RimWorld
Cupro's Alloys (Continued)
111 bình luận
Worst Player NA 15 Thg07 @ 8:41pm 
@Mlie bless! I always use bismuth for my ideology room and throne room so glad to have it back! :3
Mlie  [tác giả] 15 Thg07 @ 12:06pm 
@Worst Player NA Fixed now, the new asset bundle was missing some specific properties when generated for the terrain textures.
Worst Player NA 13 Thg07 @ 12:54pm 
I cant tell if it's this mod specifically or one of the floor mods but my bismuth floor went from being a beautiful must-have to a nasty solid light blue :c Does anyone else have this issue or know how to fix it? Or is it some weird 1.6 issue?
Gandhi2000 21 Thg06 @ 4:48am 
I have noticed, this mod is incompatible with the "Expanded Materials - Metals" mod when using copper, so you will have two different kind of copper. As the later named is used in fabrication of various items, I would ask if it would be possible to fix this. THX!
Lord_Havoc 28 Thg03 @ 6:06am 
@Grays - you might want to take a look at my mods - I made a patch for this mod that does things with all the stats.
It does however introduce a new problem - you'll have too much choice ;)
Grays 18 Thg03 @ 8:54pm 
Largely disappointed by this mod.

(1) Nothing is better than plasteel.
(2) You can't craft plasteel or a plasteel equivalent from other alloys.
(3) With the *very slight* exception of black steel, there really isn't any major utility for most of the alloys other than a few of them being very nice for making sculptures.

I was looking for a mod that could let me spend a lot of time and effort to make some truly endgame strength walls that could take immense punishment or be a significant upgrade over the best materials in the base game, but this mod really just adds a lot of complication for not that much benefit, unfortunately.
TheBronzeWarrior 13 Thg08, 2024 @ 8:44pm 
this was cool but it ended up making the game much harder due to replacing basically all compacted machinery veins
TheBronzeWarrior 26 Thg06, 2024 @ 12:45am 
im downloading this because i love decorating and nobody shall stop me
EL WIWI 13 Thg06, 2024 @ 7:26am 
you got it mr. mile, i was just checking to see if i was going crazy 😭
Mlie  [tác giả] 12 Thg06, 2024 @ 2:39pm 
@disco man Please see the Reporting Issues section described above
EL WIWI 12 Thg06, 2024 @ 2:22pm 
is it just me or does this obliterate the hidden power conduit from the building menu
Frayo 8 Thg06, 2024 @ 4:46am 
It does, thank you!
Mlie  [tác giả] 8 Thg06, 2024 @ 4:12am 
@Frayo Should be fixed now
Frayo 7 Thg06, 2024 @ 10:55pm 
Loved this mod for ages. But with 1.5, a new feature was added called "Mine Vein" which the ores added by this mod don't support... Is it possible to add that functionality to it? Only if you find the time, of course.
Mlie  [tác giả] 10 Thg05, 2024 @ 11:27pm 
@mikester112 I guess, it depends on how the weapons are defined
mikester112 10 Thg05, 2024 @ 10:42pm 
They do in fact do that.
mikester112 10 Thg05, 2024 @ 10:22pm 
Do these show up on randomly generated weapons?
Nyx (She/Her) 12 Thg12, 2023 @ 12:32am 
rename suggestion: Plumchalcum -> Molybdochalkos
Plumchalcum is a fictional name for this very real alloy!
https://en.wikipedia.org/wiki/Molybdochalkos
TealDragonGaming 28 Thg03, 2023 @ 1:33pm 
@Mlie ok I can suggest marking this one for compatibility. Iron walls are 40% from Third Age. If I can figure out the IDs I could try editing the XMLs as well.
Mlie  [tác giả] 28 Thg03, 2023 @ 1:26pm 
@TealDragonGaming I assume they are based on how the game handles metals. If that mod does not work, perhaps you can suggest that it should be expanded to any metal.
TealDragonGaming 28 Thg03, 2023 @ 1:08pm 
@Mlie The walls made of the metals are all 20% flammable. Maybe it's using the steel stats. Maybe it's suppose to simulate metal melting but I hate how metal burns. I can try the mod that makes steel inflammable but I don't know if that would carry over to modded metals.
Mlie  [tác giả] 28 Thg03, 2023 @ 9:40am 
@TealDragonGaming.Can you be more specific?
TealDragonGaming 28 Thg03, 2023 @ 8:33am 
Anything that can be done about flammability?
Zaka Waka 30 Thg11, 2022 @ 5:37pm 
Nevermind, I saw you have to research before you can make them. Oops
Zaka Waka 30 Thg11, 2022 @ 5:36pm 
What station is used to make the ingots from other stuff?
Latol 25 Thg10, 2022 @ 7:29am 
mmm weird. im wondering why the armor valuee for all the metals are nearly the same which i think kamui pointed out
Kamui 4 Thg08, 2022 @ 8:25am 
https://pastebin.com/7rYJaCLH

Some stats.
1.0 = 100%
0.7 = 70%
etc..
drsavagethe1 3 Thg01, 2022 @ 9:49pm 
Does anyone know if this is compatible with medieval overhaul?
EldrinFal 15 Thg11, 2021 @ 6:49pm 
@Mlie Hey thanks for directing me towards Cherry Picker! Although it doesn't redirect the additional resources, it DOES at least allow me to stop them from being made and lets me remove the recipes so I don't make them myself!
EldrinFal 14 Thg11, 2021 @ 1:47am 
@Mlie I see your point. I thought it might only disable them if it detects EMM loaded but even in that case there would be problems unless the alloys were automatically converted-- if that's even possible.
Mlie  [tác giả] 13 Thg11, 2021 @ 10:12pm 
@EldrinFal If you want metals removed that needs to be done in a separate patch as if uts done in this mod it will cause issues in current saves. Perhaps the cherry-picker mod can be used to remove resources, havent checked
EldrinFal 13 Thg11, 2021 @ 3:12pm 
@Mlie Any chance of adding a patch for the duplicated metals from Expanded Materials - Metals? Comparing what the two mods add, the following are duplicated:

Copper
Lead
Tin
Bronze
Stainless Steel
Chromium

Since the author of EM-Metals is still active, I recommend using his version of the metals vs this mod's in the patch. I think that's how it works?

In my game, I'm getting multiple versions of these metals so it makes it hard to figure out which version a particular recipe is asking for.
LungeVilkas 11 Thg11, 2021 @ 2:44pm 
Oh, you're right! It was an old patch mod I got off the forum, seems to still work fine too.
Mlie  [tác giả] 27 Thg10, 2021 @ 9:39pm 
@LungeVilkas I think that type of patch was added by ce or some other mod as this mods patches has no such features
LungeVilkas 27 Thg10, 2021 @ 5:16pm 
Does this no longer change the CE ammo to need brass, led, etc? Mine are all just taking steel.
test 15 Thg06, 2021 @ 1:59am 
is it possible to disable natural generation
Mlie  [tác giả] 3 Thg05, 2021 @ 7:52am 
@Kazeel_Amataka Perhaps as a patch in the medieval mod?
Kazeel_Amataka 3 Thg05, 2021 @ 6:20am 
Is there a possibility of allowing these metals to be made with medieval tech?
CassieIrradiated 28 Thg02, 2021 @ 9:38am 
Thanks, that worked
Mlie  [tác giả] 28 Thg02, 2021 @ 5:58am 
CassieIrradiated 28 Thg02, 2021 @ 5:35am 
It would be neat to see an option for bulk crafting, since 10 metals per operation makes crafting painfully slow.
EvilNecroid 18 Thg02, 2021 @ 4:06am 
wait doesnt medieval times mod have a fuelled smelter? will that have these metals in it?
I.R.R.I.S.H. 16 Thg02, 2021 @ 3:09pm 
Hepatizon is misspelled :)
Mlie  [tác giả] 4 Thg02, 2021 @ 9:47pm 
@Rabood No, just adds more metals
Rabood 4 Thg02, 2021 @ 2:46pm 
Does this remove steel from the map entirely?
Mlie  [tác giả] 26 Thg12, 2020 @ 10:02pm 
@Leafnie Just this mod, I didnt make the other mod
V L A X 26 Thg12, 2020 @ 7:52pm 
Just curious, is it a blanket fix or a mod-specific one
V L A X 26 Thg12, 2020 @ 7:52pm 
Thanks!
Mlie  [tác giả] 26 Thg12, 2020 @ 12:05pm 
@Leafnie Should be added now
V L A X 15 Thg12, 2020 @ 4:31am 
Do you know if it would be possible to make this compatible with fueled smelters mod, like this one?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2131576786

The craft jobs only appear for the electric smithy.