Black Mesa

Black Mesa

2012 Weapons pack
38 則留言
[DaGeTi]_666 2 月 16 日 上午 9:51 
Shotgun Doesnt work( Can you fix it?
BurningCakeDoesAche 2024 年 7 月 9 日 下午 2:41 
Ah crap. My glock and crowbar are stuck like this now, apparently
BurningCakeDoesAche 2024 年 7 月 9 日 下午 2:23 
My HUD icons remained all squished and blurry after disabling the mod. Not sure why (or if it was meant to do that in the first place)
ꟽokehead 2024 年 4 月 20 日 上午 1:27 
Is there separate crossbow model mod anywhere?
mjc651 2023 年 11 月 6 日 下午 8:20 
it is broken af
TCMOREIRA 2023 年 10 月 9 日 上午 12:55 
Will they work with custom H.E.V arms and hands?
BenL4D2 2022 年 12 月 7 日 上午 5:58 
add 2012 soundz
dewreed9 2022 年 11 月 2 日 下午 6:36 
it kinda works, when i enable it will only work for the crowbar and glock
The Asskins Diet 2022 年 4 月 4 日 下午 4:14 
Also seems like this bugs out the AI. Specifically AI using MP5s. MP5 does this weird twitch with the hand when sprinting.
The Asskins Diet 2022 年 4 月 4 日 下午 1:39 
I've always preferred the 2012 mod version's sprint. Something about how the gun tilts down is so simple and goes so well with the sprinting, I just wish it had a slight weapon bob to it. I'm trying to figure out if that is at all possible. I found another thread where someone showed how to add lines to the config.cfg to give weapons weapon bob when you walk, not sure how you would even edit them, I looked through the weapon pack vpk and have no idea what files even dictate the sprint animation on the weapons. Probably a bit above my skill level, but that's my dream weapon mod.
Cabo_Campos 2021 年 9 月 10 日 上午 9:14 
i wish the MP5 sound was standalone, soo i can play with it in my game!
BananaRobot 2021 年 7 月 19 日 上午 9:26 
thanks
epicgamer720 (fake) 2020 年 11 月 6 日 下午 9:23 
the shotguns broken
Tunnel 2020 年 8 月 25 日 下午 6:12 
another bug i found is the mp5 sprinting anims is odd, the hand disappears for some reason.
Tunnel 2020 年 8 月 25 日 下午 6:01 
how goes fixing the mp5?
✪Brandonbine✪  [作者] 2020 年 5 月 6 日 下午 9:08 
I can put them in individually just unlisted
Desperado 2020 年 5 月 6 日 下午 8:07 
I dunno how practical this would be, but is there any way to download the weapons individually rather than the entire pack?
Ted 2020 年 4 月 17 日 下午 5:13 
why anything for the old shotgun
✪Brandonbine✪  [作者] 2020 年 3 月 22 日 下午 9:05 
@The Nate i just retextured it
The Nate 2020 年 3 月 22 日 下午 8:35 
Well, yeah, I know that now, but how'd you get it to not have the actual, well, animated display part and just have the cleaned up forearms?
✪Brandonbine✪  [作者] 2020 年 3 月 22 日 下午 8:25 
@The Nate animated handpad
The Nate 2020 年 3 月 22 日 下午 7:18 
And on another note, where can I get the arm texture you use in your screenshots?
The Nate 2020 年 3 月 22 日 下午 7:13 
It has to do with how the 1.0 MP5 worldmodel has two new "animations", one for primary fire and one for secondary fire
✪Brandonbine✪  [作者] 2020 年 3 月 22 日 下午 2:29 
@💀RedDeadDumb💀 i'll see what i can do
JustRed 2020 年 3 月 22 日 上午 9:34 
HECU soldiers with mp5 won't shoot (they will eventually throw grenades). The ones with shotguns are shooting. Any fix for that?
1v4n94 2020 年 3 月 19 日 上午 6:19 
I like the classic Tau more since it's more consistent with that of Half-Life, and canon wise, it's great to have it. Also, the special effects are better in the 2012 version for some reason (IMO).
✪Brandonbine✪  [作者] 2020 年 3 月 19 日 上午 6:15 
@1v4n94 i'll think about that
1v4n94 2020 年 3 月 19 日 上午 6:13 
Can you share a standalone version of the Tau/Gauss from 2012? If you don't want it to be seen though the Workshop or through searches, you can set its privacy/visibility option to "unlisted". Secondly, can I make retextures of your mods, similar to the ones I've been sharing for some time now?

Thanks for your efforts with this game! :lunar2019piginablanket:
✪Brandonbine✪  [作者] 2020 年 3 月 17 日 下午 1:38 
@The Nate ill fix that
The Nate 2020 年 3 月 17 日 下午 1:29 
I just noticed that the crossbow's world model is untextured
✪Brandonbine✪  [作者] 2020 年 3 月 17 日 下午 1:07 
@The Nate I will be doing old sleeves with hd hands soon :)
The Nate 2020 年 3 月 17 日 下午 12:32 
On another note, are you still planning to do a version with the 2012 arms intact?
The Nate 2020 年 3 月 17 日 下午 12:30 
Alright, so there was this folder in bms called "user_content". Inside that folder was another folder called "88". Inside *that* folder was a DAT file called "882ab71a". I deleted the user_content folder, reinstalled the mod (using workshop), and now the revolver actually works.
✪Brandonbine✪  [作者] 2020 年 3 月 17 日 下午 12:19 
@The Nate idk what to tell you it was working fine for me
The Nate 2020 年 3 月 17 日 下午 12:16 
Uh, I deleted the sound folder in the VPK, same error. I deleted the scripts folder, same error.
✪Brandonbine✪  [作者] 2020 年 3 月 17 日 下午 12:03 
@The Nate might need to remove sound folder in my mods file cuz it doesn't really matter. or you might need to redo setting up custom folder.
The Nate 2020 年 3 月 17 日 上午 11:22 
I tried doing the custom folder thing with it (including editing gameinfo), and it kept giving me the "cannot use */sound as a search path" error on startup