Total War: WARHAMMER II

Total War: WARHAMMER II

Regions Full Visibility
47 件のコメント
Kraut 2022年8月23日 17時19分 
Do you intend on making this mod for WH3 as well?
Freelmeister 2022年8月7日 21時15分 
Do you mind uploading this to WH3? I really enjoy using it.
UnDeadDemon 2022年3月9日 15時05分 
Yw, thanks for the awesome mod :D
| RaZe |  [作成者] 2022年3月9日 10時00分 
@UnDeadDemon cool, thanks for the info, when I'll buy the game and they'll add the workshop I'll officially puslish it
UnDeadDemon 2022年3月8日 15時32分 
omg your mod still works on warhammer 3 without any edits just have to manually install it because no mod manager, are we allowed to use it @raze
Yme 2021年7月20日 13時21分 
Thanks! Just wasn't sure if "visibility" covered seeing everything in the affected regions, including ambushes, hidden encampments, etc. or just the armies / agents you'd be able to see normally.
| RaZe |  [作成者] 2021年7月20日 12時39分 
I don't think, that's the description of the method that i use in the mod:
"Sets the shroud state of a specified land region to seen, for a specific faction."
It doesn't refer in any way enemy ambushes
Yme 2021年7月20日 12時11分 
Does this mod mean you'll always see enemy ambushes?
Karn 2021年4月22日 6時24分 
please update!!
Personake 2021年3月30日 6時31分 
Hi RaZe, I really like this mod. It would be amazing if you would update it for Rakarth version of the game.
Holynevil 2021年3月7日 13時30分 
please update
ivnn11 2021年2月16日 16時54分 
please update is the best mod!!!
Calibrated 2021年1月19日 0時53分 
It does work perfectly fine. If you guys would just read you would see that you have to press end turn once after you sub to this mod AND you don't NEED the dependent mod.
Sunshine Crazy 2021年1月11日 7時02分 
Does anyone know of a mod like this that works??
Mr. F 2020年12月12日 1時55分 
I would also like to request an update :)
The Ohio Question 2020年12月8日 0時00分 
Does this work still? seems wonky, though that may be a conflict with another mod.
Yorick 2020年12月5日 12時23分 
Any update?
Regent 2020年10月9日 5時07分 
Thank you for the update! :D
| RaZe |  [作成者] 2020年10月6日 15時45分 
Soon I will update the mod with the new MCT ^^
Regent 2020年9月17日 17時51分 
The new MCT is out of beta. I hope we get an update soon.
Ciaran Zagami 2020年8月29日 16時25分 
Outstanding!
Always hated being ambushed by armies I lost LOS on IN MY OWN TERRITORY.
Lemonz 2020年7月18日 17時04分 
Is this multiplayer compatible?
=[NK]= Col. Jack O'Neil 2020年7月17日 9時47分 
You're such a legend vandy!
Groove Wizard 2020年7月17日 8時56分 
Just to clarify - we're planning on taking down the old version entirely, it would become maintenance hell otherwise and a virus to the workshop. You can make the mod compatible with both in the meantime and then axe MCT 1.0-exclusive stuff when it's removed. You can gimme a shout in the Modding Den discord (linked in all my mods) for more help or we can talk through uggo Steam chat or some such otherwise, if you'd like some assistance making the change
| RaZe |  [作成者] 2020年7月17日 6時47分 
@Teron_Gore I'll probably release an alternative version with the new MCT once it will be out of the beta
Regent 2020年7月17日 6時34分 
Will you update this with Vandy's new MCT?
Groove Wizard 2020年7月1日 14時44分 
Just skipping through as many MCT mods as I can find to inform that the MCT 1.0 mod is gonna be taken down in the middle-future, to be replaced with the newer version of MCT found here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2136347705
Tazza 2020年6月13日 11時47分 
@| RaZe | its fixing itself after the first turn ends ps Im also using the totally random generator for Warhammer
| RaZe |  [作成者] 2020年6月11日 16時06分 
@Tazza Thanks for your feedback, I'll try to find a way to make it works
Tazza 2020年6月11日 11時50分 
doesnt work in MPs
Vengeant 2020年6月8日 17時23分 
Skill Point Jumpstart
Better Camera Mod
Home Region Movement Larger Bonus
Legendary Lord Respec
Mod Configuration Tool
Region Trading
Region Trading - Unrestricted
Regions Full Visibility
Skip Intro Logos
UI Modding Framework
Blood Voyages Begone
Rebanner II
| RaZe |  [作成者] 2020年6月5日 3時53分 
@Vengeant thanks, could you tell me your mod list?
Vengeant 2020年6月4日 18時42分 
Well, the first time we loaded it up, (1) he loaded a few seconds before me and, (2) he selected nothing -- leaving it at default, (3) and clicked Finalize. I am the host. A few seconds later, I clicked Finalize, and locked up. This was the first moment of the first turn of the campaign -- nothing had transpired yet. Thinking this is a fluke, we did the exact same thing except I loaded first and clicked Finalize. We did fine until a turn or two later, when my friend went into combat and fought a long, close battle. When we loaded back into the campaign map, he locked up. We disabled the mod after that and went another 30+ turns without incident.
| RaZe |  [作成者] 2020年6月4日 6時42分 
@Vengeant could you give me more details? Maybe I can help
RøммeŁ | Jefazo 2020年6月4日 5時56分 
Awesome mod, any uncompatibility issues?
Vengeant 2020年6月3日 20時31分 
Causing some instability in multiplayer, we're finding.
Estellus 2020年6月3日 1時07分 
Roger, thank you very much.
| RaZe |  [作成者] 2020年6月2日 23時37分 
@Estellus soft requirement, if it isn't installed the mod uses the default values
Estellus 2020年6月2日 17時51分 
Query: Is the MCT a soft- or hard-requirement? Will this mod crash/not function without it, or will I just be unable to tweak it without it?
Commisar Jon Fuklaw 2020年6月2日 10時28分 
So, is the script for this visibility mod viable for multiplayer, or just singleplayer, like the other one?
Mighty He-Man 2020年6月2日 6時26分 
You've done a Sigmar's work Mylord!
TheDevilNextDoor 2020年6月2日 0時02分 
great really not a fan of the way vision work currently but i get it

love when mods use the MCM
RatboyW 2020年5月31日 14時48分 
Very much appreciated!!! And thank you for keeping the MCM in mind, always good to see modders makes use of it
EyeBags.On.Fleek 2020年5月31日 2時34分 
Brilliant!
Device 2020年5月30日 2時32分 
finally someone made a playable one, cant play without this mod, much thanks!
Bob the Brain 2020年5月29日 23時03分 
Oo I like this idea, more choices are always welcome. Thank you.
DarknesXAM 2020年5月29日 21時24分 
does this work in co-op campaign?