XCOM 2
[WOTC] Upgraded Rulers
67 kommentarer
RustyDios 2. jan. 2024 kl. 10:32 
Not this mod, you want either Advent Psi Ops (which also has some OP enemies)
OR Powered Armour Rebalance (just the tweaks)
Gorokhan 2. jan. 2024 kl. 10:27 
Am I misremembering or did this mod use to make wall phasing a passive for wraith armor instead of a cooldown?
Phoenix 23. dec. 2023 kl. 2:23 
If it's not too much to ask could an option be added so that I can disable the changes made to the the suits?
Colva_Moon123 15. dec. 2023 kl. 14:28 
How does this work with Viper King Squadmate?
VS-lockon 4. nov. 2023 kl. 15:47 
MrShadow's i wish you come back and make more thing for lwotc bc i like harder games
Old Man Jenkins 21. juli 2023 kl. 19:11 
I wish more people put the reminder to rate because I always forget. What a great mod! Seven out of seven thumbs up! :steamthumbsup::steamthumbsup::steamthumbsup::steamthumbsup::steamthumbsup::steamthumbsup::steamthumbsup:
VS-lockon 22. maj 2023 kl. 16:39 
dose this work lwotc?
Hot Wet Nobel Laureates 6. aug. 2022 kl. 17:58 
Is there a way to undo the changes to the rage suit, freezing lash, and icarus jump?
Moisesjns 7. apr. 2022 kl. 23:15 
i wish there was a version of this with just the visual changes. because i have mods that already do what you do, minus the - 1 turn cool downs. But i want them to visually change.oh well.
dial 18. juli 2021 kl. 14:35 
does this work with renegade rulers and rulers now use prime reactions?
Brain_is_Back 29. maj 2021 kl. 2:08 
@MrShadowCX?? um....

if u are seeing this plz add my translated file.
Brain_is_Back 21. maj 2021 kl. 23:32 
Hey, i just translated this mod into Korean. I want you to add this file to the mod.

https://drive.google.com/file/d/1aHlZS6XkPdsmsAegF4Jeqi6ctZSHk4B4/view?usp=sharing
Brain_is_Back 21. maj 2021 kl. 8:26 
-- Rage Suit's limited 1 charge Rage Strike has been changed to a cool down with a 5 turn cool down between strikes. Damage up 2, PlusOne from 0 to 25% and shred up to 3 from 2.

.....NICE.
Taylem 3. mar. 2021 kl. 5:40 
@Brain_is_Back It is, just comment out the DLC options for everything but Shadowfall. Rage Strike and Icarus Jump are already on charges with this mod, no need to worry about it. :)
Brain_is_Back 1. mar. 2021 kl. 22:51 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1158755979&searchtext=Cooldowns+Instead+of+Charges

I'm using the mod of the link above. If this mod is compatible with the mod on the link above, it may not matter, but it does not appear to be so, so I am asking.
Brain_is_Back 1. mar. 2021 kl. 22:42 
how can i remove Rage Strike and Icarus Jump's limited 2 change just like Freezing Lash? i can not find how to do.
Planewalker 22. jan. 2021 kl. 8:15 
""None of my rulers are reacting at any point (after attacks or after player turns).""

You need to purge your documents\config -folder.
BearEatsYou 29. aug. 2020 kl. 14:45 
None of my rulers are reacting at any point (after attacks or after player turns). I know you said this only makes a couple of small changes but I don't have any other mods related to rulers, reactions etc. Any ideas?
MrShadow  [ophavsmand] 25. maj 2020 kl. 16:15 
small update, please read change notes.
TapSnapOrNap 11. maj 2020 kl. 6:48 
Can you introduce this mod mid-game?
MrShadow  [ophavsmand] 8. feb. 2020 kl. 15:07 
NP
Swanky 8. feb. 2020 kl. 8:42 
Hey thanks for the quick reply. :)
MrShadow  [ophavsmand] 8. feb. 2020 kl. 8:04 
yeah it should work. All this mod here does is change the ruler's immunity lists, alters 2 of their sizes (cosmetic) and makes some changes to how the armor's abilities work once you get them. This mod does not alter how the Rulers react, so you should be safe.
Swanky 8. feb. 2020 kl. 7:52 
Would ruler reactions revised clash with this mod?
MrShadow  [ophavsmand] 30. dec. 2019 kl. 18:08 
one mod will probably override the other
✠ Gyaru Respecter ✠ 30. dec. 2019 kl. 15:33 
Are the ability cooldown changes compatible with Cooldowns Instead Of Charges? They both have the cooldown changes for the suit abilities, so I'm not sure if using both mods at the same time is possible.
MrShadow  [ophavsmand] 4. dec. 2019 kl. 7:43 
I explained that in the change notes.
Martox 3. dec. 2019 kl. 21:31 
Out of curiosity, what kind of error was made?
MrShadow  [ophavsmand] 3. dec. 2019 kl. 16:21 
please read change notes
MrShadow  [ophavsmand] 30. nov. 2019 kl. 13:00 
No problem
Coley 30. nov. 2019 kl. 11:48 
Thanks for the clarification MrShadow, was just a bit confusing at first seeing one Chameleon bash on another. I think i'll still remove Renegade Rulers so i can see the intended followers from this mod as i'm happily subbed to every one of them. Thanks again for the response.

Regards.
MrShadow  [ophavsmand] 30. nov. 2019 kl. 11:25 
Yes Renegade rulers are on team 1 and the Feral Hive is also on team 1 so they would all work together on the same team.
Coley 30. nov. 2019 kl. 10:26 
Hey, absolutely love the mod, appreciate the work you guys put into your mods. I ran into an interesting series of events in my latest mission, and i'm not sure if I should post it here, or The Hive mod, since it affects both.

Basically, in my last mission I had a sitrep involving the Hive, "Hive off the grid" i believe it was, and the Berserker Queen was present. I have Renegade Rulers installed also, and The Berserker Queen had Chryssalid followers (Chameleons mainly) which proceeded to fight the Chryssalids that were under Advent control. I guess that's due to the Renegade Rulers being placed in Team One and some Chryssalids from The Hive mod are also placed in that team in some sitreps? It's a bit of an odd interaction between the 3 mods, and like i said, i wasn't sure where to post this.

I was considering simply removing Renegade Rulers to alleviate the issue but thought i'd mention this and see what you guys think. In any case, thanks very much for the mod!

Regards.
Dęąth Viper 12. nov. 2019 kl. 10:48 
can you please make these affect the units from thjis as well? Thanks
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1360751246
onestrongbow GocleCD 16. okt. 2019 kl. 10:06 
not a 100% sure but i beleve there is a small probleme when using Delta / theata sticke mod , the rulers arn't affected by the aditional stats i beleve , Viper king still with 3 armor where she should have a lot more with delta , is there any thing i can do about that ?
3D Master 16. juni 2019 kl. 0:31 
Can I make changes to an .ini; because being an Ice King doesn't make you immune to being frozen in a block of ice, quite the contrary, it would make you more susceptible; since you don't have the body heat to start melting ice, you would be more likely to be encased in it.

So I want to remove that.
forerunner398 9. maj 2019 kl. 23:45 
Can I use this with the mod by RM that gives Rulers their own faction?
MrShadow  [ophavsmand] 29. apr. 2019 kl. 19:12 
come on man... let him live ;)
darkdill 29. apr. 2019 kl. 19:11 
Ahh, then that doesn't really matter because I always kill the Viper King in the Alien Nest mission.
MrShadow  [ophavsmand] 29. apr. 2019 kl. 19:07 
yes what 4rrakis said If you use just this mod, than the Viper King will only have normal Vipers as followers. But if youre using the Children of the King mod, the other viper types can show up as followers to the King as well
4rrakis 28. apr. 2019 kl. 12:49 
@dakdill: Those Viper variants are part of the 'Children of the King' mod.
darkdill 28. apr. 2019 kl. 11:52 
One other question: You mention Frostlings and Hatchlings, but there's no such mod on the workshop? Was it taken down, or am I searching wrong?
MrShadow  [ophavsmand] 27. apr. 2019 kl. 17:24 
nope, you dont need to mess with any of that. And anyone that is doing that in the character INI files doesnt need to. As long as the character template name matches and you dont have multiple mods installed that alter the same template, the mod that does will mod over the base game files and youre good.
darkdill 27. apr. 2019 kl. 14:08 
Are we sure this mod makes all the changes properly? I notice in your INI files that you don't have anything like the following:

-CharacterBaseStats[eStat_AlertLevel]=2
-CharacterBaseStats[eStat_ArmorChance]=100

+CharacterBaseStats[eStat_AlertLevel]=2
+CharacterBaseStats[eStat_ArmorChance]=100

The first ones, with the minus sign, are something I often see when someone is modifying an existing entry in the default INI files.
MrShadow  [ophavsmand] 20. apr. 2019 kl. 12:04 
yeah thats a decent idea... Ill toy around with that
Flashstriker 20. apr. 2019 kl. 1:28 
Random feature I thought of - the Ruler Suits could grant the immunities the Rulers have
MrShadow  [ophavsmand] 9. apr. 2019 kl. 16:24 
yes
DavitoDelaVega 7. apr. 2019 kl. 10:53 
This mod looks awesome, but I have one question, does this mod work with RealityMachina's Renegade Rulers mod?
handsomegrape 4. apr. 2019 kl. 5:16 
@MrShadowCX Ah, cheers m9.
MrShadow  [ophavsmand] 2. apr. 2019 kl. 20:47 
you love me Tomas!!! Dont lie!