Doggo 12 May, 2020 @ 4:15am 
As of 2.7: "Encourage Planetary Growth decision has been removed from the game" so this is no longer necessary.
Thank you for maintaining this mod until now.
Nekorath 4 May, 2020 @ 7:18am 
You are a bloody saint.
ThunderOrigin 27 Apr, 2020 @ 1:58am 
Great mod for it's micro saving convenience.

Though from both a game play mechanics balance, and semi realism; I would prefer if it was not possible to initially encourage growth without the 1k upfront investment. Imagine food aid in a famine crisis, where a truck turns up to a village of a few thousand with a single 10kg sack of grain. "Don't worry more is on the way, we got you covered" as they turn away and shrug, thinking reserves are tight.

I haven't looked at the implementation, but it would be nice if once the normal 1k is supplied, then the option to maintain growth with the 8.3 food usage per month is available at any time before it runs out.
a) Start game balance isn't effected compared to the default game mechanics
b) Convenience is still implemented

I hope that you take this a positive feedback, and merely a suggestion.

Keep up the good work!
Sayle  [author] 21 Apr, 2020 @ 6:19am 
@Ala Netra Yes, the mod is save-file compatible.
46Sora 18 Apr, 2020 @ 9:57pm 
save file compatible?
efimevgen98 17 Apr, 2020 @ 4:05pm 
Omg, you're my new God. Thanks for this mod!
Kreldin Starfeather 14 Apr, 2020 @ 9:59am 
Having interacted with them in the past, that's a little difficult, but I understand. Thanks for the response.
Sayle  [author] 14 Apr, 2020 @ 6:30am 
@Kreldin Foxclaw The mod only makes vanilla decisions permanent. It doesn't alter them. So lithoids don't get a growth edict option. Take it up with Paradox.
Kreldin Starfeather 13 Apr, 2020 @ 8:40pm 
Is there any chance this mod will ever work for lithoids, letting them eat extra minerals for a pop growth speed boost? They need it more than almost any other race. I read back a little and saw you disabled it for lithoids because it was consuming food, but they desperately need a mineral eating version.
Kane6032 27 Mar, 2020 @ 10:19am 
I mostly asked because I couldn't find it and I'm not sure if it's the same for edicts. First time modding and I'm still trying to figure out what each bit of info means 😅
Sayle  [author] 27 Mar, 2020 @ 10:11am 
I mean you can look for yourself in the files. The same way all permanent modifiers get implemented.
Kane6032 27 Mar, 2020 @ 9:50am 
When changing the duration from months to forever, what length value did you use in the code or did you just remove the "length = some number" from the text file?
Sayle  [author] 27 Mar, 2020 @ 7:26am 
@Sterling Archer it works for everybody it works for in vanilla. Assimilators not included.