RimWorld
Cupro's Alloys (Continued)
댓글 111
Worst Player NA 2025년 7월 15일 오후 8시 41분 
@Mlie bless! I always use bismuth for my ideology room and throne room so glad to have it back! :3
Mlie  [작성자] 2025년 7월 15일 오후 12시 06분 
@Worst Player NA Fixed now, the new asset bundle was missing some specific properties when generated for the terrain textures.
Worst Player NA 2025년 7월 13일 오후 12시 54분 
I cant tell if it's this mod specifically or one of the floor mods but my bismuth floor went from being a beautiful must-have to a nasty solid light blue :c Does anyone else have this issue or know how to fix it? Or is it some weird 1.6 issue?
Gandhi2000 2025년 6월 21일 오전 4시 48분 
I have noticed, this mod is incompatible with the "Expanded Materials - Metals" mod when using copper, so you will have two different kind of copper. As the later named is used in fabrication of various items, I would ask if it would be possible to fix this. THX!
Lord_Havoc 2025년 3월 28일 오전 6시 06분 
@Grays - you might want to take a look at my mods - I made a patch for this mod that does things with all the stats.
It does however introduce a new problem - you'll have too much choice ;)
Grays 2025년 3월 18일 오후 8시 54분 
Largely disappointed by this mod.

(1) Nothing is better than plasteel.
(2) You can't craft plasteel or a plasteel equivalent from other alloys.
(3) With the *very slight* exception of black steel, there really isn't any major utility for most of the alloys other than a few of them being very nice for making sculptures.

I was looking for a mod that could let me spend a lot of time and effort to make some truly endgame strength walls that could take immense punishment or be a significant upgrade over the best materials in the base game, but this mod really just adds a lot of complication for not that much benefit, unfortunately.
TheBronzeWarrior 2024년 8월 13일 오후 8시 44분 
this was cool but it ended up making the game much harder due to replacing basically all compacted machinery veins
TheBronzeWarrior 2024년 6월 26일 오전 12시 45분 
im downloading this because i love decorating and nobody shall stop me
EL WIWI 2024년 6월 13일 오전 7시 26분 
you got it mr. mile, i was just checking to see if i was going crazy 😭
Mlie  [작성자] 2024년 6월 12일 오후 2시 39분 
@disco man Please see the Reporting Issues section described above
EL WIWI 2024년 6월 12일 오후 2시 22분 
is it just me or does this obliterate the hidden power conduit from the building menu
Frayo 2024년 6월 8일 오전 4시 46분 
It does, thank you!
Mlie  [작성자] 2024년 6월 8일 오전 4시 12분 
@Frayo Should be fixed now
Frayo 2024년 6월 7일 오후 10시 55분 
Loved this mod for ages. But with 1.5, a new feature was added called "Mine Vein" which the ores added by this mod don't support... Is it possible to add that functionality to it? Only if you find the time, of course.
Mlie  [작성자] 2024년 5월 10일 오후 11시 27분 
@mikester112 I guess, it depends on how the weapons are defined
mikester112 2024년 5월 10일 오후 10시 42분 
They do in fact do that.
mikester112 2024년 5월 10일 오후 10시 22분 
Do these show up on randomly generated weapons?
Nyx (She/Her) 2023년 12월 12일 오전 12시 32분 
rename suggestion: Plumchalcum -> Molybdochalkos
Plumchalcum is a fictional name for this very real alloy!
https://en.wikipedia.org/wiki/Molybdochalkos
TealDragonGaming 2023년 3월 28일 오후 1시 33분 
@Mlie ok I can suggest marking this one for compatibility. Iron walls are 40% from Third Age. If I can figure out the IDs I could try editing the XMLs as well.
Mlie  [작성자] 2023년 3월 28일 오후 1시 26분 
@TealDragonGaming I assume they are based on how the game handles metals. If that mod does not work, perhaps you can suggest that it should be expanded to any metal.
TealDragonGaming 2023년 3월 28일 오후 1시 08분 
@Mlie The walls made of the metals are all 20% flammable. Maybe it's using the steel stats. Maybe it's suppose to simulate metal melting but I hate how metal burns. I can try the mod that makes steel inflammable but I don't know if that would carry over to modded metals.
Mlie  [작성자] 2023년 3월 28일 오전 9시 40분 
@TealDragonGaming.Can you be more specific?
TealDragonGaming 2023년 3월 28일 오전 8시 33분 
Anything that can be done about flammability?
Zaka Waka 2022년 11월 30일 오후 5시 37분 
Nevermind, I saw you have to research before you can make them. Oops
Zaka Waka 2022년 11월 30일 오후 5시 36분 
What station is used to make the ingots from other stuff?
Latol 2022년 10월 25일 오전 7시 29분 
mmm weird. im wondering why the armor valuee for all the metals are nearly the same which i think kamui pointed out
Kamui 2022년 8월 4일 오전 8시 25분 
https://pastebin.com/7rYJaCLH

Some stats.
1.0 = 100%
0.7 = 70%
etc..
drsavagethe1 2022년 1월 3일 오후 9시 49분 
Does anyone know if this is compatible with medieval overhaul?
EldrinFal 2021년 11월 15일 오후 6시 49분 
@Mlie Hey thanks for directing me towards Cherry Picker! Although it doesn't redirect the additional resources, it DOES at least allow me to stop them from being made and lets me remove the recipes so I don't make them myself!
EldrinFal 2021년 11월 14일 오전 1시 47분 
@Mlie I see your point. I thought it might only disable them if it detects EMM loaded but even in that case there would be problems unless the alloys were automatically converted-- if that's even possible.
Mlie  [작성자] 2021년 11월 13일 오후 10시 12분 
@EldrinFal If you want metals removed that needs to be done in a separate patch as if uts done in this mod it will cause issues in current saves. Perhaps the cherry-picker mod can be used to remove resources, havent checked
EldrinFal 2021년 11월 13일 오후 3시 12분 
@Mlie Any chance of adding a patch for the duplicated metals from Expanded Materials - Metals? Comparing what the two mods add, the following are duplicated:

Copper
Lead
Tin
Bronze
Stainless Steel
Chromium

Since the author of EM-Metals is still active, I recommend using his version of the metals vs this mod's in the patch. I think that's how it works?

In my game, I'm getting multiple versions of these metals so it makes it hard to figure out which version a particular recipe is asking for.
LungeVilkas 2021년 11월 11일 오후 2시 44분 
Oh, you're right! It was an old patch mod I got off the forum, seems to still work fine too.
Mlie  [작성자] 2021년 10월 27일 오후 9시 39분 
@LungeVilkas I think that type of patch was added by ce or some other mod as this mods patches has no such features
LungeVilkas 2021년 10월 27일 오후 5시 16분 
Does this no longer change the CE ammo to need brass, led, etc? Mine are all just taking steel.
test 2021년 6월 15일 오전 1시 59분 
is it possible to disable natural generation
Mlie  [작성자] 2021년 5월 3일 오전 7시 52분 
@Kazeel_Amataka Perhaps as a patch in the medieval mod?
Kazeel_Amataka 2021년 5월 3일 오전 6시 20분 
Is there a possibility of allowing these metals to be made with medieval tech?
CassieIrradiated 2021년 2월 28일 오전 9시 38분 
Thanks, that worked
Mlie  [작성자] 2021년 2월 28일 오전 5시 58분 
CassieIrradiated 2021년 2월 28일 오전 5시 35분 
It would be neat to see an option for bulk crafting, since 10 metals per operation makes crafting painfully slow.
EvilNecroid 2021년 2월 18일 오전 4시 06분 
wait doesnt medieval times mod have a fuelled smelter? will that have these metals in it?
I.R.R.I.S.H. 2021년 2월 16일 오후 3시 09분 
Hepatizon is misspelled :)
Mlie  [작성자] 2021년 2월 4일 오후 9시 47분 
@Rabood No, just adds more metals
Rabood 2021년 2월 4일 오후 2시 46분 
Does this remove steel from the map entirely?
Mlie  [작성자] 2020년 12월 26일 오후 10시 02분 
@Leafnie Just this mod, I didnt make the other mod
V L A X 2020년 12월 26일 오후 7시 52분 
Just curious, is it a blanket fix or a mod-specific one
V L A X 2020년 12월 26일 오후 7시 52분 
Thanks!
Mlie  [작성자] 2020년 12월 26일 오후 12시 05분 
@Leafnie Should be added now
V L A X 2020년 12월 15일 오전 4시 31분 
Do you know if it would be possible to make this compatible with fueled smelters mod, like this one?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2131576786

The craft jobs only appear for the electric smithy.