RimWorld
Call For Intel
56 opmerkingen
HopeCaldwell 27 mei 2024 om 10:16 
hello there, does this mod work with 1.5?
Tom Jackal 25 jan 2024 om 18:26 
could you add the monument construction quests from Royalty?
GwinnBleidd 27 feb 2023 om 12:34 
I see there was an attempt to update the mod and people say there may be errors.

I forked this mod when Rimworld 1.3 first came out, since the mod was not being updated at that time.

I still update and support it, as well as add compatibility features, when possible. you can try it out:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2557139479
Make sure to read the list of changes and to unsub from the old mod
Pizzarugi 28 nov 2022 om 13:11 
Is it possible to add a way to get an ancient complex location with this mod? I'd be happy to pay silver and goodwill to get one.
NobleBobli 28 nov 2022 om 11:07 
same issue as orick
ericHNI 25 nov 2022 om 14:50 
Having the exact same error (jobdriver threw exception) as @TurtleShroom and @xkp92110(orick). Pawn goes to comms console and just stand there idle, and them move on to do something else. Removed this mod and the comms works again.
TurtleShroom 21 nov 2022 om 21:04 
I can confirm that I am experiencing the exact same error that Orick is facing. I narrowed it down to JUST this Mod.
xkp92110(orick) 4 nov 2022 om 5:56 
1.3.3389 red error
Comms console doesn't work.
https://gist.github.com/f7825606d5d66f2f1d6068e08fa5c5dd
不笑の猫 29 okt 2022 om 7:10 
gogd job,bro.:steamthumbsup:
8Z  [auteur] 25 okt 2022 om 11:38 
Just updated to 1.4.
Vinlic 22 okt 2022 om 13:42 
Can anyone confirm if this currently works in 1.4? Also is an update to 1.4 planned?
Mage 10 aug 2022 om 8:39 
And wellcom back!
8Z  [auteur] 9 aug 2022 om 9:24 
Updated to 1.3. I came back from a bit of hiatus and plan to add support for more VFE factions and possibly better configuration.
长弓不拉墙 21 jul 2021 om 9:51 
1.3 please!!!!!!!
Coolchilion 27 jun 2021 om 3:08 
does the VFE integration still work? Does it need to be loaded at a specific order?
Aegis J Hyena 14 mei 2021 om 0:22 
This won't get in the way of Call Trader Ships and the like, will it?
TurtleShroom 26 apr 2021 om 18:20 
Does this Mod work with the Empire DLC and its Honor Quests? I haven't gotten any after my first game year.
Bobdolemite 10 feb 2021 om 19:23 
@Leugimimi I tried it with Nocomms Simplified and it worked perfectly, I believe Tribal Signal Fires should work too as (I think) the mod uses a reskinned comms console as a base.

@8Z Quick question: I noticed that Call for Intel cannot find silver when it is stored in the modded "Infinite Silver Storage" from [KV] Infinite Storage. Is there a way I can patch this easliy or would it require some kind of update either on this side or [KV]'s?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1233893175
8Z  [auteur] 1 feb 2021 om 22:44 
@Leugimimi If those mods use the same C# class as the comms console, yes. Otherwise, no. I did not account for those mods so can't be sure.
Miguel V-DF 1 feb 2021 om 18:23 
does this mod works with tribal signal fire or nocomms simplified, for medieval/tribal runs?
Hyperion 23 jan 2021 om 2:24 
Thanks you a lot for this contribute.
it help us a lot of about quest and trade but can you make a control raider too so we can call them anytime too.:steamthumbsup:
Kelowna 20 jan 2021 om 20:23 
I greatly look forward to the future configurable goodwill cost. Great mod, thank you for all the hard work you put into it.
Hamacelos 15 nov 2020 om 8:54 
cant request for the legendary hunt , tried with both factions
Parun 20 okt 2020 om 0:40 
Amazing mod
SepphorisVT 7 okt 2020 om 0:26 
This is similar to a mod that I was planning to make a spiritual successor of (RimQuests, which has long since been abandoned). Glad to see someone else had the same idea and took it upon themselves; this was very much needed for later in the game. Thanks for creating this!
Gyger 3 okt 2020 om 18:37 
@8Z Its probably because I added the mod mid-game. A new game with the same modlist is fine. Thanks for the help.
Kyogon 3 okt 2020 om 15:41 
Sounds good, I for one am cheering you on! I am using it in game right now, I will be sure to tell my friends about it too.
8Z  [auteur] 3 okt 2020 om 15:36 
@Gyger I looked into your logs and it seems like the issue is that the settlement related to the quest has failed to generate. I cannot replicate this, so I can only assume it's some faction-related mod causing it.

Can you play with that save some more and see if it is only Call For Intel causing the issue? This mod uses vanilla methods to generate quests and it shouldn't encounter this normally.
8Z  [auteur] 3 okt 2020 om 15:33 
@Kyogon As of right now, all quests are hard-coded and I will have to manually add each mod. If the mod gets popular enough that other creators want to add compatibility, I will consider refactoring the code.
8Z  [auteur] 3 okt 2020 om 15:29 
@Gyger I'll look into it.
Kyogon 3 okt 2020 om 14:39 
This mod looks amazing, lots of opportunities for compatibility as well! Would it be possible to include some sort of option for the Witcher contracts or other similar mods?
KhanKanin 2 okt 2020 om 20:56 
Seriously thank you so much for this mod, I've been dying to get another mod like this since Rimquest stopped getting support.
Gyger 2 okt 2020 om 8:11 
@8Z That would require creating a gitub account, which I am not inclined to do. Not sure if the HugsLib generated logfile is enough:

https://gist.github.com/6d4c7333016a68dde5647a206408764c
8Z  [auteur] 1 okt 2020 om 18:27 
If no errors exist, please be as detailed as possible with what mods you are using, what were the circumstances etc.
8Z  [auteur] 1 okt 2020 om 18:26 
@Gyger can you provide the error logs on the github page and make a new issue?
Tirith Amar 1 okt 2020 om 10:49 
I guess "create incident: quest 1 day interval" is going to retire.
Gyger 1 okt 2020 om 9:31 
A Trading deal generated an error filled quest.
LordWigglyDiggly 1 okt 2020 om 4:18 
Ah but this is just the best thing ever or what.
Yezus 30 sep 2020 om 20:31 
MY GUY YOU MADE RIMQUEST PART 2 THANK GOD
8Z  [auteur] 30 sep 2020 om 15:58 
@Lunitic Order should not matter, the checks are performed at runtime and there are no xml patches.
Lunitic 30 sep 2020 om 10:40 
Does this mod need to be placed after the VFE Mods?
Master Chief 30 sep 2020 om 8:23 
This will go great with my custom scenario insurgents!
Gyger 30 sep 2020 om 6:13 
Finally, a substitute for RimQuest.
Nimrod 30 sep 2020 om 0:50 
Awesome idea, great mod!
8Z  [auteur] 29 sep 2020 om 14:07 
@Leri-Weill Good idea - I'll likely make it part of locations of interest.
Dru 29 sep 2020 om 8:58 
Love the mod!
Leri-Weill [FRA] 29 sep 2020 om 4:09 
Could you add the possibility to ask for ruin locations if we have Real Ruins installed ? :D
8Z  [auteur] 28 sep 2020 om 16:05 
@ZX Zero I do not know what that mod is, but likely not; unless it also uses the comms console interface.
i2ID 28 sep 2020 om 11:43 
the signal fire response with co-ordinates and quest description would be a nightmare : P