Black Mesa

Black Mesa

2012 Weapons pack
38 Comments
[DaGeTi]_666 16 Feb @ 9:51am 
Shotgun Doesnt work( Can you fix it?
BurningCakeDoesAche 9 Jul, 2024 @ 2:41pm 
Ah crap. My glock and crowbar are stuck like this now, apparently
BurningCakeDoesAche 9 Jul, 2024 @ 2:23pm 
My HUD icons remained all squished and blurry after disabling the mod. Not sure why (or if it was meant to do that in the first place)
ꟽokehead 20 Apr, 2024 @ 1:27am 
Is there separate crossbow model mod anywhere?
mjc651 6 Nov, 2023 @ 8:20pm 
it is broken af
TCMOREIRA 9 Oct, 2023 @ 12:55am 
Will they work with custom H.E.V arms and hands?
BenL4D2 7 Dec, 2022 @ 5:58am 
add 2012 soundz
dewreed9 2 Nov, 2022 @ 6:36pm 
it kinda works, when i enable it will only work for the crowbar and glock
The Asskins Diet 4 Apr, 2022 @ 4:14pm 
Also seems like this bugs out the AI. Specifically AI using MP5s. MP5 does this weird twitch with the hand when sprinting.
The Asskins Diet 4 Apr, 2022 @ 1:39pm 
I've always preferred the 2012 mod version's sprint. Something about how the gun tilts down is so simple and goes so well with the sprinting, I just wish it had a slight weapon bob to it. I'm trying to figure out if that is at all possible. I found another thread where someone showed how to add lines to the config.cfg to give weapons weapon bob when you walk, not sure how you would even edit them, I looked through the weapon pack vpk and have no idea what files even dictate the sprint animation on the weapons. Probably a bit above my skill level, but that's my dream weapon mod.
Cabo_Campos 10 Sep, 2021 @ 9:14am 
i wish the MP5 sound was standalone, soo i can play with it in my game!
BananaRobot 19 Jul, 2021 @ 9:26am 
thanks
epicgamer720 (fake) 6 Nov, 2020 @ 9:23pm 
the shotguns broken
Tunnel 25 Aug, 2020 @ 6:12pm 
another bug i found is the mp5 sprinting anims is odd, the hand disappears for some reason.
Tunnel 25 Aug, 2020 @ 6:01pm 
how goes fixing the mp5?
✪Brandonbine✪  [author] 6 May, 2020 @ 9:08pm 
I can put them in individually just unlisted
Desperado 6 May, 2020 @ 8:07pm 
I dunno how practical this would be, but is there any way to download the weapons individually rather than the entire pack?
Ted 17 Apr, 2020 @ 5:13pm 
why anything for the old shotgun
✪Brandonbine✪  [author] 22 Mar, 2020 @ 9:05pm 
@The Nate i just retextured it
The Nate 22 Mar, 2020 @ 8:35pm 
Well, yeah, I know that now, but how'd you get it to not have the actual, well, animated display part and just have the cleaned up forearms?
✪Brandonbine✪  [author] 22 Mar, 2020 @ 8:25pm 
@The Nate animated handpad
The Nate 22 Mar, 2020 @ 7:18pm 
And on another note, where can I get the arm texture you use in your screenshots?
The Nate 22 Mar, 2020 @ 7:13pm 
It has to do with how the 1.0 MP5 worldmodel has two new "animations", one for primary fire and one for secondary fire
✪Brandonbine✪  [author] 22 Mar, 2020 @ 2:29pm 
@💀RedDeadDumb💀 i'll see what i can do
JustRed 22 Mar, 2020 @ 9:34am 
HECU soldiers with mp5 won't shoot (they will eventually throw grenades). The ones with shotguns are shooting. Any fix for that?
1v4n94 19 Mar, 2020 @ 6:19am 
I like the classic Tau more since it's more consistent with that of Half-Life, and canon wise, it's great to have it. Also, the special effects are better in the 2012 version for some reason (IMO).
✪Brandonbine✪  [author] 19 Mar, 2020 @ 6:15am 
@1v4n94 i'll think about that
1v4n94 19 Mar, 2020 @ 6:13am 
Can you share a standalone version of the Tau/Gauss from 2012? If you don't want it to be seen though the Workshop or through searches, you can set its privacy/visibility option to "unlisted". Secondly, can I make retextures of your mods, similar to the ones I've been sharing for some time now?

Thanks for your efforts with this game! :lunar2019piginablanket:
✪Brandonbine✪  [author] 17 Mar, 2020 @ 1:38pm 
@The Nate ill fix that
The Nate 17 Mar, 2020 @ 1:29pm 
I just noticed that the crossbow's world model is untextured
✪Brandonbine✪  [author] 17 Mar, 2020 @ 1:07pm 
@The Nate I will be doing old sleeves with hd hands soon :)
The Nate 17 Mar, 2020 @ 12:32pm 
On another note, are you still planning to do a version with the 2012 arms intact?
The Nate 17 Mar, 2020 @ 12:30pm 
Alright, so there was this folder in bms called "user_content". Inside that folder was another folder called "88". Inside *that* folder was a DAT file called "882ab71a". I deleted the user_content folder, reinstalled the mod (using workshop), and now the revolver actually works.
✪Brandonbine✪  [author] 17 Mar, 2020 @ 12:19pm 
@The Nate idk what to tell you it was working fine for me
The Nate 17 Mar, 2020 @ 12:16pm 
Uh, I deleted the sound folder in the VPK, same error. I deleted the scripts folder, same error.
✪Brandonbine✪  [author] 17 Mar, 2020 @ 12:03pm 
@The Nate might need to remove sound folder in my mods file cuz it doesn't really matter. or you might need to redo setting up custom folder.
The Nate 17 Mar, 2020 @ 11:22am 
I tried doing the custom folder thing with it (including editing gameinfo), and it kept giving me the "cannot use */sound as a search path" error on startup