Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
I forked this mod when Rimworld 1.3 first came out, since the mod was not being updated at that time.
I still update and support it, as well as add compatibility features, when possible. you can try it out:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2557139479
Make sure to read the list of changes and to unsub from the old mod
Comms console doesn't work.
https://gist.github.com/f7825606d5d66f2f1d6068e08fa5c5dd
@8Z Quick question: I noticed that Call for Intel cannot find silver when it is stored in the modded "Infinite Silver Storage" from [KV] Infinite Storage. Is there a way I can patch this easliy or would it require some kind of update either on this side or [KV]'s?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1233893175
it help us a lot of about quest and trade but can you make a control raider too so we can call them anytime too.
Can you play with that save some more and see if it is only Call For Intel causing the issue? This mod uses vanilla methods to generate quests and it shouldn't encounter this normally.
https://gist.github.com/6d4c7333016a68dde5647a206408764c