RimWorld
(1.2) Poleepkwa Race Update
26 comentarios
GHOST 25 JUL 2021 a las 13:59 
Here's the official 1.3 update, thanks so much again Milk :)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2557294864
GHOST 25 JUL 2021 a las 11:36 
Hey everyone, i'm the original creator of this mod and I'll be updating it to 1.3 :) So no need to do any fan ports. It'll be up soon. And Milk -- you can keep this version up for 1.2 players! Thanks for maintaining it!
SpartanXZero 20 JUL 2021 a las 19:58 
Waiting for this pack to get fleshed out further to be a viable faction with it's own tech. Patiently I will add.
Milk  [autor] 7 JUN 2021 a las 0:27 
I think the faction uses tribal weapons. But a poleepkwa colonist can use any gear a human can.
(≡◉‿‿◉≡) 5 JUN 2021 a las 6:40 
Hello, can they use spacer tech weapons? or are they limited to tribal
Milk  [autor] 22 ENE 2021 a las 15:28 
No, that's actually intended - these folks need some serious clothing to not freeze to death. I believe the hypothermia effects only start at 10 degrees below minimum comfortable temperature, though; they should survive temperate summer nights.
OfGreyHairWaifu 22 ENE 2021 a las 4:38 
You seem to have missed a "-" before their minimum comf. temperature, it's at 24 above zero right now.
OfGreyHairWaifu 21 ENE 2021 a las 3:30 
Calling them over for a visit works without any problems.
Milk  [autor] 19 ENE 2021 a las 17:38 
Also, if you notice the faction begin to work with Hospitality visits, let me know, otherwise I'll research that more.
Milk  [autor] 19 ENE 2021 a las 17:36 
Thanks for the report, I've just pushed an update that seems to fix the faction leadership. I also tweaked the name and description, and the racial stats.
OfGreyHairWaifu 19 ENE 2021 a las 7:07 
Is it normal that their faction has no leader? And I can't make one through leader regeneration.
The problem is that they are ok with me but don't visit with Hospitality - and due to having no leader I can't call them to visit.
So there's like no way to get them without spawning or getting them at the start.
h.inglis76 8 SEP 2020 a las 4:14 
Any plans on adding the weapons from district 9? My game needs some more power weapons that are uncraftable, it would also make prawns more valuable to the colony.
Sleepy Bella 7 JUL 2020 a las 22:14 
Fookin' prawns!

Love this.
[OLG] HexoSlaya369 4 JUL 2020 a las 15:49 
this looks great. i was wondering, do you think youll be adding their weapons to the game aswell?
Milk  [autor] 23 JUN 2020 a las 16:14 
Hi, I believe I've fixed it. A def name was not capitalized properly, and it was mysteriously not a problem until a recent patch. Also be aware that prepare carefully doesn't randomize race, you need to use vanilla's randomizer first.
Vulture 23 JUN 2020 a las 12:42 
Could you please add compatibility with Prepare Carefully/Moderately? This race doesn't appear randomly in character creation.
GHOST 17 JUN 2020 a las 20:57 
thank you for keeping this active, Milk!
The Lord Of Lmao 24 MAY 2020 a las 4:14 
Fucking prawns. 10/10 xD
Azerbaijan_Technology 23 MAY 2020 a las 6:06 
Can you make them ugly while ignoring the beauty of other pawns?
Milk  [autor] 30 ABR 2020 a las 4:54 
Removed Basepawn, nothing horrible happened to my save file, so it's now gone on the workshop mod too. Thanks for the heads up
Oniwabanshu 30 ABR 2020 a las 0:00 
Hi there!
Please delete the "BasePawn.xml" file in the "Alien Race" folder, it is overwriting core with an outdated file.
Thanks a lot!
Milk  [autor] 19 MAR 2020 a las 17:24 
They actually have mental break threshold at 1%, which after the 1.1 update creates the thresholds at sub-1%. I am thinking of changing that back to the default human 35% even though this isn't originally my mod.
Aside from that, poleepkwa are bit more resistant to heat/vulnerable to cold, have a bit of natural armor and have reduced social impact compared to humans. They can also eat kibble with no mood penalty (a nod to the film). I will add these to the description.
feydras 19 MAR 2020 a las 10:09 
Do they have any changes from vanilla pawns? Be good to list them is so. Hard to find alien races that are different and still balanced.
Oblivious 18 MAR 2020 a las 18:26 
Now all we need are the prawn weapons
nekobobby 16 MAR 2020 a las 21:20 
These look amazing af. Great job!
KarbonPanzer 16 MAR 2020 a las 6:24 
Fucking Prawns!