RimWorld

RimWorld

Cupro's Alloys (Continued)
Počet komentářů: 111
Worst Player NA 15. čvc. v 20.41 
@Mlie bless! I always use bismuth for my ideology room and throne room so glad to have it back! :3
Mlie  [autor] 15. čvc. v 12.06 
@Worst Player NA Fixed now, the new asset bundle was missing some specific properties when generated for the terrain textures.
Worst Player NA 13. čvc. v 12.54 
I cant tell if it's this mod specifically or one of the floor mods but my bismuth floor went from being a beautiful must-have to a nasty solid light blue :c Does anyone else have this issue or know how to fix it? Or is it some weird 1.6 issue?
Gandhi2000 21. čvn. v 4.48 
I have noticed, this mod is incompatible with the "Expanded Materials - Metals" mod when using copper, so you will have two different kind of copper. As the later named is used in fabrication of various items, I would ask if it would be possible to fix this. THX!
Lord_Havoc 28. bře. v 6.06 
@Grays - you might want to take a look at my mods - I made a patch for this mod that does things with all the stats.
It does however introduce a new problem - you'll have too much choice ;)
Grays 18. bře. v 20.54 
Largely disappointed by this mod.

(1) Nothing is better than plasteel.
(2) You can't craft plasteel or a plasteel equivalent from other alloys.
(3) With the *very slight* exception of black steel, there really isn't any major utility for most of the alloys other than a few of them being very nice for making sculptures.

I was looking for a mod that could let me spend a lot of time and effort to make some truly endgame strength walls that could take immense punishment or be a significant upgrade over the best materials in the base game, but this mod really just adds a lot of complication for not that much benefit, unfortunately.
TheBronzeWarrior 13. srp. 2024 v 20.44 
this was cool but it ended up making the game much harder due to replacing basically all compacted machinery veins
TheBronzeWarrior 26. čvn. 2024 v 0.45 
im downloading this because i love decorating and nobody shall stop me
EL WIWI 13. čvn. 2024 v 7.26 
you got it mr. mile, i was just checking to see if i was going crazy 😭
Mlie  [autor] 12. čvn. 2024 v 14.39 
@disco man Please see the Reporting Issues section described above
EL WIWI 12. čvn. 2024 v 14.22 
is it just me or does this obliterate the hidden power conduit from the building menu
Frayo 8. čvn. 2024 v 4.46 
It does, thank you!
Mlie  [autor] 8. čvn. 2024 v 4.12 
@Frayo Should be fixed now
Frayo 7. čvn. 2024 v 22.55 
Loved this mod for ages. But with 1.5, a new feature was added called "Mine Vein" which the ores added by this mod don't support... Is it possible to add that functionality to it? Only if you find the time, of course.
Mlie  [autor] 10. kvě. 2024 v 23.27 
@mikester112 I guess, it depends on how the weapons are defined
mikester112 10. kvě. 2024 v 22.42 
They do in fact do that.
mikester112 10. kvě. 2024 v 22.22 
Do these show up on randomly generated weapons?
Nyx (She/Her) 12. pro. 2023 v 0.32 
rename suggestion: Plumchalcum -> Molybdochalkos
Plumchalcum is a fictional name for this very real alloy!
https://en.wikipedia.org/wiki/Molybdochalkos
TealDragonGaming 28. bře. 2023 v 13.33 
@Mlie ok I can suggest marking this one for compatibility. Iron walls are 40% from Third Age. If I can figure out the IDs I could try editing the XMLs as well.
Mlie  [autor] 28. bře. 2023 v 13.26 
@TealDragonGaming I assume they are based on how the game handles metals. If that mod does not work, perhaps you can suggest that it should be expanded to any metal.
TealDragonGaming 28. bře. 2023 v 13.08 
@Mlie The walls made of the metals are all 20% flammable. Maybe it's using the steel stats. Maybe it's suppose to simulate metal melting but I hate how metal burns. I can try the mod that makes steel inflammable but I don't know if that would carry over to modded metals.
Mlie  [autor] 28. bře. 2023 v 9.40 
@TealDragonGaming.Can you be more specific?
TealDragonGaming 28. bře. 2023 v 8.33 
Anything that can be done about flammability?
Zaka Waka 30. lis. 2022 v 17.37 
Nevermind, I saw you have to research before you can make them. Oops
Zaka Waka 30. lis. 2022 v 17.36 
What station is used to make the ingots from other stuff?
Latol 25. říj. 2022 v 7.29 
mmm weird. im wondering why the armor valuee for all the metals are nearly the same which i think kamui pointed out
Kamui 4. srp. 2022 v 8.25 
https://pastebin.com/7rYJaCLH

Some stats.
1.0 = 100%
0.7 = 70%
etc..
drsavagethe1 3. led. 2022 v 21.49 
Does anyone know if this is compatible with medieval overhaul?
EldrinFal 15. lis. 2021 v 18.49 
@Mlie Hey thanks for directing me towards Cherry Picker! Although it doesn't redirect the additional resources, it DOES at least allow me to stop them from being made and lets me remove the recipes so I don't make them myself!
EldrinFal 14. lis. 2021 v 1.47 
@Mlie I see your point. I thought it might only disable them if it detects EMM loaded but even in that case there would be problems unless the alloys were automatically converted-- if that's even possible.
Mlie  [autor] 13. lis. 2021 v 22.12 
@EldrinFal If you want metals removed that needs to be done in a separate patch as if uts done in this mod it will cause issues in current saves. Perhaps the cherry-picker mod can be used to remove resources, havent checked
EldrinFal 13. lis. 2021 v 15.12 
@Mlie Any chance of adding a patch for the duplicated metals from Expanded Materials - Metals? Comparing what the two mods add, the following are duplicated:

Copper
Lead
Tin
Bronze
Stainless Steel
Chromium

Since the author of EM-Metals is still active, I recommend using his version of the metals vs this mod's in the patch. I think that's how it works?

In my game, I'm getting multiple versions of these metals so it makes it hard to figure out which version a particular recipe is asking for.
LungeVilkas 11. lis. 2021 v 14.44 
Oh, you're right! It was an old patch mod I got off the forum, seems to still work fine too.
Mlie  [autor] 27. říj. 2021 v 21.39 
@LungeVilkas I think that type of patch was added by ce or some other mod as this mods patches has no such features
LungeVilkas 27. říj. 2021 v 17.16 
Does this no longer change the CE ammo to need brass, led, etc? Mine are all just taking steel.
test 15. čvn. 2021 v 1.59 
is it possible to disable natural generation
Mlie  [autor] 3. kvě. 2021 v 7.52 
@Kazeel_Amataka Perhaps as a patch in the medieval mod?
Kazeel_Amataka 3. kvě. 2021 v 6.20 
Is there a possibility of allowing these metals to be made with medieval tech?
CassieIrradiated 28. úno. 2021 v 9.38 
Thanks, that worked
Mlie  [autor] 28. úno. 2021 v 5.58 
CassieIrradiated 28. úno. 2021 v 5.35 
It would be neat to see an option for bulk crafting, since 10 metals per operation makes crafting painfully slow.
EvilNecroid 18. úno. 2021 v 4.06 
wait doesnt medieval times mod have a fuelled smelter? will that have these metals in it?
I.R.R.I.S.H. 16. úno. 2021 v 15.09 
Hepatizon is misspelled :)
Mlie  [autor] 4. úno. 2021 v 21.47 
@Rabood No, just adds more metals
Rabood 4. úno. 2021 v 14.46 
Does this remove steel from the map entirely?
Mlie  [autor] 26. pro. 2020 v 22.02 
@Leafnie Just this mod, I didnt make the other mod
V L A X 26. pro. 2020 v 19.52 
Just curious, is it a blanket fix or a mod-specific one
V L A X 26. pro. 2020 v 19.52 
Thanks!
Mlie  [autor] 26. pro. 2020 v 12.05 
@Leafnie Should be added now
V L A X 15. pro. 2020 v 4.31 
Do you know if it would be possible to make this compatible with fueled smelters mod, like this one?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2131576786

The craft jobs only appear for the electric smithy.