Total War: WARHAMMER II

Total War: WARHAMMER II

Regions Full Visibility
47 comentarii
Kraut 23 aug. 2022 la 17:19 
Do you intend on making this mod for WH3 as well?
Freelmeister 7 aug. 2022 la 21:15 
Do you mind uploading this to WH3? I really enjoy using it.
UnDeadDemon 9 mart. 2022 la 15:05 
Yw, thanks for the awesome mod :D
| RaZe |  [autor] 9 mart. 2022 la 10:00 
@UnDeadDemon cool, thanks for the info, when I'll buy the game and they'll add the workshop I'll officially puslish it
UnDeadDemon 8 mart. 2022 la 15:32 
omg your mod still works on warhammer 3 without any edits just have to manually install it because no mod manager, are we allowed to use it @raze
Yme 20 iul. 2021 la 13:21 
Thanks! Just wasn't sure if "visibility" covered seeing everything in the affected regions, including ambushes, hidden encampments, etc. or just the armies / agents you'd be able to see normally.
| RaZe |  [autor] 20 iul. 2021 la 12:39 
I don't think, that's the description of the method that i use in the mod:
"Sets the shroud state of a specified land region to seen, for a specific faction."
It doesn't refer in any way enemy ambushes
Yme 20 iul. 2021 la 12:11 
Does this mod mean you'll always see enemy ambushes?
Karn 22 apr. 2021 la 6:24 
please update!!
Personake 30 mart. 2021 la 6:31 
Hi RaZe, I really like this mod. It would be amazing if you would update it for Rakarth version of the game.
Holynevil 7 mart. 2021 la 13:30 
please update
ivnn11 16 febr. 2021 la 16:54 
please update is the best mod!!!
Calibrated 19 ian. 2021 la 0:53 
It does work perfectly fine. If you guys would just read you would see that you have to press end turn once after you sub to this mod AND you don't NEED the dependent mod.
Sunshine Crazy 11 ian. 2021 la 7:02 
Does anyone know of a mod like this that works??
Mr. F 12 dec. 2020 la 1:55 
I would also like to request an update :)
The Ohio Question 8 dec. 2020 la 0:00 
Does this work still? seems wonky, though that may be a conflict with another mod.
Yorick 5 dec. 2020 la 12:23 
Any update?
Regent 9 oct. 2020 la 5:07 
Thank you for the update! :D
| RaZe |  [autor] 6 oct. 2020 la 15:45 
Soon I will update the mod with the new MCT ^^
Regent 17 sept. 2020 la 17:51 
The new MCT is out of beta. I hope we get an update soon.
Ciaran Zagami 29 aug. 2020 la 16:25 
Outstanding!
Always hated being ambushed by armies I lost LOS on IN MY OWN TERRITORY.
Lemonz 18 iul. 2020 la 17:04 
Is this multiplayer compatible?
=[NK]= Col. Jack O'Neil 17 iul. 2020 la 9:47 
You're such a legend vandy!
Groove Wizard 17 iul. 2020 la 8:56 
Just to clarify - we're planning on taking down the old version entirely, it would become maintenance hell otherwise and a virus to the workshop. You can make the mod compatible with both in the meantime and then axe MCT 1.0-exclusive stuff when it's removed. You can gimme a shout in the Modding Den discord (linked in all my mods) for more help or we can talk through uggo Steam chat or some such otherwise, if you'd like some assistance making the change
| RaZe |  [autor] 17 iul. 2020 la 6:47 
@Teron_Gore I'll probably release an alternative version with the new MCT once it will be out of the beta
Regent 17 iul. 2020 la 6:34 
Will you update this with Vandy's new MCT?
Groove Wizard 1 iul. 2020 la 14:44 
Just skipping through as many MCT mods as I can find to inform that the MCT 1.0 mod is gonna be taken down in the middle-future, to be replaced with the newer version of MCT found here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2136347705
Tazza 13 iun. 2020 la 11:47 
@| RaZe | its fixing itself after the first turn ends ps Im also using the totally random generator for Warhammer
| RaZe |  [autor] 11 iun. 2020 la 16:06 
@Tazza Thanks for your feedback, I'll try to find a way to make it works
Tazza 11 iun. 2020 la 11:50 
doesnt work in MPs
Vengeant 8 iun. 2020 la 17:23 
Skill Point Jumpstart
Better Camera Mod
Home Region Movement Larger Bonus
Legendary Lord Respec
Mod Configuration Tool
Region Trading
Region Trading - Unrestricted
Regions Full Visibility
Skip Intro Logos
UI Modding Framework
Blood Voyages Begone
Rebanner II
| RaZe |  [autor] 5 iun. 2020 la 3:53 
@Vengeant thanks, could you tell me your mod list?
Vengeant 4 iun. 2020 la 18:42 
Well, the first time we loaded it up, (1) he loaded a few seconds before me and, (2) he selected nothing -- leaving it at default, (3) and clicked Finalize. I am the host. A few seconds later, I clicked Finalize, and locked up. This was the first moment of the first turn of the campaign -- nothing had transpired yet. Thinking this is a fluke, we did the exact same thing except I loaded first and clicked Finalize. We did fine until a turn or two later, when my friend went into combat and fought a long, close battle. When we loaded back into the campaign map, he locked up. We disabled the mod after that and went another 30+ turns without incident.
| RaZe |  [autor] 4 iun. 2020 la 6:42 
@Vengeant could you give me more details? Maybe I can help
RøммeŁ | Jefazo 4 iun. 2020 la 5:56 
Awesome mod, any uncompatibility issues?
Vengeant 3 iun. 2020 la 20:31 
Causing some instability in multiplayer, we're finding.
Estellus 3 iun. 2020 la 1:07 
Roger, thank you very much.
| RaZe |  [autor] 2 iun. 2020 la 23:37 
@Estellus soft requirement, if it isn't installed the mod uses the default values
Estellus 2 iun. 2020 la 17:51 
Query: Is the MCT a soft- or hard-requirement? Will this mod crash/not function without it, or will I just be unable to tweak it without it?
Commisar Jon Fuklaw 2 iun. 2020 la 10:28 
So, is the script for this visibility mod viable for multiplayer, or just singleplayer, like the other one?
Mighty He-Man 2 iun. 2020 la 6:26 
You've done a Sigmar's work Mylord!
TheDevilNextDoor 2 iun. 2020 la 0:02 
great really not a fan of the way vision work currently but i get it

love when mods use the MCM
RatboyW 31 mai 2020 la 14:48 
Very much appreciated!!! And thank you for keeping the MCM in mind, always good to see modders makes use of it
EyeBags.On.Fleek 31 mai 2020 la 2:34 
Brilliant!
Device 30 mai 2020 la 2:32 
finally someone made a playable one, cant play without this mod, much thanks!
Bob the Brain 29 mai 2020 la 23:03 
Oo I like this idea, more choices are always welcome. Thank you.
DarknesXAM 29 mai 2020 la 21:24 
does this work in co-op campaign?