RimWorld
(1.2) Poleepkwa Race Update
26 Komentar
GHOST 25 Jul 2021 @ 1:59pm 
Here's the official 1.3 update, thanks so much again Milk :)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2557294864
GHOST 25 Jul 2021 @ 11:36am 
Hey everyone, i'm the original creator of this mod and I'll be updating it to 1.3 :) So no need to do any fan ports. It'll be up soon. And Milk -- you can keep this version up for 1.2 players! Thanks for maintaining it!
SpartanXZero 20 Jul 2021 @ 7:58pm 
Waiting for this pack to get fleshed out further to be a viable faction with it's own tech. Patiently I will add.
Milk  [pembuat] 7 Jun 2021 @ 12:27am 
I think the faction uses tribal weapons. But a poleepkwa colonist can use any gear a human can.
(≡◉‿‿◉≡) 5 Jun 2021 @ 6:40am 
Hello, can they use spacer tech weapons? or are they limited to tribal
Milk  [pembuat] 22 Jan 2021 @ 3:28pm 
No, that's actually intended - these folks need some serious clothing to not freeze to death. I believe the hypothermia effects only start at 10 degrees below minimum comfortable temperature, though; they should survive temperate summer nights.
OfGreyHairWaifu 22 Jan 2021 @ 4:38am 
You seem to have missed a "-" before their minimum comf. temperature, it's at 24 above zero right now.
OfGreyHairWaifu 21 Jan 2021 @ 3:30am 
Calling them over for a visit works without any problems.
Milk  [pembuat] 19 Jan 2021 @ 5:38pm 
Also, if you notice the faction begin to work with Hospitality visits, let me know, otherwise I'll research that more.
Milk  [pembuat] 19 Jan 2021 @ 5:36pm 
Thanks for the report, I've just pushed an update that seems to fix the faction leadership. I also tweaked the name and description, and the racial stats.
OfGreyHairWaifu 19 Jan 2021 @ 7:07am 
Is it normal that their faction has no leader? And I can't make one through leader regeneration.
The problem is that they are ok with me but don't visit with Hospitality - and due to having no leader I can't call them to visit.
So there's like no way to get them without spawning or getting them at the start.
h.inglis76 8 Sep 2020 @ 4:14am 
Any plans on adding the weapons from district 9? My game needs some more power weapons that are uncraftable, it would also make prawns more valuable to the colony.
Sleepy Bella 7 Jul 2020 @ 10:14pm 
Fookin' prawns!

Love this.
[OLG] HexoSlaya369 4 Jul 2020 @ 3:49pm 
this looks great. i was wondering, do you think youll be adding their weapons to the game aswell?
Milk  [pembuat] 23 Jun 2020 @ 4:14pm 
Hi, I believe I've fixed it. A def name was not capitalized properly, and it was mysteriously not a problem until a recent patch. Also be aware that prepare carefully doesn't randomize race, you need to use vanilla's randomizer first.
Vulture 23 Jun 2020 @ 12:42pm 
Could you please add compatibility with Prepare Carefully/Moderately? This race doesn't appear randomly in character creation.
GHOST 17 Jun 2020 @ 8:57pm 
thank you for keeping this active, Milk!
The Lord Of Lmao 24 Mei 2020 @ 4:14am 
Fucking prawns. 10/10 xD
Azerbaijan_Technology 23 Mei 2020 @ 6:06am 
Can you make them ugly while ignoring the beauty of other pawns?
Milk  [pembuat] 30 Apr 2020 @ 4:54am 
Removed Basepawn, nothing horrible happened to my save file, so it's now gone on the workshop mod too. Thanks for the heads up
Oniwabanshu 30 Apr 2020 @ 12:00am 
Hi there!
Please delete the "BasePawn.xml" file in the "Alien Race" folder, it is overwriting core with an outdated file.
Thanks a lot!
Milk  [pembuat] 19 Mar 2020 @ 5:24pm 
They actually have mental break threshold at 1%, which after the 1.1 update creates the thresholds at sub-1%. I am thinking of changing that back to the default human 35% even though this isn't originally my mod.
Aside from that, poleepkwa are bit more resistant to heat/vulnerable to cold, have a bit of natural armor and have reduced social impact compared to humans. They can also eat kibble with no mood penalty (a nod to the film). I will add these to the description.
feydras 19 Mar 2020 @ 10:09am 
Do they have any changes from vanilla pawns? Be good to list them is so. Hard to find alien races that are different and still balanced.
Oblivious 18 Mar 2020 @ 6:26pm 
Now all we need are the prawn weapons
nekobobby 16 Mar 2020 @ 9:20pm 
These look amazing af. Great job!
KarbonPanzer 16 Mar 2020 @ 6:24am 
Fucking Prawns!