XCOM 2
Vektor Rifle Armor Crit Bonus
8 comentarii
Jestimac 10 mart. 2020 la 10:19 
@ Joul Hello. You may want to have a look at the cannon deploy mod. I believe it is not working as intended. I poste a comment there.
PuffinMuffin  [autor] 9 mart. 2020 la 22:32 
@tims4given

In the config folder. Just open with text and make the changes. =)

@Lidiaz
I have no idea, but as it just adds an ability to the vektor_rifle weapon category and doesn't revamp anything else, I assume it should work fine!
Lidiaz 9 mart. 2020 la 12:16 
does this work with RPGO ? Because I know it changes some weapon mechanics, but the changes are pretty light
tims4given 9 mart. 2020 la 9:31 
I'm intrigued. Exactly where would I look to change the category to cannon?
Star¤Dagger 8 mart. 2020 la 14:38 
Vektors just need their dmg multiplied by two. thanks for the mod though.
PuffinMuffin  [autor] 8 mart. 2020 la 3:59 
@Hellcry
Yep works fine without that mod, its that mod that uses this for their complete overhaul.

@Valvatorez
Weapon category for cannons would be "cannon". For Spark Rifles should be "sparkrifle"
Feel free to swap out the weapon category to the one you prefer!
hellcry 7 mart. 2020 la 9:42 
this works without "Custom Weapon and Armor Stats Overhaul" ?
Valvatorez(Cox Cable = awful ISP 7 mart. 2020 la 7:38 
Imo this would probably be better on Cannons and Spark Rifles. Can't try that now because my current run is bugged but not unplaylible yet.