XCOM 2
[WOTC] Incendiary Grenade Damage Fix +
19 Comments
Fearless Leader 13 May @ 7:48am 
Can confirm, purifier did 4 - 5 damage with their grenade : (
KZFKreation 30 Apr, 2024 @ 7:53pm 
Might I unironically suggest that someone makes a mod that makes it in the early game or in early force levels that purifiers have these puny grenades- maybe even make them a different item? And then in later tiers, it IS the incendiary grenades. That or having it summoned through a dark event?
RustyDios 18 May, 2023 @ 2:05pm 
PSA: This mod does not work. Purifier Grenades are still 4-5 damage
I highly suggest reverting to This previous version and if using other (CX Revamp) Purifier Mods, manually adjusting loadouts in the XComGameData.ini
Astaroth 18 May, 2023 @ 12:49pm 
Purifier Grenade dealt 5 damage explosion + 3 damage burn -> dead soldier...
zin 27 Apr, 2023 @ 11:10am 
Removing this mod, it only does 2 damage.
zin 27 Apr, 2023 @ 10:49am 
Hm, a Purifier did 4 damage with an incendiary grenade… Does this not work? It’s a completely normal Purifier! I’m playing with ABA.
zin 12 Apr, 2023 @ 3:49pm 
I second what MadMonkee said!
zin 3 Apr, 2023 @ 3:34am 
Does it work with LWotC?
MadMonkee10 25 Mar, 2023 @ 9:59pm 
might want to find a way make it so the damage penalty is applied to any non-Xcom unit (excluding mind controlled Xcom soldiers because wouldn't make sense for their grenade to suddenly lose damage just because some stupid Sectoid got lucky with their knock-off version of Insanity), for the instances where another modded, non-Purifier enemy may have an incendiary grenade
zin 20 Mar, 2023 @ 12:19pm 
Sweet!” Does this still work, and does it work to add mid-campaign? :)
Profligate 13 Mar, 2023 @ 3:28pm 
I just enjoyed a 4 damage advent purifier grenade smileyface
Kevin from HP Customer Service 17 Jan, 2023 @ 3:13pm 
Hi @HotBlooded or anyone who might be able to help me out here.

Is there any reason why the debuff to the purifiers might not be applying properly? I just got absolutely obliterated by a early game 4 dmg incendiary in an Ironman run lol.

At first I thought it might be a mod conflict, but after disabling everything but this mod, AND regenerating inis, everyone has the 4-5 dmg grenade, including purifiers spawned in debug tactical.
I've no idea what else to do so I'm gonna check game integrity, but doubt that'll do it
BearBear035 4 Jul, 2022 @ 12:55am 
If I use this mod, should I delete the https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1165000815 it seems like doing the same thing but your mod is better version ??
Tachy 22 Sep, 2021 @ 2:24pm 
How does this not have more attention. As it stands the Incendiary grenades are strictly worse than the regular, this mod is absolutely needed!
Jabel 3 Apr, 2021 @ 3:08pm 
Dakota 12 Feb, 2021 @ 6:03am 
What an amazing mod that has so little discussion on it. Thank you so much for making this, it's just what I was looking for.
Charlemagne 7 Nov, 2020 @ 7:36pm 
Good!
Hotl3looded  [author] 7 Nov, 2020 @ 3:52pm 
@Charlemagne yes, the only change is that I don't create a Purifier Grenade anymore. Instead, when a Purifier holds the XCom incendiary grenade, it will receive a debuff to decrease its damage by 2.

I did this so the fix would work if you use mods that change the loadout of the Purifier.

e.g. Advent Purifier Revamp changes its loadout so it would not work with the old mod but it will with this one.
Charlemagne 7 Nov, 2020 @ 11:59am 
Just to be 100% clear... I've had your previous mod for a long time. This new mod still has the Advent using a nerfed grenade that does 2 damage right?