Total War: WARHAMMER II

Total War: WARHAMMER II

Regions Full Visibility
47 Komentar
Kraut 23 Agu 2022 @ 5:19pm 
Do you intend on making this mod for WH3 as well?
Freelmeister 7 Agu 2022 @ 9:15pm 
Do you mind uploading this to WH3? I really enjoy using it.
UnDeadDemon 9 Mar 2022 @ 3:05pm 
Yw, thanks for the awesome mod :D
| RaZe |  [pembuat] 9 Mar 2022 @ 10:00am 
@UnDeadDemon cool, thanks for the info, when I'll buy the game and they'll add the workshop I'll officially puslish it
UnDeadDemon 8 Mar 2022 @ 3:32pm 
omg your mod still works on warhammer 3 without any edits just have to manually install it because no mod manager, are we allowed to use it @raze
Yme 20 Jul 2021 @ 1:21pm 
Thanks! Just wasn't sure if "visibility" covered seeing everything in the affected regions, including ambushes, hidden encampments, etc. or just the armies / agents you'd be able to see normally.
| RaZe |  [pembuat] 20 Jul 2021 @ 12:39pm 
I don't think, that's the description of the method that i use in the mod:
"Sets the shroud state of a specified land region to seen, for a specific faction."
It doesn't refer in any way enemy ambushes
Yme 20 Jul 2021 @ 12:11pm 
Does this mod mean you'll always see enemy ambushes?
Karn 22 Apr 2021 @ 6:24am 
please update!!
Personake 30 Mar 2021 @ 6:31am 
Hi RaZe, I really like this mod. It would be amazing if you would update it for Rakarth version of the game.
Holynevil 7 Mar 2021 @ 1:30pm 
please update
ivnn11 16 Feb 2021 @ 4:54pm 
please update is the best mod!!!
Calibrated 19 Jan 2021 @ 12:53am 
It does work perfectly fine. If you guys would just read you would see that you have to press end turn once after you sub to this mod AND you don't NEED the dependent mod.
Sunshine Crazy 11 Jan 2021 @ 7:02am 
Does anyone know of a mod like this that works??
Mr. F 12 Des 2020 @ 1:55am 
I would also like to request an update :)
The Ohio Question 8 Des 2020 @ 12:00am 
Does this work still? seems wonky, though that may be a conflict with another mod.
Yorick 5 Des 2020 @ 12:23pm 
Any update?
Regent 9 Okt 2020 @ 5:07am 
Thank you for the update! :D
| RaZe |  [pembuat] 6 Okt 2020 @ 3:45pm 
Soon I will update the mod with the new MCT ^^
Regent 17 Sep 2020 @ 5:51pm 
The new MCT is out of beta. I hope we get an update soon.
Ciaran Zagami 29 Agu 2020 @ 4:25pm 
Outstanding!
Always hated being ambushed by armies I lost LOS on IN MY OWN TERRITORY.
Lemonz 18 Jul 2020 @ 5:04pm 
Is this multiplayer compatible?
=[NK]= Col. Jack O'Neil 17 Jul 2020 @ 9:47am 
You're such a legend vandy!
Groove Wizard 17 Jul 2020 @ 8:56am 
Just to clarify - we're planning on taking down the old version entirely, it would become maintenance hell otherwise and a virus to the workshop. You can make the mod compatible with both in the meantime and then axe MCT 1.0-exclusive stuff when it's removed. You can gimme a shout in the Modding Den discord (linked in all my mods) for more help or we can talk through uggo Steam chat or some such otherwise, if you'd like some assistance making the change
| RaZe |  [pembuat] 17 Jul 2020 @ 6:47am 
@Teron_Gore I'll probably release an alternative version with the new MCT once it will be out of the beta
Regent 17 Jul 2020 @ 6:34am 
Will you update this with Vandy's new MCT?
Groove Wizard 1 Jul 2020 @ 2:44pm 
Just skipping through as many MCT mods as I can find to inform that the MCT 1.0 mod is gonna be taken down in the middle-future, to be replaced with the newer version of MCT found here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2136347705
Tazza 13 Jun 2020 @ 11:47am 
@| RaZe | its fixing itself after the first turn ends ps Im also using the totally random generator for Warhammer
| RaZe |  [pembuat] 11 Jun 2020 @ 4:06pm 
@Tazza Thanks for your feedback, I'll try to find a way to make it works
Tazza 11 Jun 2020 @ 11:50am 
doesnt work in MPs
Vengeant 8 Jun 2020 @ 5:23pm 
Skill Point Jumpstart
Better Camera Mod
Home Region Movement Larger Bonus
Legendary Lord Respec
Mod Configuration Tool
Region Trading
Region Trading - Unrestricted
Regions Full Visibility
Skip Intro Logos
UI Modding Framework
Blood Voyages Begone
Rebanner II
| RaZe |  [pembuat] 5 Jun 2020 @ 3:53am 
@Vengeant thanks, could you tell me your mod list?
Vengeant 4 Jun 2020 @ 6:42pm 
Well, the first time we loaded it up, (1) he loaded a few seconds before me and, (2) he selected nothing -- leaving it at default, (3) and clicked Finalize. I am the host. A few seconds later, I clicked Finalize, and locked up. This was the first moment of the first turn of the campaign -- nothing had transpired yet. Thinking this is a fluke, we did the exact same thing except I loaded first and clicked Finalize. We did fine until a turn or two later, when my friend went into combat and fought a long, close battle. When we loaded back into the campaign map, he locked up. We disabled the mod after that and went another 30+ turns without incident.
| RaZe |  [pembuat] 4 Jun 2020 @ 6:42am 
@Vengeant could you give me more details? Maybe I can help
RøммeŁ | Jefazo 4 Jun 2020 @ 5:56am 
Awesome mod, any uncompatibility issues?
Vengeant 3 Jun 2020 @ 8:31pm 
Causing some instability in multiplayer, we're finding.
Estellus 3 Jun 2020 @ 1:07am 
Roger, thank you very much.
| RaZe |  [pembuat] 2 Jun 2020 @ 11:37pm 
@Estellus soft requirement, if it isn't installed the mod uses the default values
Estellus 2 Jun 2020 @ 5:51pm 
Query: Is the MCT a soft- or hard-requirement? Will this mod crash/not function without it, or will I just be unable to tweak it without it?
Commisar Jon Fuklaw 2 Jun 2020 @ 10:28am 
So, is the script for this visibility mod viable for multiplayer, or just singleplayer, like the other one?
Mighty He-Man 2 Jun 2020 @ 6:26am 
You've done a Sigmar's work Mylord!
TheDevilNextDoor 2 Jun 2020 @ 12:02am 
great really not a fan of the way vision work currently but i get it

love when mods use the MCM
RatboyW 31 Mei 2020 @ 2:48pm 
Very much appreciated!!! And thank you for keeping the MCM in mind, always good to see modders makes use of it
EyeBags.On.Fleek 31 Mei 2020 @ 2:34am 
Brilliant!
Device 30 Mei 2020 @ 2:32am 
finally someone made a playable one, cant play without this mod, much thanks!
Bob the Brain 29 Mei 2020 @ 11:03pm 
Oo I like this idea, more choices are always welcome. Thank you.
DarknesXAM 29 Mei 2020 @ 9:24pm 
does this work in co-op campaign?