RimWorld

RimWorld

Infusion 2
786 kommentarer
temirlan200125 3 timmar sedan 
1,6?
R3tr0_g5m3r 15 jul @ 4:41 
looks like odyssey's built-in infusion system is flexable enough
to continue this mod
CodeRen 14 jul @ 13:26 
pls
Batariel 14 jul @ 7:11 
No update ? :/ best mod.
Sweet Of Curse 14 jul @ 6:24 
it is possible to run this on 1.6?
Michiko 14 jul @ 4:48 
o7
Fantasy System 14 jul @ 4:34 
@alatta, is your code free to update, or will someone else need to do a total rewrite Aka infusion 3?
Ruggedgolem 13 jul @ 15:48 
o7
Kovalinio 13 jul @ 9:56 
o7
Pheace 13 jul @ 5:10 
o7
Killerkitty641 13 jul @ 3:22 
Thank you very much, this has been an amazing mod. Best of luck going forward o7
Гений 12 jul @ 9:16 
@alatta, could you please advise if code is free to use in case anyone want to make unofficial update of your mod since you abandon it?
Rb23_BerryEater 12 jul @ 7:16 
o7
Tiswod此木 12 jul @ 5:32 
Thank you for all of your work.This mod brought much fun to my games.:steamthumbsup:
sirosaki28 12 jul @ 3:40 
これまでとても楽しませてもらいました。
本当にありがとうございました!
RogueUmbra 11 jul @ 20:11 
Thank you for all the fun this mod brought to my games. I will miss it. :powerpaw:
thanks until now
alatta  [skapare] 11 jul @ 19:40 
As you should've seen in both the preview and in-game, unique weapon system partly integrates Infusion's functionality in a more elaborate (IMO) way. Even range and burst modifiers - which wasn't possible.

Though there is no unique melee or apparel, I don't like two similar systems in one game. So - consider this the end. Thanks!
StoweMobile 11 jul @ 10:06 
@Levardio Equipment with modifiers isn't exactly original to this mod. Kind been around in games forever
stefanjohne 10 jul @ 11:05 
@alatta Please update this to 1.6 - I can't live without this mod! It's the best! Just because we will have some weapons with perks in Odyssey, that doesn't mean we don't need INFUSIONS! o7
Levardio 10 jul @ 8:50 
how do you feel about devs stealing your mod concept? or did they contact you before doing so?
Inrog 9 jul @ 22:43 
o7
SanguinarcAQL 9 jul @ 10:12 
o7
cs751108 4 jul @ 5:51 
壞了,目前無法提取
alatta  [skapare] 30 jun @ 6:23 
@R3tr0_g5m3r
Not sure - Based on the decompiled code, the new unique weapon system will integrate part of Infusion, at least weapons.
R3tr0_g5m3r 29 jun @ 9:45 
will this mod be updated after odyssey released?
迷途の狼 27 jun @ 7:35 
现在提取附魔怎么只会输出空附魔器,会报错误。而且是Infusion 模组在尝试放置物品时,调用了游戏引擎中已不存在的旧版方法。是不是新版本的游戏已经更改了放置方法?
AVNlover67 8 maj @ 14:03 
Dead mod. The expansion part gets updated though..
AVNlover67 5 maj @ 12:40 
This is likely to never get updated.
harrydubois 23 apr @ 11:43 
This mod seems to nuke the performance REALLY badly - like, why is it alone eating up to 500 ms??
Realm Imp 20 apr @ 8:57 
most of the post here are just about bugs. hope it gets fix soon
Kill Moon 14 apr @ 19:28 
有一个bug,震荡词条在远程武器上不能触发钝器伤害,导致武器输出变为20%,而且我有一把速射机枪有强力和震荡两个词条,但是武器无法造成任何伤害
gpy 8 apr @ 22:27 
重复载入游戏后,从物品中取出输液时,空的输液器不会被消耗。
alecmzhu 22 mar @ 22:36 
Empty infusers aren't being consumed when pulling out an infusion from an item.
AVNlover67 16 mar @ 15:31 
I like the mod but I hate getting blunt on a ranged weapon. Reduces damage by 80 percent.
Realm Imp 8 mar @ 4:37 
which one is better infused or infusion 2?
Vash 10 feb @ 23:18 
is it just me or the infusers are not displaying on the stockpile option list? only the empty infusers, the rest is not showing
Ambit 30 jan @ 1:31 
I can't seem to apply a good half of the infusions, especially the EMP/explosive/etc ones. Is this to do with the CE patch?
Dustreaper 11 jan @ 12:01 
How do you store them i cannot find the storage name for it at all. When i try to apply infusion i see 2 of them but i just bought 3 others and they don't show up.
Mr_FoxCride 9 jan @ 7:48 
5 years ago:
Dev: "Sorry for unclear User Flow due to UI, its on my task list"

5 years later:
No changes...

reddit.com/r/RimWorld/comments/gy7x2k/how_to_use_infusers_infused_2_mod
XamenesPatrides 28 dec, 2024 @ 8:28 
i dont see an "infusion tab" anywhere. how can i use my infusers
l0v3rm4n69420 26 dec, 2024 @ 18:22 
Do Concussive and Blunt need there to be blunt damage on a gun, because i was trying to make a suber heavy chunk gun with heavy concussive and blunt on a charge lance and i spent 3 minutes chasing a goose around because i thought my mechanator with 18 shooting was missing over and over again, but after what looked like direct shots i decided to come here to ask for some help
AVNlover67 10 dec, 2024 @ 18:41 
I like the mod but I don't like getting suppressing or blunt on a ranged weapon. Those infusions decrease damage by 80 percent each. Guess I have to disable Rare, uncommon and legendary infusions and just get uncommon or common.
Le-Demonic-Diddler 6 dec, 2024 @ 16:46 
So I was playing around with dev mode to add infusions and noticed that homing isnt among the options despite being able to roll it. Idk if this applied to other infusions but just a weird quirk.
Tigerust 6 dec, 2024 @ 13:12 
There Any chance feature to added like Merged it to make more powerfully? would absolute love it!
Dragon_ao_sky 2 dec, 2024 @ 23:30 
Sometimes stacked empty Infusers will just disappeared randomly, not sure why :csgogun::csgohelmet:
nikita150u 30 sep, 2024 @ 4:52 
I'm not sure crucial this or not but projectile with high speed when hit/delited on midway (wall or low shield) spawns additional effects (like emp explosion) on shooting pawn.

tl;dr disrupting infusion on high speed projectiles against low shields doesn't work and backfire
arkai65 5 sep, 2024 @ 5:54 
@Sigmar have you tried using Prepatcher. The mod description says it can replace Hugslib in some cases
Sigmar 31 aug, 2024 @ 15:43 
Any chance of making a version that does not require HugsLib since that is buggy, costly and barely holding together ?