XCOM 2
[WOTC] Upgraded Rulers
67 comentarii
RustyDios 2 ian. 2024 la 10:32 
Not this mod, you want either Advent Psi Ops (which also has some OP enemies)
OR Powered Armour Rebalance (just the tweaks)
Gorokhan 2 ian. 2024 la 10:27 
Am I misremembering or did this mod use to make wall phasing a passive for wraith armor instead of a cooldown?
Phoenix 23 dec. 2023 la 2:23 
If it's not too much to ask could an option be added so that I can disable the changes made to the the suits?
Colva_Moon123 15 dec. 2023 la 14:28 
How does this work with Viper King Squadmate?
VS-lockon 4 nov. 2023 la 15:47 
MrShadow's i wish you come back and make more thing for lwotc bc i like harder games
Old Man Jenkins 21 iul. 2023 la 19:11 
I wish more people put the reminder to rate because I always forget. What a great mod! Seven out of seven thumbs up! :steamthumbsup::steamthumbsup::steamthumbsup::steamthumbsup::steamthumbsup::steamthumbsup::steamthumbsup:
VS-lockon 22 mai 2023 la 16:39 
dose this work lwotc?
Hot Wet Nobel Laureates 6 aug. 2022 la 17:58 
Is there a way to undo the changes to the rage suit, freezing lash, and icarus jump?
Moisesjns 7 apr. 2022 la 23:15 
i wish there was a version of this with just the visual changes. because i have mods that already do what you do, minus the - 1 turn cool downs. But i want them to visually change.oh well.
dial 18 iul. 2021 la 14:35 
does this work with renegade rulers and rulers now use prime reactions?
Brain_is_Back 29 mai 2021 la 2:08 
@MrShadowCX?? um....

if u are seeing this plz add my translated file.
Brain_is_Back 21 mai 2021 la 23:32 
Hey, i just translated this mod into Korean. I want you to add this file to the mod.

https://drive.google.com/file/d/1aHlZS6XkPdsmsAegF4Jeqi6ctZSHk4B4/view?usp=sharing
Brain_is_Back 21 mai 2021 la 8:26 
-- Rage Suit's limited 1 charge Rage Strike has been changed to a cool down with a 5 turn cool down between strikes. Damage up 2, PlusOne from 0 to 25% and shred up to 3 from 2.

.....NICE.
Taylem 3 mart. 2021 la 5:40 
@Brain_is_Back It is, just comment out the DLC options for everything but Shadowfall. Rage Strike and Icarus Jump are already on charges with this mod, no need to worry about it. :)
Brain_is_Back 1 mart. 2021 la 22:51 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1158755979&searchtext=Cooldowns+Instead+of+Charges

I'm using the mod of the link above. If this mod is compatible with the mod on the link above, it may not matter, but it does not appear to be so, so I am asking.
Brain_is_Back 1 mart. 2021 la 22:42 
how can i remove Rage Strike and Icarus Jump's limited 2 change just like Freezing Lash? i can not find how to do.
Planewalker 22 ian. 2021 la 8:15 
""None of my rulers are reacting at any point (after attacks or after player turns).""

You need to purge your documents\config -folder.
BearEatsYou 29 aug. 2020 la 14:45 
None of my rulers are reacting at any point (after attacks or after player turns). I know you said this only makes a couple of small changes but I don't have any other mods related to rulers, reactions etc. Any ideas?
MrShadow  [autor] 25 mai 2020 la 16:15 
small update, please read change notes.
TapSnapOrNap 11 mai 2020 la 6:48 
Can you introduce this mod mid-game?
MrShadow  [autor] 8 febr. 2020 la 15:07 
NP
Swanky 8 febr. 2020 la 8:42 
Hey thanks for the quick reply. :)
MrShadow  [autor] 8 febr. 2020 la 8:04 
yeah it should work. All this mod here does is change the ruler's immunity lists, alters 2 of their sizes (cosmetic) and makes some changes to how the armor's abilities work once you get them. This mod does not alter how the Rulers react, so you should be safe.
Swanky 8 febr. 2020 la 7:52 
Would ruler reactions revised clash with this mod?
MrShadow  [autor] 30 dec. 2019 la 18:08 
one mod will probably override the other
✠ Gyaru Respecter ✠ 30 dec. 2019 la 15:33 
Are the ability cooldown changes compatible with Cooldowns Instead Of Charges? They both have the cooldown changes for the suit abilities, so I'm not sure if using both mods at the same time is possible.
MrShadow  [autor] 4 dec. 2019 la 7:43 
I explained that in the change notes.
Martox 3 dec. 2019 la 21:31 
Out of curiosity, what kind of error was made?
MrShadow  [autor] 3 dec. 2019 la 16:21 
please read change notes
MrShadow  [autor] 30 nov. 2019 la 13:00 
No problem
Coley 30 nov. 2019 la 11:48 
Thanks for the clarification MrShadow, was just a bit confusing at first seeing one Chameleon bash on another. I think i'll still remove Renegade Rulers so i can see the intended followers from this mod as i'm happily subbed to every one of them. Thanks again for the response.

Regards.
MrShadow  [autor] 30 nov. 2019 la 11:25 
Yes Renegade rulers are on team 1 and the Feral Hive is also on team 1 so they would all work together on the same team.
Coley 30 nov. 2019 la 10:26 
Hey, absolutely love the mod, appreciate the work you guys put into your mods. I ran into an interesting series of events in my latest mission, and i'm not sure if I should post it here, or The Hive mod, since it affects both.

Basically, in my last mission I had a sitrep involving the Hive, "Hive off the grid" i believe it was, and the Berserker Queen was present. I have Renegade Rulers installed also, and The Berserker Queen had Chryssalid followers (Chameleons mainly) which proceeded to fight the Chryssalids that were under Advent control. I guess that's due to the Renegade Rulers being placed in Team One and some Chryssalids from The Hive mod are also placed in that team in some sitreps? It's a bit of an odd interaction between the 3 mods, and like i said, i wasn't sure where to post this.

I was considering simply removing Renegade Rulers to alleviate the issue but thought i'd mention this and see what you guys think. In any case, thanks very much for the mod!

Regards.
Dęąth Viper 12 nov. 2019 la 10:48 
can you please make these affect the units from thjis as well? Thanks
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1360751246
onestrongbow GocleCD 16 oct. 2019 la 10:06 
not a 100% sure but i beleve there is a small probleme when using Delta / theata sticke mod , the rulers arn't affected by the aditional stats i beleve , Viper king still with 3 armor where she should have a lot more with delta , is there any thing i can do about that ?
3D Master 16 iun. 2019 la 0:31 
Can I make changes to an .ini; because being an Ice King doesn't make you immune to being frozen in a block of ice, quite the contrary, it would make you more susceptible; since you don't have the body heat to start melting ice, you would be more likely to be encased in it.

So I want to remove that.
forerunner398 9 mai 2019 la 23:45 
Can I use this with the mod by RM that gives Rulers their own faction?
MrShadow  [autor] 29 apr. 2019 la 19:12 
come on man... let him live ;)
darkdill 29 apr. 2019 la 19:11 
Ahh, then that doesn't really matter because I always kill the Viper King in the Alien Nest mission.
MrShadow  [autor] 29 apr. 2019 la 19:07 
yes what 4rrakis said If you use just this mod, than the Viper King will only have normal Vipers as followers. But if youre using the Children of the King mod, the other viper types can show up as followers to the King as well
4rrakis 28 apr. 2019 la 12:49 
@dakdill: Those Viper variants are part of the 'Children of the King' mod.
darkdill 28 apr. 2019 la 11:52 
One other question: You mention Frostlings and Hatchlings, but there's no such mod on the workshop? Was it taken down, or am I searching wrong?
MrShadow  [autor] 27 apr. 2019 la 17:24 
nope, you dont need to mess with any of that. And anyone that is doing that in the character INI files doesnt need to. As long as the character template name matches and you dont have multiple mods installed that alter the same template, the mod that does will mod over the base game files and youre good.
darkdill 27 apr. 2019 la 14:08 
Are we sure this mod makes all the changes properly? I notice in your INI files that you don't have anything like the following:

-CharacterBaseStats[eStat_AlertLevel]=2
-CharacterBaseStats[eStat_ArmorChance]=100

+CharacterBaseStats[eStat_AlertLevel]=2
+CharacterBaseStats[eStat_ArmorChance]=100

The first ones, with the minus sign, are something I often see when someone is modifying an existing entry in the default INI files.
MrShadow  [autor] 20 apr. 2019 la 12:04 
yeah thats a decent idea... Ill toy around with that
Flashstriker 20 apr. 2019 la 1:28 
Random feature I thought of - the Ruler Suits could grant the immunities the Rulers have
MrShadow  [autor] 9 apr. 2019 la 16:24 
yes
DavitoDelaVega 7 apr. 2019 la 10:53 
This mod looks awesome, but I have one question, does this mod work with RealityMachina's Renegade Rulers mod?
handsomegrape 4 apr. 2019 la 5:16 
@MrShadowCX Ah, cheers m9.
MrShadow  [autor] 2 apr. 2019 la 20:47 
you love me Tomas!!! Dont lie!