Black Mesa

Black Mesa

2012 Weapons pack
38 kommenttia
[DaGeTi]_666 16.2. klo 9.51 
Shotgun Doesnt work( Can you fix it?
BurningCakeDoesAche 9.7.2024 klo 14.41 
Ah crap. My glock and crowbar are stuck like this now, apparently
BurningCakeDoesAche 9.7.2024 klo 14.23 
My HUD icons remained all squished and blurry after disabling the mod. Not sure why (or if it was meant to do that in the first place)
ꟽokehead 20.4.2024 klo 1.27 
Is there separate crossbow model mod anywhere?
mjc651 6.11.2023 klo 20.20 
it is broken af
TCMOREIRA 9.10.2023 klo 0.55 
Will they work with custom H.E.V arms and hands?
BenL4D2 7.12.2022 klo 5.58 
add 2012 soundz
dewreed9 2.11.2022 klo 18.36 
it kinda works, when i enable it will only work for the crowbar and glock
The Asskins Diet 4.4.2022 klo 16.14 
Also seems like this bugs out the AI. Specifically AI using MP5s. MP5 does this weird twitch with the hand when sprinting.
The Asskins Diet 4.4.2022 klo 13.39 
I've always preferred the 2012 mod version's sprint. Something about how the gun tilts down is so simple and goes so well with the sprinting, I just wish it had a slight weapon bob to it. I'm trying to figure out if that is at all possible. I found another thread where someone showed how to add lines to the config.cfg to give weapons weapon bob when you walk, not sure how you would even edit them, I looked through the weapon pack vpk and have no idea what files even dictate the sprint animation on the weapons. Probably a bit above my skill level, but that's my dream weapon mod.
Cabo_Campos 10.9.2021 klo 9.14 
i wish the MP5 sound was standalone, soo i can play with it in my game!
BananaRobot 19.7.2021 klo 9.26 
thanks
epicgamer720 (fake) 6.11.2020 klo 21.23 
the shotguns broken
Tunnel 25.8.2020 klo 18.12 
another bug i found is the mp5 sprinting anims is odd, the hand disappears for some reason.
Tunnel 25.8.2020 klo 18.01 
how goes fixing the mp5?
✪Brandonbine✪  [tekijä] 6.5.2020 klo 21.08 
I can put them in individually just unlisted
Desperado 6.5.2020 klo 20.07 
I dunno how practical this would be, but is there any way to download the weapons individually rather than the entire pack?
Ted 17.4.2020 klo 17.13 
why anything for the old shotgun
✪Brandonbine✪  [tekijä] 22.3.2020 klo 21.05 
@The Nate i just retextured it
The Nate 22.3.2020 klo 20.35 
Well, yeah, I know that now, but how'd you get it to not have the actual, well, animated display part and just have the cleaned up forearms?
✪Brandonbine✪  [tekijä] 22.3.2020 klo 20.25 
@The Nate animated handpad
The Nate 22.3.2020 klo 19.18 
And on another note, where can I get the arm texture you use in your screenshots?
The Nate 22.3.2020 klo 19.13 
It has to do with how the 1.0 MP5 worldmodel has two new "animations", one for primary fire and one for secondary fire
✪Brandonbine✪  [tekijä] 22.3.2020 klo 14.29 
@💀RedDeadDumb💀 i'll see what i can do
JustRed 22.3.2020 klo 9.34 
HECU soldiers with mp5 won't shoot (they will eventually throw grenades). The ones with shotguns are shooting. Any fix for that?
1v4n94 19.3.2020 klo 6.19 
I like the classic Tau more since it's more consistent with that of Half-Life, and canon wise, it's great to have it. Also, the special effects are better in the 2012 version for some reason (IMO).
✪Brandonbine✪  [tekijä] 19.3.2020 klo 6.15 
@1v4n94 i'll think about that
1v4n94 19.3.2020 klo 6.13 
Can you share a standalone version of the Tau/Gauss from 2012? If you don't want it to be seen though the Workshop or through searches, you can set its privacy/visibility option to "unlisted". Secondly, can I make retextures of your mods, similar to the ones I've been sharing for some time now?

Thanks for your efforts with this game! :lunar2019piginablanket:
✪Brandonbine✪  [tekijä] 17.3.2020 klo 13.38 
@The Nate ill fix that
The Nate 17.3.2020 klo 13.29 
I just noticed that the crossbow's world model is untextured
✪Brandonbine✪  [tekijä] 17.3.2020 klo 13.07 
@The Nate I will be doing old sleeves with hd hands soon :)
The Nate 17.3.2020 klo 12.32 
On another note, are you still planning to do a version with the 2012 arms intact?
The Nate 17.3.2020 klo 12.30 
Alright, so there was this folder in bms called "user_content". Inside that folder was another folder called "88". Inside *that* folder was a DAT file called "882ab71a". I deleted the user_content folder, reinstalled the mod (using workshop), and now the revolver actually works.
✪Brandonbine✪  [tekijä] 17.3.2020 klo 12.19 
@The Nate idk what to tell you it was working fine for me
The Nate 17.3.2020 klo 12.16 
Uh, I deleted the sound folder in the VPK, same error. I deleted the scripts folder, same error.
✪Brandonbine✪  [tekijä] 17.3.2020 klo 12.03 
@The Nate might need to remove sound folder in my mods file cuz it doesn't really matter. or you might need to redo setting up custom folder.
The Nate 17.3.2020 klo 11.22 
I tried doing the custom folder thing with it (including editing gameinfo), and it kept giving me the "cannot use */sound as a search path" error on startup