XCOM 2

XCOM 2

Vektor Rifle Armor Crit Bonus
Počet komentářů: 8
Jestimac 10. bře. 2020 v 10.19 
@ Joul Hello. You may want to have a look at the cannon deploy mod. I believe it is not working as intended. I poste a comment there.
PuffinMuffin  [autor] 9. bře. 2020 v 22.32 
@tims4given

In the config folder. Just open with text and make the changes. =)

@Lidiaz
I have no idea, but as it just adds an ability to the vektor_rifle weapon category and doesn't revamp anything else, I assume it should work fine!
Lidiaz 9. bře. 2020 v 12.16 
does this work with RPGO ? Because I know it changes some weapon mechanics, but the changes are pretty light
tims4given 9. bře. 2020 v 9.31 
I'm intrigued. Exactly where would I look to change the category to cannon?
Star¤Dagger 8. bře. 2020 v 14.38 
Vektors just need their dmg multiplied by two. thanks for the mod though.
PuffinMuffin  [autor] 8. bře. 2020 v 3.59 
@Hellcry
Yep works fine without that mod, its that mod that uses this for their complete overhaul.

@Valvatorez
Weapon category for cannons would be "cannon". For Spark Rifles should be "sparkrifle"
Feel free to swap out the weapon category to the one you prefer!
hellcry 7. bře. 2020 v 9.42 
this works without "Custom Weapon and Armor Stats Overhaul" ?
Valvatorez(Cox Cable = awful ISP 7. bře. 2020 v 7.38 
Imo this would probably be better on Cannons and Spark Rifles. Can't try that now because my current run is bugged but not unplaylible yet.