Instalează Steam
conectare
|
limbă
简体中文 (chineză simplificată)
繁體中文 (chineză tradițională)
日本語 (japoneză)
한국어 (coreeană)
ไทย (thailandeză)
български (bulgară)
Čeština (cehă)
Dansk (daneză)
Deutsch (germană)
English (engleză)
Español - España (spaniolă - Spania)
Español - Latinoamérica (spaniolă - America Latină)
Ελληνικά (greacă)
Français (franceză)
Italiano (italiană)
Bahasa Indonesia (indoneziană)
Magyar (maghiară)
Nederlands (neerlandeză)
Norsk (norvegiană)
Polski (poloneză)
Português (portugheză - Portugalia)
Português - Brasil (portugheză - Brazilia)
Русский (rusă)
Suomi (finlandeză)
Svenska (suedeză)
Türkçe (turcă)
Tiếng Việt (vietnameză)
Українська (ucraineană)
Raportează o problemă de traducere
Plz keep us in the loop on plans/progress :)
Increase your accuracy.
But it is not simple. This calculates accuracy in a different way than vanilla systems. It mainly prevents the bullet from firing so strangely that it sometimes feels irrational.
maybe yes
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2026720565
Changes to accuracy algorithm
Added accuracy adjustment value inside option
impossible.
Would that be possible to make this mod work with 1.0?
Yes it is very easy.
Turn off the use advanced accuracy option. Turn it off and everything related to accuracy is set to vanilla.
Only the projectile's speed will work.
In most cases, the effect of this mode will be applied.
Use smoke grenades. That's Tynan's intention. The new mechanoid turret is designed to have a longer range than a vanilla sniper rifle, so smoke grenades are virtually essential.
Or change the settings in this mode's options. You can exclude turrets from higher accuracy or lower the overall firing level of all turrets.
But smoke grenades are probably the best alternative. It is the intention of the developer.
Probably. However, it is not 100% guaranteed. Back up the save and try.
Fixed a bug where missed bullets did not hit enemies at all other than the target.
Physical hit probability has been added to the option.
This is the chance that a missed bullet will do damage if it hits non-target enemies.
Your test method does not prove that this mod is wrong.
In many tests, no lag has ever occurred. Of the 5,000 users of yayo combat and yayo combat 2, only one has never spoken of lag. Statistically, this mode is correct to see that there is no lag.
The cause of your lag is probably the specific mod you have and the interference between this mod.
Cause i've seen pawns with 20 in shooting, and a gun with stupid accuracy levels still somehow miss their target by 30 feet.
I don't know compatibility with Draw a Bead mode.
Give it a try and let me know if it helps others.
Also, Draw a Bead compatible?
향상 체크되있는 상태에서는 터렛이 공격을 안하네요
새로운 게임할때 사용하는걸로!