Barotrauma
[AP] Tabrat М2
15 ความเห็น
Sig 20 พ.ย. 2024 @ 7: 55pm 
The ballast wires are locked, making explosives the only way to kill ballast flora.
rundoomer  [ผู้สร้าง] 16 ก.ย. 2023 @ 8: 19am 
Thank you, my bad- its fixed
Hardsight 16 ก.ย. 2023 @ 3: 02am 
The Large Turret Hardpoint on the Top left is not linked to anything. Good ship tho.
pyr0kid 20 มิ.ย. 2021 @ 2: 58pm 
gotcha. thank you.
rundoomer  [ผู้สร้าง] 20 มิ.ย. 2021 @ 2: 56pm 
batteries are meant to just charge stuff,hardpoint ill check out,probably bugged after unstable upload
pyr0kid 20 มิ.ย. 2021 @ 2: 32pm 
i was poking around in the editor and i found some issues, the turret hardpoint has a 0 degree firing arc and the batteries arent wired up correctly.

unless the batteries are just ment to be charging stations for small batteries?
bigwig 20 ธ.ค. 2020 @ 2: 55pm 
nostromo vibes
rundoomer  [ผู้สร้าง] 8 พ.ย. 2020 @ 6: 05am 
fixed
FLX 7 พ.ย. 2020 @ 1: 17pm 
I found why, it's because your coilguns are set to non-interactible.
FLX 7 พ.ย. 2020 @ 1: 13pm 
Hey I've noticed one more problem:
AI characters cannot be ordered to use the guns. It's the first time I see that problem so I don't know where it come from.
rundoomer  [ผู้สร้าง] 5 พ.ย. 2020 @ 4: 21pm 
hotfixed it.been doing to all of my works.
FLX 5 พ.ย. 2020 @ 4: 15pm 
This created several new problems:
- Gaps have not been adjusted to the new hull positions
- Rear ballast is open on the ocean with a gap. You must have accidentally deleted a hull there. Ballast don't have water detectors so you didn't have to change the hull there
- Front ballast hull is one grid unit too short at the bottom and don't touch the walls anymore.
rundoomer  [ผู้สร้าง] 5 พ.ย. 2020 @ 3: 30pm 
Fixed where possible,thank you for the feedback
FLX 5 พ.ย. 2020 @ 2: 03pm 
Hey, unless it's intentional water detectors should be placed at the bottom of the hulls or water will not be totally drained.
Great design overall.
Helldiver™ 4 พ.ย. 2020 @ 12: 33pm 
This Sub is so good!