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报告翻译问题
The custscene doesnt trigger only when this mod is on, and i get stuck in the room forever.
The less warnings there are , the better it would be. Please have a look at it.
if not how would one go about adding that function in?
I am new and looking to learn so I could do it myself I just don't understand where to begin to look for a starting point.
if anybody can help: plz - i wanna do it i just have no idea how to start
If I used gremlin to grab loot, I could not do remote hacking either
well perfect then.
the hard part would probably be removing knowledge of your soldiers positions from the Ai.
of course just spitballing here. I don't know anything about the code.
Also I noticed you mention the possibility of removing the "objectives don't break stealth"
Please don't. It's amazing when it works, even if it doesn't do so fully.
For example, it allows you to hack the door to an advent van without breaking stealth, then sneak up and open the door the next turn, giving you either half or your full turn to sprint back to evac depending on how you time it with patrols.
(i.e., solo specialist missions. which is epic, and sometimes necessary in lw)
also would it be possible to say, after concealment is broken, have a variable that denotes if it was broken from an objective or not, then force the "toggleconcealment" console command right afterwards if it was?
unfortunately that's all the info i've got right now. hope it helps somehow.
Thanks a million.
I'd really love one additional feature though: besides "OverwatchAimBonus"
"AllowCrit" there should be a "OverwatchCritPenalty" as well.
With the right weapon, upgrades, range, abilities and so on crit chance can be very high... it would be nice to be able to crit on tactical overwatch, but I think having the full crit chance might be too powerful.
OverwatchCritPenalty it could be a percentage of the normal crit chance, so every weapon keeps some crit chance. Or a just a flat penalty, so that only crit specialists would keep a bit of crit chance.
Question to everyone who plays with tactical overwatch - how does it work it practice? Do enemies know where you placed the cone and will they try to avoid it?
Good job
I thought I read something like that on ufopedia
I started a Blacksite mission through the Skirmish menu.
My concealed Reaper interacted with the Vial.
My Reaper lost concealment and the nearby enemies activated.
My Reaper's Shadow ability was disabled due to carrying the objective item.
The only other active mods are Mod Config Menu and XCOM Highlander.
This was the idea behind it. A stronguer more accurate overwatch, at the cost of needing to plan where you are overwatching.
You can always take the mode and tune it to your liking anyway ;)
I always thought the point was to prevent some unit you don't care about from eating the overwatch before the thing you really need to kill comes at you.
and they specifically state a +0 to the bonus with the option to give on in the ini files
lol
so this is actually just a worse version or "tactical" if you prefer
missed opportunity imo
this is amazing for shotguns
they are nover hitting anything beyond 10 tiles anyway
thats pretty neat then
so its a free +20 aim or so in close range
thank you very much :D
does it give a reaction against all in the zone?
cuz thats not what i experienced lol
or is it only to target a specific area for "tactical reasons"?
2. Smoke Grenade Grants Xcom Concealment, enemies will still get the Vanilla bonuses
10. Carry Corpses - Soldiers are able to carry non-xcom corpses, EVAC-ing with a corpse gives the corpse as a loot item
11. Evac Carry Only - Soldiers are able to also only EVAC what they're carrying and remain in the mission themselves
Note : That there's no animation for corpses EVAC'ing on their own, so they will just disappear instead of animate
Download the mod. Look in SRC and Content directories.