RimWorld

RimWorld

(1.2) Poleepkwa Race Update
26 kommentarer
GHOST 25 jul, 2021 @ 13:59 
Here's the official 1.3 update, thanks so much again Milk :)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2557294864
GHOST 25 jul, 2021 @ 11:36 
Hey everyone, i'm the original creator of this mod and I'll be updating it to 1.3 :) So no need to do any fan ports. It'll be up soon. And Milk -- you can keep this version up for 1.2 players! Thanks for maintaining it!
SpartanXZero 20 jul, 2021 @ 19:58 
Waiting for this pack to get fleshed out further to be a viable faction with it's own tech. Patiently I will add.
Milk  [skapare] 7 jun, 2021 @ 0:27 
I think the faction uses tribal weapons. But a poleepkwa colonist can use any gear a human can.
(≡◉‿‿◉≡) 5 jun, 2021 @ 6:40 
Hello, can they use spacer tech weapons? or are they limited to tribal
Milk  [skapare] 22 jan, 2021 @ 15:28 
No, that's actually intended - these folks need some serious clothing to not freeze to death. I believe the hypothermia effects only start at 10 degrees below minimum comfortable temperature, though; they should survive temperate summer nights.
OfGreyHairWaifu 22 jan, 2021 @ 4:38 
You seem to have missed a "-" before their minimum comf. temperature, it's at 24 above zero right now.
OfGreyHairWaifu 21 jan, 2021 @ 3:30 
Calling them over for a visit works without any problems.
Milk  [skapare] 19 jan, 2021 @ 17:38 
Also, if you notice the faction begin to work with Hospitality visits, let me know, otherwise I'll research that more.
Milk  [skapare] 19 jan, 2021 @ 17:36 
Thanks for the report, I've just pushed an update that seems to fix the faction leadership. I also tweaked the name and description, and the racial stats.
OfGreyHairWaifu 19 jan, 2021 @ 7:07 
Is it normal that their faction has no leader? And I can't make one through leader regeneration.
The problem is that they are ok with me but don't visit with Hospitality - and due to having no leader I can't call them to visit.
So there's like no way to get them without spawning or getting them at the start.
h.inglis76 8 sep, 2020 @ 4:14 
Any plans on adding the weapons from district 9? My game needs some more power weapons that are uncraftable, it would also make prawns more valuable to the colony.
Sleepy Bella 7 jul, 2020 @ 22:14 
Fookin' prawns!

Love this.
[OLG] HexoSlaya369 4 jul, 2020 @ 15:49 
this looks great. i was wondering, do you think youll be adding their weapons to the game aswell?
Milk  [skapare] 23 jun, 2020 @ 16:14 
Hi, I believe I've fixed it. A def name was not capitalized properly, and it was mysteriously not a problem until a recent patch. Also be aware that prepare carefully doesn't randomize race, you need to use vanilla's randomizer first.
Vulture 23 jun, 2020 @ 12:42 
Could you please add compatibility with Prepare Carefully/Moderately? This race doesn't appear randomly in character creation.
GHOST 17 jun, 2020 @ 20:57 
thank you for keeping this active, Milk!
The Lord Of Lmao 24 maj, 2020 @ 4:14 
Fucking prawns. 10/10 xD
Azerbaijan_Technology 23 maj, 2020 @ 6:06 
Can you make them ugly while ignoring the beauty of other pawns?
Milk  [skapare] 30 apr, 2020 @ 4:54 
Removed Basepawn, nothing horrible happened to my save file, so it's now gone on the workshop mod too. Thanks for the heads up
Oniwabanshu 30 apr, 2020 @ 0:00 
Hi there!
Please delete the "BasePawn.xml" file in the "Alien Race" folder, it is overwriting core with an outdated file.
Thanks a lot!
Milk  [skapare] 19 mar, 2020 @ 17:24 
They actually have mental break threshold at 1%, which after the 1.1 update creates the thresholds at sub-1%. I am thinking of changing that back to the default human 35% even though this isn't originally my mod.
Aside from that, poleepkwa are bit more resistant to heat/vulnerable to cold, have a bit of natural armor and have reduced social impact compared to humans. They can also eat kibble with no mood penalty (a nod to the film). I will add these to the description.
feydras 19 mar, 2020 @ 10:09 
Do they have any changes from vanilla pawns? Be good to list them is so. Hard to find alien races that are different and still balanced.
Oblivious 18 mar, 2020 @ 18:26 
Now all we need are the prawn weapons
nekobobby 16 mar, 2020 @ 21:20 
These look amazing af. Great job!
KarbonPanzer 16 mar, 2020 @ 6:24 
Fucking Prawns!