RimWorld
Cupro's Alloys (Continued)
111 件のコメント
Worst Player NA 7月15日 20時41分 
@Mlie bless! I always use bismuth for my ideology room and throne room so glad to have it back! :3
Mlie  [作成者] 7月15日 12時06分 
@Worst Player NA Fixed now, the new asset bundle was missing some specific properties when generated for the terrain textures.
Worst Player NA 7月13日 12時54分 
I cant tell if it's this mod specifically or one of the floor mods but my bismuth floor went from being a beautiful must-have to a nasty solid light blue :c Does anyone else have this issue or know how to fix it? Or is it some weird 1.6 issue?
Gandhi2000 6月21日 4時48分 
I have noticed, this mod is incompatible with the "Expanded Materials - Metals" mod when using copper, so you will have two different kind of copper. As the later named is used in fabrication of various items, I would ask if it would be possible to fix this. THX!
Lord_Havoc 3月28日 6時06分 
@Grays - you might want to take a look at my mods - I made a patch for this mod that does things with all the stats.
It does however introduce a new problem - you'll have too much choice ;)
Grays 3月18日 20時54分 
Largely disappointed by this mod.

(1) Nothing is better than plasteel.
(2) You can't craft plasteel or a plasteel equivalent from other alloys.
(3) With the *very slight* exception of black steel, there really isn't any major utility for most of the alloys other than a few of them being very nice for making sculptures.

I was looking for a mod that could let me spend a lot of time and effort to make some truly endgame strength walls that could take immense punishment or be a significant upgrade over the best materials in the base game, but this mod really just adds a lot of complication for not that much benefit, unfortunately.
TheBronzeWarrior 2024年8月13日 20時44分 
this was cool but it ended up making the game much harder due to replacing basically all compacted machinery veins
TheBronzeWarrior 2024年6月26日 0時45分 
im downloading this because i love decorating and nobody shall stop me
EL WIWI 2024年6月13日 7時26分 
you got it mr. mile, i was just checking to see if i was going crazy 😭
Mlie  [作成者] 2024年6月12日 14時39分 
@disco man Please see the Reporting Issues section described above
EL WIWI 2024年6月12日 14時22分 
is it just me or does this obliterate the hidden power conduit from the building menu
Frayo 2024年6月8日 4時46分 
It does, thank you!
Mlie  [作成者] 2024年6月8日 4時12分 
@Frayo Should be fixed now
Frayo 2024年6月7日 22時55分 
Loved this mod for ages. But with 1.5, a new feature was added called "Mine Vein" which the ores added by this mod don't support... Is it possible to add that functionality to it? Only if you find the time, of course.
Mlie  [作成者] 2024年5月10日 23時27分 
@mikester112 I guess, it depends on how the weapons are defined
mikester112 2024年5月10日 22時42分 
They do in fact do that.
mikester112 2024年5月10日 22時22分 
Do these show up on randomly generated weapons?
Nyx (She/Her) 2023年12月12日 0時32分 
rename suggestion: Plumchalcum -> Molybdochalkos
Plumchalcum is a fictional name for this very real alloy!
https://en.wikipedia.org/wiki/Molybdochalkos
TealDragonGaming 2023年3月28日 13時33分 
@Mlie ok I can suggest marking this one for compatibility. Iron walls are 40% from Third Age. If I can figure out the IDs I could try editing the XMLs as well.
Mlie  [作成者] 2023年3月28日 13時26分 
@TealDragonGaming I assume they are based on how the game handles metals. If that mod does not work, perhaps you can suggest that it should be expanded to any metal.
TealDragonGaming 2023年3月28日 13時08分 
@Mlie The walls made of the metals are all 20% flammable. Maybe it's using the steel stats. Maybe it's suppose to simulate metal melting but I hate how metal burns. I can try the mod that makes steel inflammable but I don't know if that would carry over to modded metals.
Mlie  [作成者] 2023年3月28日 9時40分 
@TealDragonGaming.Can you be more specific?
TealDragonGaming 2023年3月28日 8時33分 
Anything that can be done about flammability?
Zaka Waka 2022年11月30日 17時37分 
Nevermind, I saw you have to research before you can make them. Oops
Zaka Waka 2022年11月30日 17時36分 
What station is used to make the ingots from other stuff?
Latol 2022年10月25日 7時29分 
mmm weird. im wondering why the armor valuee for all the metals are nearly the same which i think kamui pointed out
Kamui 2022年8月4日 8時25分 
https://pastebin.com/7rYJaCLH

Some stats.
1.0 = 100%
0.7 = 70%
etc..
drsavagethe1 2022年1月3日 21時49分 
Does anyone know if this is compatible with medieval overhaul?
EldrinFal 2021年11月15日 18時49分 
@Mlie Hey thanks for directing me towards Cherry Picker! Although it doesn't redirect the additional resources, it DOES at least allow me to stop them from being made and lets me remove the recipes so I don't make them myself!
EldrinFal 2021年11月14日 1時47分 
@Mlie I see your point. I thought it might only disable them if it detects EMM loaded but even in that case there would be problems unless the alloys were automatically converted-- if that's even possible.
Mlie  [作成者] 2021年11月13日 22時12分 
@EldrinFal If you want metals removed that needs to be done in a separate patch as if uts done in this mod it will cause issues in current saves. Perhaps the cherry-picker mod can be used to remove resources, havent checked
EldrinFal 2021年11月13日 15時12分 
@Mlie Any chance of adding a patch for the duplicated metals from Expanded Materials - Metals? Comparing what the two mods add, the following are duplicated:

Copper
Lead
Tin
Bronze
Stainless Steel
Chromium

Since the author of EM-Metals is still active, I recommend using his version of the metals vs this mod's in the patch. I think that's how it works?

In my game, I'm getting multiple versions of these metals so it makes it hard to figure out which version a particular recipe is asking for.
LungeVilkas 2021年11月11日 14時44分 
Oh, you're right! It was an old patch mod I got off the forum, seems to still work fine too.
Mlie  [作成者] 2021年10月27日 21時39分 
@LungeVilkas I think that type of patch was added by ce or some other mod as this mods patches has no such features
LungeVilkas 2021年10月27日 17時16分 
Does this no longer change the CE ammo to need brass, led, etc? Mine are all just taking steel.
test 2021年6月15日 1時59分 
is it possible to disable natural generation
Mlie  [作成者] 2021年5月3日 7時52分 
@Kazeel_Amataka Perhaps as a patch in the medieval mod?
Kazeel_Amataka 2021年5月3日 6時20分 
Is there a possibility of allowing these metals to be made with medieval tech?
CassieIrradiated 2021年2月28日 9時38分 
Thanks, that worked
Mlie  [作成者] 2021年2月28日 5時58分 
CassieIrradiated 2021年2月28日 5時35分 
It would be neat to see an option for bulk crafting, since 10 metals per operation makes crafting painfully slow.
EvilNecroid 2021年2月18日 4時06分 
wait doesnt medieval times mod have a fuelled smelter? will that have these metals in it?
I.R.R.I.S.H. 2021年2月16日 15時09分 
Hepatizon is misspelled :)
Mlie  [作成者] 2021年2月4日 21時47分 
@Rabood No, just adds more metals
Rabood 2021年2月4日 14時46分 
Does this remove steel from the map entirely?
Mlie  [作成者] 2020年12月26日 22時02分 
@Leafnie Just this mod, I didnt make the other mod
V L A X 2020年12月26日 19時52分 
Just curious, is it a blanket fix or a mod-specific one
V L A X 2020年12月26日 19時52分 
Thanks!
Mlie  [作成者] 2020年12月26日 12時05分 
@Leafnie Should be added now
V L A X 2020年12月15日 4時31分 
Do you know if it would be possible to make this compatible with fueled smelters mod, like this one?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2131576786

The craft jobs only appear for the electric smithy.