RimWorld
Call For Intel
56 commenti
HopeCaldwell 27 mag 2024, ore 10:16 
hello there, does this mod work with 1.5?
Tom Jackal 25 gen 2024, ore 18:26 
could you add the monument construction quests from Royalty?
GwinnBleidd 27 feb 2023, ore 12:34 
I see there was an attempt to update the mod and people say there may be errors.

I forked this mod when Rimworld 1.3 first came out, since the mod was not being updated at that time.

I still update and support it, as well as add compatibility features, when possible. you can try it out:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2557139479
Make sure to read the list of changes and to unsub from the old mod
Pizzarugi 28 nov 2022, ore 13:11 
Is it possible to add a way to get an ancient complex location with this mod? I'd be happy to pay silver and goodwill to get one.
NobleBobli 28 nov 2022, ore 11:07 
same issue as orick
ericHNI 25 nov 2022, ore 14:50 
Having the exact same error (jobdriver threw exception) as @TurtleShroom and @xkp92110(orick). Pawn goes to comms console and just stand there idle, and them move on to do something else. Removed this mod and the comms works again.
TurtleShroom 21 nov 2022, ore 21:04 
I can confirm that I am experiencing the exact same error that Orick is facing. I narrowed it down to JUST this Mod.
xkp92110(orick) 4 nov 2022, ore 5:56 
1.3.3389 red error
Comms console doesn't work.
https://gist.github.com/f7825606d5d66f2f1d6068e08fa5c5dd
不笑の猫 29 ott 2022, ore 7:10 
gogd job,bro.:steamthumbsup:
8Z  [autore] 25 ott 2022, ore 11:38 
Just updated to 1.4.
Vinlic 22 ott 2022, ore 13:42 
Can anyone confirm if this currently works in 1.4? Also is an update to 1.4 planned?
Mage 10 ago 2022, ore 8:39 
And wellcom back!
8Z  [autore] 9 ago 2022, ore 9:24 
Updated to 1.3. I came back from a bit of hiatus and plan to add support for more VFE factions and possibly better configuration.
长弓不拉墙 21 lug 2021, ore 9:51 
1.3 please!!!!!!!
Coolchilion 27 giu 2021, ore 3:08 
does the VFE integration still work? Does it need to be loaded at a specific order?
Aegis J Hyena 14 mag 2021, ore 0:22 
This won't get in the way of Call Trader Ships and the like, will it?
TurtleShroom 26 apr 2021, ore 18:20 
Does this Mod work with the Empire DLC and its Honor Quests? I haven't gotten any after my first game year.
Bobdolemite 10 feb 2021, ore 19:23 
@Leugimimi I tried it with Nocomms Simplified and it worked perfectly, I believe Tribal Signal Fires should work too as (I think) the mod uses a reskinned comms console as a base.

@8Z Quick question: I noticed that Call for Intel cannot find silver when it is stored in the modded "Infinite Silver Storage" from [KV] Infinite Storage. Is there a way I can patch this easliy or would it require some kind of update either on this side or [KV]'s?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1233893175
8Z  [autore] 1 feb 2021, ore 22:44 
@Leugimimi If those mods use the same C# class as the comms console, yes. Otherwise, no. I did not account for those mods so can't be sure.
Miguel V-DF 1 feb 2021, ore 18:23 
does this mod works with tribal signal fire or nocomms simplified, for medieval/tribal runs?
Hyperion 23 gen 2021, ore 2:24 
Thanks you a lot for this contribute.
it help us a lot of about quest and trade but can you make a control raider too so we can call them anytime too.:steamthumbsup:
Kelowna 20 gen 2021, ore 20:23 
I greatly look forward to the future configurable goodwill cost. Great mod, thank you for all the hard work you put into it.
Hamacelos 15 nov 2020, ore 8:54 
cant request for the legendary hunt , tried with both factions
Parun 20 ott 2020, ore 0:40 
Amazing mod
SepphorisVT 7 ott 2020, ore 0:26 
This is similar to a mod that I was planning to make a spiritual successor of (RimQuests, which has long since been abandoned). Glad to see someone else had the same idea and took it upon themselves; this was very much needed for later in the game. Thanks for creating this!
Gyger 3 ott 2020, ore 18:37 
@8Z Its probably because I added the mod mid-game. A new game with the same modlist is fine. Thanks for the help.
Kyogon 3 ott 2020, ore 15:41 
Sounds good, I for one am cheering you on! I am using it in game right now, I will be sure to tell my friends about it too.
8Z  [autore] 3 ott 2020, ore 15:36 
@Gyger I looked into your logs and it seems like the issue is that the settlement related to the quest has failed to generate. I cannot replicate this, so I can only assume it's some faction-related mod causing it.

Can you play with that save some more and see if it is only Call For Intel causing the issue? This mod uses vanilla methods to generate quests and it shouldn't encounter this normally.
8Z  [autore] 3 ott 2020, ore 15:33 
@Kyogon As of right now, all quests are hard-coded and I will have to manually add each mod. If the mod gets popular enough that other creators want to add compatibility, I will consider refactoring the code.
8Z  [autore] 3 ott 2020, ore 15:29 
@Gyger I'll look into it.
Kyogon 3 ott 2020, ore 14:39 
This mod looks amazing, lots of opportunities for compatibility as well! Would it be possible to include some sort of option for the Witcher contracts or other similar mods?
KhanKanin 2 ott 2020, ore 20:56 
Seriously thank you so much for this mod, I've been dying to get another mod like this since Rimquest stopped getting support.
Gyger 2 ott 2020, ore 8:11 
@8Z That would require creating a gitub account, which I am not inclined to do. Not sure if the HugsLib generated logfile is enough:

https://gist.github.com/6d4c7333016a68dde5647a206408764c
8Z  [autore] 1 ott 2020, ore 18:27 
If no errors exist, please be as detailed as possible with what mods you are using, what were the circumstances etc.
8Z  [autore] 1 ott 2020, ore 18:26 
@Gyger can you provide the error logs on the github page and make a new issue?
Tirith Amar 1 ott 2020, ore 10:49 
I guess "create incident: quest 1 day interval" is going to retire.
Gyger 1 ott 2020, ore 9:31 
A Trading deal generated an error filled quest.
LordWigglyDiggly 1 ott 2020, ore 4:18 
Ah but this is just the best thing ever or what.
Yezus 30 set 2020, ore 20:31 
MY GUY YOU MADE RIMQUEST PART 2 THANK GOD
8Z  [autore] 30 set 2020, ore 15:58 
@Lunitic Order should not matter, the checks are performed at runtime and there are no xml patches.
Lunitic 30 set 2020, ore 10:40 
Does this mod need to be placed after the VFE Mods?
Master Chief 30 set 2020, ore 8:23 
This will go great with my custom scenario insurgents!
Gyger 30 set 2020, ore 6:13 
Finally, a substitute for RimQuest.
Nimrod 30 set 2020, ore 0:50 
Awesome idea, great mod!
8Z  [autore] 29 set 2020, ore 14:07 
@Leri-Weill Good idea - I'll likely make it part of locations of interest.
Dru 29 set 2020, ore 8:58 
Love the mod!
Leri-Weill [FRA] 29 set 2020, ore 4:09 
Could you add the possibility to ask for ruin locations if we have Real Ruins installed ? :D
8Z  [autore] 28 set 2020, ore 16:05 
@ZX Zero I do not know what that mod is, but likely not; unless it also uses the comms console interface.
i2ID 28 set 2020, ore 11:43 
the signal fire response with co-ordinates and quest description would be a nightmare : P