XCOM 2
Vektor Rifle Armor Crit Bonus
8 Comments
Jestimac 10 Mar, 2020 @ 10:19am 
@ Joul Hello. You may want to have a look at the cannon deploy mod. I believe it is not working as intended. I poste a comment there.
PuffinMuffin  [author] 9 Mar, 2020 @ 10:32pm 
@tims4given

In the config folder. Just open with text and make the changes. =)

@Lidiaz
I have no idea, but as it just adds an ability to the vektor_rifle weapon category and doesn't revamp anything else, I assume it should work fine!
Lidiaz 9 Mar, 2020 @ 12:16pm 
does this work with RPGO ? Because I know it changes some weapon mechanics, but the changes are pretty light
tims4given 9 Mar, 2020 @ 9:31am 
I'm intrigued. Exactly where would I look to change the category to cannon?
Star¤Dagger 8 Mar, 2020 @ 2:38pm 
Vektors just need their dmg multiplied by two. thanks for the mod though.
PuffinMuffin  [author] 8 Mar, 2020 @ 3:59am 
@Hellcry
Yep works fine without that mod, its that mod that uses this for their complete overhaul.

@Valvatorez
Weapon category for cannons would be "cannon". For Spark Rifles should be "sparkrifle"
Feel free to swap out the weapon category to the one you prefer!
hellcry 7 Mar, 2020 @ 9:42am 
this works without "Custom Weapon and Armor Stats Overhaul" ?
Valvatorez(Cox Cable = awful ISP 7 Mar, 2020 @ 7:38am 
Imo this would probably be better on Cannons and Spark Rifles. Can't try that now because my current run is bugged but not unplaylible yet.