Barotrauma
[AP] Tabrat М2
15 commenti
Sig 20 nov 2024, ore 19:55 
The ballast wires are locked, making explosives the only way to kill ballast flora.
rundoomer  [autore] 16 set 2023, ore 8:19 
Thank you, my bad- its fixed
Hardsight 16 set 2023, ore 3:02 
The Large Turret Hardpoint on the Top left is not linked to anything. Good ship tho.
pyr0kid 20 giu 2021, ore 14:58 
gotcha. thank you.
rundoomer  [autore] 20 giu 2021, ore 14:56 
batteries are meant to just charge stuff,hardpoint ill check out,probably bugged after unstable upload
pyr0kid 20 giu 2021, ore 14:32 
i was poking around in the editor and i found some issues, the turret hardpoint has a 0 degree firing arc and the batteries arent wired up correctly.

unless the batteries are just ment to be charging stations for small batteries?
bigwig 20 dic 2020, ore 14:55 
nostromo vibes
rundoomer  [autore] 8 nov 2020, ore 6:05 
fixed
FLX 7 nov 2020, ore 13:17 
I found why, it's because your coilguns are set to non-interactible.
FLX 7 nov 2020, ore 13:13 
Hey I've noticed one more problem:
AI characters cannot be ordered to use the guns. It's the first time I see that problem so I don't know where it come from.
rundoomer  [autore] 5 nov 2020, ore 16:21 
hotfixed it.been doing to all of my works.
FLX 5 nov 2020, ore 16:15 
This created several new problems:
- Gaps have not been adjusted to the new hull positions
- Rear ballast is open on the ocean with a gap. You must have accidentally deleted a hull there. Ballast don't have water detectors so you didn't have to change the hull there
- Front ballast hull is one grid unit too short at the bottom and don't touch the walls anymore.
rundoomer  [autore] 5 nov 2020, ore 15:30 
Fixed where possible,thank you for the feedback
FLX 5 nov 2020, ore 14:03 
Hey, unless it's intentional water detectors should be placed at the bottom of the hulls or water will not be totally drained.
Great design overall.
Helldiver™ 4 nov 2020, ore 12:33 
This Sub is so good!