XCOM 2
Vektor Rifle Armor Crit Bonus
8 件のコメント
Jestimac 2020年3月10日 10時19分 
@ Joul Hello. You may want to have a look at the cannon deploy mod. I believe it is not working as intended. I poste a comment there.
PuffinMuffin  [作成者] 2020年3月9日 22時32分 
@tims4given

In the config folder. Just open with text and make the changes. =)

@Lidiaz
I have no idea, but as it just adds an ability to the vektor_rifle weapon category and doesn't revamp anything else, I assume it should work fine!
Lidiaz 2020年3月9日 12時16分 
does this work with RPGO ? Because I know it changes some weapon mechanics, but the changes are pretty light
tims4given 2020年3月9日 9時31分 
I'm intrigued. Exactly where would I look to change the category to cannon?
Star¤Dagger 2020年3月8日 14時38分 
Vektors just need their dmg multiplied by two. thanks for the mod though.
PuffinMuffin  [作成者] 2020年3月8日 3時59分 
@Hellcry
Yep works fine without that mod, its that mod that uses this for their complete overhaul.

@Valvatorez
Weapon category for cannons would be "cannon". For Spark Rifles should be "sparkrifle"
Feel free to swap out the weapon category to the one you prefer!
hellcry 2020年3月7日 9時42分 
this works without "Custom Weapon and Armor Stats Overhaul" ?
Valvatorez(Cox Cable = awful ISP 2020年3月7日 7時38分 
Imo this would probably be better on Cannons and Spark Rifles. Can't try that now because my current run is bugged but not unplaylible yet.