Barotrauma

Barotrauma

[AP] Tabrat М2
15 kommenttia
Sig 20.11.2024 klo 19.55 
The ballast wires are locked, making explosives the only way to kill ballast flora.
rundoomer  [tekijä] 16.9.2023 klo 8.19 
Thank you, my bad- its fixed
Hardsight 16.9.2023 klo 3.02 
The Large Turret Hardpoint on the Top left is not linked to anything. Good ship tho.
pyr0kid 20.6.2021 klo 14.58 
gotcha. thank you.
rundoomer  [tekijä] 20.6.2021 klo 14.56 
batteries are meant to just charge stuff,hardpoint ill check out,probably bugged after unstable upload
pyr0kid 20.6.2021 klo 14.32 
i was poking around in the editor and i found some issues, the turret hardpoint has a 0 degree firing arc and the batteries arent wired up correctly.

unless the batteries are just ment to be charging stations for small batteries?
bigwig 20.12.2020 klo 14.55 
nostromo vibes
rundoomer  [tekijä] 8.11.2020 klo 6.05 
fixed
FLX 7.11.2020 klo 13.17 
I found why, it's because your coilguns are set to non-interactible.
FLX 7.11.2020 klo 13.13 
Hey I've noticed one more problem:
AI characters cannot be ordered to use the guns. It's the first time I see that problem so I don't know where it come from.
rundoomer  [tekijä] 5.11.2020 klo 16.21 
hotfixed it.been doing to all of my works.
FLX 5.11.2020 klo 16.15 
This created several new problems:
- Gaps have not been adjusted to the new hull positions
- Rear ballast is open on the ocean with a gap. You must have accidentally deleted a hull there. Ballast don't have water detectors so you didn't have to change the hull there
- Front ballast hull is one grid unit too short at the bottom and don't touch the walls anymore.
rundoomer  [tekijä] 5.11.2020 klo 15.30 
Fixed where possible,thank you for the feedback
FLX 5.11.2020 klo 14.03 
Hey, unless it's intentional water detectors should be placed at the bottom of the hulls or water will not be totally drained.
Great design overall.
Helldiver™ 4.11.2020 klo 12.33 
This Sub is so good!