Total War: WARHAMMER II

Total War: WARHAMMER II

Regions Full Visibility
47 opmerkingen
Kraut 23 aug 2022 om 17:19 
Do you intend on making this mod for WH3 as well?
Freelmeister 7 aug 2022 om 21:15 
Do you mind uploading this to WH3? I really enjoy using it.
UnDeadDemon 9 mrt 2022 om 15:05 
Yw, thanks for the awesome mod :D
| RaZe |  [auteur] 9 mrt 2022 om 10:00 
@UnDeadDemon cool, thanks for the info, when I'll buy the game and they'll add the workshop I'll officially puslish it
UnDeadDemon 8 mrt 2022 om 15:32 
omg your mod still works on warhammer 3 without any edits just have to manually install it because no mod manager, are we allowed to use it @raze
Yme 20 jul 2021 om 13:21 
Thanks! Just wasn't sure if "visibility" covered seeing everything in the affected regions, including ambushes, hidden encampments, etc. or just the armies / agents you'd be able to see normally.
| RaZe |  [auteur] 20 jul 2021 om 12:39 
I don't think, that's the description of the method that i use in the mod:
"Sets the shroud state of a specified land region to seen, for a specific faction."
It doesn't refer in any way enemy ambushes
Yme 20 jul 2021 om 12:11 
Does this mod mean you'll always see enemy ambushes?
Karn 22 apr 2021 om 6:24 
please update!!
Personake 30 mrt 2021 om 6:31 
Hi RaZe, I really like this mod. It would be amazing if you would update it for Rakarth version of the game.
Holynevil 7 mrt 2021 om 13:30 
please update
ivnn11 16 feb 2021 om 16:54 
please update is the best mod!!!
Calibrated 19 jan 2021 om 0:53 
It does work perfectly fine. If you guys would just read you would see that you have to press end turn once after you sub to this mod AND you don't NEED the dependent mod.
Sunshine Crazy 11 jan 2021 om 7:02 
Does anyone know of a mod like this that works??
Mr. F 12 dec 2020 om 1:55 
I would also like to request an update :)
The Ohio Question 8 dec 2020 om 0:00 
Does this work still? seems wonky, though that may be a conflict with another mod.
Yorick 5 dec 2020 om 12:23 
Any update?
Regent 9 okt 2020 om 5:07 
Thank you for the update! :D
| RaZe |  [auteur] 6 okt 2020 om 15:45 
Soon I will update the mod with the new MCT ^^
Regent 17 sep 2020 om 17:51 
The new MCT is out of beta. I hope we get an update soon.
Ciaran Zagami 29 aug 2020 om 16:25 
Outstanding!
Always hated being ambushed by armies I lost LOS on IN MY OWN TERRITORY.
Lemonz 18 jul 2020 om 17:04 
Is this multiplayer compatible?
=[NK]= Col. Jack O'Neil 17 jul 2020 om 9:47 
You're such a legend vandy!
Groove Wizard 17 jul 2020 om 8:56 
Just to clarify - we're planning on taking down the old version entirely, it would become maintenance hell otherwise and a virus to the workshop. You can make the mod compatible with both in the meantime and then axe MCT 1.0-exclusive stuff when it's removed. You can gimme a shout in the Modding Den discord (linked in all my mods) for more help or we can talk through uggo Steam chat or some such otherwise, if you'd like some assistance making the change
| RaZe |  [auteur] 17 jul 2020 om 6:47 
@Teron_Gore I'll probably release an alternative version with the new MCT once it will be out of the beta
Regent 17 jul 2020 om 6:34 
Will you update this with Vandy's new MCT?
Groove Wizard 1 jul 2020 om 14:44 
Just skipping through as many MCT mods as I can find to inform that the MCT 1.0 mod is gonna be taken down in the middle-future, to be replaced with the newer version of MCT found here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2136347705
Tazza 13 jun 2020 om 11:47 
@| RaZe | its fixing itself after the first turn ends ps Im also using the totally random generator for Warhammer
| RaZe |  [auteur] 11 jun 2020 om 16:06 
@Tazza Thanks for your feedback, I'll try to find a way to make it works
Tazza 11 jun 2020 om 11:50 
doesnt work in MPs
Vengeant 8 jun 2020 om 17:23 
Skill Point Jumpstart
Better Camera Mod
Home Region Movement Larger Bonus
Legendary Lord Respec
Mod Configuration Tool
Region Trading
Region Trading - Unrestricted
Regions Full Visibility
Skip Intro Logos
UI Modding Framework
Blood Voyages Begone
Rebanner II
| RaZe |  [auteur] 5 jun 2020 om 3:53 
@Vengeant thanks, could you tell me your mod list?
Vengeant 4 jun 2020 om 18:42 
Well, the first time we loaded it up, (1) he loaded a few seconds before me and, (2) he selected nothing -- leaving it at default, (3) and clicked Finalize. I am the host. A few seconds later, I clicked Finalize, and locked up. This was the first moment of the first turn of the campaign -- nothing had transpired yet. Thinking this is a fluke, we did the exact same thing except I loaded first and clicked Finalize. We did fine until a turn or two later, when my friend went into combat and fought a long, close battle. When we loaded back into the campaign map, he locked up. We disabled the mod after that and went another 30+ turns without incident.
| RaZe |  [auteur] 4 jun 2020 om 6:42 
@Vengeant could you give me more details? Maybe I can help
RøммeŁ | Jefazo 4 jun 2020 om 5:56 
Awesome mod, any uncompatibility issues?
Vengeant 3 jun 2020 om 20:31 
Causing some instability in multiplayer, we're finding.
Estellus 3 jun 2020 om 1:07 
Roger, thank you very much.
| RaZe |  [auteur] 2 jun 2020 om 23:37 
@Estellus soft requirement, if it isn't installed the mod uses the default values
Estellus 2 jun 2020 om 17:51 
Query: Is the MCT a soft- or hard-requirement? Will this mod crash/not function without it, or will I just be unable to tweak it without it?
Commisar Jon Fuklaw 2 jun 2020 om 10:28 
So, is the script for this visibility mod viable for multiplayer, or just singleplayer, like the other one?
Mighty He-Man 2 jun 2020 om 6:26 
You've done a Sigmar's work Mylord!
TheDevilNextDoor 2 jun 2020 om 0:02 
great really not a fan of the way vision work currently but i get it

love when mods use the MCM
RatboyW 31 mei 2020 om 14:48 
Very much appreciated!!! And thank you for keeping the MCM in mind, always good to see modders makes use of it
EyeBags.On.Fleek 31 mei 2020 om 2:34 
Brilliant!
Device 30 mei 2020 om 2:32 
finally someone made a playable one, cant play without this mod, much thanks!
Bob the Brain 29 mei 2020 om 23:03 
Oo I like this idea, more choices are always welcome. Thank you.
DarknesXAM 29 mei 2020 om 21:24 
does this work in co-op campaign?