Black Mesa
2012 Weapons pack
38 σχόλια
[DaGeTi]_666 16 Φεβ, 9:51 
Shotgun Doesnt work( Can you fix it?
BurningCakeDoesAche 9 Ιουλ 2024, 14:41 
Ah crap. My glock and crowbar are stuck like this now, apparently
BurningCakeDoesAche 9 Ιουλ 2024, 14:23 
My HUD icons remained all squished and blurry after disabling the mod. Not sure why (or if it was meant to do that in the first place)
ꟽokehead 20 Απρ 2024, 1:27 
Is there separate crossbow model mod anywhere?
mjc651 6 Νοε 2023, 20:20 
it is broken af
TCMOREIRA 9 Οκτ 2023, 0:55 
Will they work with custom H.E.V arms and hands?
BenL4D2 7 Δεκ 2022, 5:58 
add 2012 soundz
dewreed9 2 Νοε 2022, 18:36 
it kinda works, when i enable it will only work for the crowbar and glock
The Asskins Diet 4 Απρ 2022, 16:14 
Also seems like this bugs out the AI. Specifically AI using MP5s. MP5 does this weird twitch with the hand when sprinting.
The Asskins Diet 4 Απρ 2022, 13:39 
I've always preferred the 2012 mod version's sprint. Something about how the gun tilts down is so simple and goes so well with the sprinting, I just wish it had a slight weapon bob to it. I'm trying to figure out if that is at all possible. I found another thread where someone showed how to add lines to the config.cfg to give weapons weapon bob when you walk, not sure how you would even edit them, I looked through the weapon pack vpk and have no idea what files even dictate the sprint animation on the weapons. Probably a bit above my skill level, but that's my dream weapon mod.
Cabo_Campos 10 Σεπ 2021, 9:14 
i wish the MP5 sound was standalone, soo i can play with it in my game!
BananaRobot 19 Ιουλ 2021, 9:26 
thanks
epicgamer720 (fake) 6 Νοε 2020, 21:23 
the shotguns broken
Tunnel 25 Αυγ 2020, 18:12 
another bug i found is the mp5 sprinting anims is odd, the hand disappears for some reason.
Tunnel 25 Αυγ 2020, 18:01 
how goes fixing the mp5?
✪Brandonbine✪  [Δημιουργός] 6 Μαϊ 2020, 21:08 
I can put them in individually just unlisted
Desperado 6 Μαϊ 2020, 20:07 
I dunno how practical this would be, but is there any way to download the weapons individually rather than the entire pack?
Ted 17 Απρ 2020, 17:13 
why anything for the old shotgun
✪Brandonbine✪  [Δημιουργός] 22 Μαρ 2020, 21:05 
@The Nate i just retextured it
The Nate 22 Μαρ 2020, 20:35 
Well, yeah, I know that now, but how'd you get it to not have the actual, well, animated display part and just have the cleaned up forearms?
✪Brandonbine✪  [Δημιουργός] 22 Μαρ 2020, 20:25 
@The Nate animated handpad
The Nate 22 Μαρ 2020, 19:18 
And on another note, where can I get the arm texture you use in your screenshots?
The Nate 22 Μαρ 2020, 19:13 
It has to do with how the 1.0 MP5 worldmodel has two new "animations", one for primary fire and one for secondary fire
✪Brandonbine✪  [Δημιουργός] 22 Μαρ 2020, 14:29 
@💀RedDeadDumb💀 i'll see what i can do
JustRed 22 Μαρ 2020, 9:34 
HECU soldiers with mp5 won't shoot (they will eventually throw grenades). The ones with shotguns are shooting. Any fix for that?
1v4n94 19 Μαρ 2020, 6:19 
I like the classic Tau more since it's more consistent with that of Half-Life, and canon wise, it's great to have it. Also, the special effects are better in the 2012 version for some reason (IMO).
✪Brandonbine✪  [Δημιουργός] 19 Μαρ 2020, 6:15 
@1v4n94 i'll think about that
1v4n94 19 Μαρ 2020, 6:13 
Can you share a standalone version of the Tau/Gauss from 2012? If you don't want it to be seen though the Workshop or through searches, you can set its privacy/visibility option to "unlisted". Secondly, can I make retextures of your mods, similar to the ones I've been sharing for some time now?

Thanks for your efforts with this game! :lunar2019piginablanket:
✪Brandonbine✪  [Δημιουργός] 17 Μαρ 2020, 13:38 
@The Nate ill fix that
The Nate 17 Μαρ 2020, 13:29 
I just noticed that the crossbow's world model is untextured
✪Brandonbine✪  [Δημιουργός] 17 Μαρ 2020, 13:07 
@The Nate I will be doing old sleeves with hd hands soon :)
The Nate 17 Μαρ 2020, 12:32 
On another note, are you still planning to do a version with the 2012 arms intact?
The Nate 17 Μαρ 2020, 12:30 
Alright, so there was this folder in bms called "user_content". Inside that folder was another folder called "88". Inside *that* folder was a DAT file called "882ab71a". I deleted the user_content folder, reinstalled the mod (using workshop), and now the revolver actually works.
✪Brandonbine✪  [Δημιουργός] 17 Μαρ 2020, 12:19 
@The Nate idk what to tell you it was working fine for me
The Nate 17 Μαρ 2020, 12:16 
Uh, I deleted the sound folder in the VPK, same error. I deleted the scripts folder, same error.
✪Brandonbine✪  [Δημιουργός] 17 Μαρ 2020, 12:03 
@The Nate might need to remove sound folder in my mods file cuz it doesn't really matter. or you might need to redo setting up custom folder.
The Nate 17 Μαρ 2020, 11:22 
I tried doing the custom folder thing with it (including editing gameinfo), and it kept giving me the "cannot use */sound as a search path" error on startup