Sid Meier's Civilization VI

Sid Meier's Civilization VI

Cohort - Dynamic Unit Names
94 件のコメント
eelscandance 2024年6月24日 19時09分 
Sadly causes the unit icons for settlers (and maybe other types?) to become incorrectly shaped and glitched-looking. Hopefully this is fixed soon..
Gray Pockets 2024年3月1日 1時36分 
I have created an extension mod: Cohort - Dynamic Unit Names - Cooks
* When a unit is destroyed before it can be named, this mod does not provide a null reference error

@SeelingCat feel free to include this in your mod if its to your liking.
Tillito 2023年3月22日 0時53分 
Very nice mod! Is there a German translation?
Findway 2022年7月31日 7時17分 
thanks for this great idea.
Sealous 2022年5月20日 7時38分 
do you have vasa as a name for swedish ships
Grillchef Norbert 2021年12月17日 13時16分 
I really love the idea of this mod but basically all land units are simply called "1st/2nd/3rd/etc. unit of town" which is really boring when compared to naval units (like my random khmer Galley called "The Hagfish") - is this intended and if yes are there any ways to make it more interesting?
Delport Breckland 2021年8月18日 4時15分 
Darn. Well, thank you for trying
SeelingCat  [作成者] 2021年8月13日 15時41分 
@Matt - unfortunately, this is base game limitation that I have not discovered a workaround for.
Delport Breckland 2021年8月12日 20時38分 
I noticed that units can no longer be renamed because this mod already renamed them. Is it possible to change that? I'd like to be able to alter titles to reflect the unit's history or promotions, but I also like the base mod helping differentiate normal units.
Aqualung 2021年8月6日 4時35分 
Just noticed y ship was called the Pokiehl, nice little tribute there :)
Mashsmouth 2021年7月29日 22時42分 
this mod is a dream come true :)
Dr. Oz The Great And Powerful 2021年7月5日 4時04分 
The German and Japanese navies should have the prefixes SMS and IJN respectively since their leaders represent their imperial periods (plus they sound cooler).
SeelingCat  [作成者] 2021年6月25日 10時56分 
@Sharkologist - it's a base-game problem; they were changed when the new units (line infantry, etc.) were added but the text was not changed
kyroshill 2021年6月23日 16時12分 
@Sharkologist I can't be this mod. I don't have it and have noticed the same issue. 2 bombards doesn't trigger the Eureka.
Sharkologist 2021年5月6日 8時59分 
Is there any chance that this mod is causing the game not to recognise upgraded units for the purposes of eurekas? E.g. "own 2 bombards" for siege tactics (I think). I upgraded catapults/trebuchets into the bombards and didn't get the eureka. Same for the "own three musketmen" eureka. I'm just wondering, since the units retain their original name, e.g. "1st catapults of X" even once they have been upgraded.
NuDDen 2021年4月30日 16時33分 
@SeelingCat - Small typo: 1st Man-At-Armss
Akkadon 2021年4月23日 23時03分 
@SeelingCat Thanks for the quick answer! I guess I'll have to weigh whether I really need to be able to name units myself, this beats doing it all by hand.
Great job by the way, this really helps make units feel less generic!
SeelingCat  [作成者] 2021年4月23日 15時14分 
@Akkadon - the game interprets units that have had their name changed as having a nickname and thus you cannot rename them (so, the latter in your question).
Akkadon 2021年4月23日 13時29分 
Silly question (probably), but what does "Units that have names assigned to them cannot receive nicknames" mean exactly? Can I still rename units manually or are the units "stuck" with a name once it's been assigned to them?
SeelingCat  [作成者] 2021年4月4日 12時00分 
@rootin tootin lootin putin (lol) - That's a great idea - I'll definitely have a look into that!
rootin tootin lootin pootin 2021年4月3日 16時50分 
Dunno if you're still open to developing for this mod but it'd be awesome if barbarians used their tribe names in the new barbarian tribes mode
Sir Kärppä 2021年2月21日 10時31分 
Great, gotta try this one!
我不是蛋总啊 2021年2月16日 3時07分 
I like it!!
고린이 2021年2月15日 1時39分 
so good !:steamthumbsup:
Huitzilopochtli 2021年2月10日 10時22分 
Thank you Seeing Cat. Your wisdom is profound.
.FireSoul_ 2021年2月9日 10時58分 
Thank you SeelingCat. :) I'll give it a go!
SeelingCat  [作成者] 2021年2月9日 8時30分 
@HardzFire_ - It'll use whatever the city name is at the time the unit is created.
6 2021年2月9日 4時39分 
.
.FireSoul_ 2021年2月9日 4時31分 
When a unit is created including the <city_name> does it use the current city name or the original city name. I ask because i always change my city names.
saintlouis.studio 2021年2月7日 12時58分 
Bravo.
Laguette 2021年2月1日 8時51分 
Awesome, thanks!
SeelingCat  [作成者] 2021年2月1日 8時38分 
@laguette - the numbers are assigned in order of production and, once assigned, stay the same until the unit is upgraded or turned into a corp/army/etc.
Laguette 2021年2月1日 8時06分 
In-game, are the numbers for the regiments and such set in stone, or do they change with the unit, be it in order of production or random?
Harken 2021年2月1日 7時46分 
Gno
Matternous 2021年1月31日 13時34分 
The description reads, "May cause desync issues in Multiplayer." Is this backed up by actual bug reports for this specific mod or just a general issue that mods can cause in multiplayer?
Long Fish 2021年1月30日 0時02分 
When using with CQUI, the unit icon become bugged. any one has the same issue?
archerus 2021年1月28日 12時41分 
.
lynnn 2021年1月23日 6時18分 
thx
NightFight 2021年1月18日 8時41分 
bin mal gespannt :china_icon:
SeelingCat  [作成者] 2021年1月14日 12時13分 
@ebcott - It should be possible! You'd want to insert them into SC_Cohort_Unique_Names just as you mentioned (with a high enough LoadOrder) and add the names to your Localization/Text file as well. Assuming it's a Naval UU then that should be all you need to do.
epique95 2021年1月14日 7時37分 
Thx!!
ebcott 2021年1月13日 19時16分 
First off, great mod! I have a modded civ and generic names seem to work fine for its unique units that aren't corps/fleets or armies/armadas. I know someone asked if this will work with modded civs and you said that "it should work, yes! They just won't have any civ-specific names for ships, etc." This is what I have observed. Does that also mean that it is not possible to manually add new names for the civ-unique units to SC_Cohort_Unique_Names so to support names for my civ-unique units?
Pheonix 2021年1月7日 6時14分 
Thanks! Like!
GaussTheWizard 2021年1月6日 21時00分 
This is worthy of I M M E R S I O N.
beedham95 2020年12月31日 12時13分 
Would it be possible to make this compatible with the 'gift it to me' mod, to see the names you have to save and reload.
aerospace 2020年12月30日 3時51分 
Thx!
SeelingCat  [作成者] 2020年12月29日 21時44分 
@HappySJ - for the moment yes unfortunately. If you'd like to contribute a translation for another language, however, I'd be happy to include it!
HappySJ 2020年12月29日 21時25分 
only english name ?
bongsan2010 2020年12月19日 2時54分 
That was Wildlife. That would be cool, thanks. Loving your mods.
SeelingCat  [作成者] 2020年12月18日 19時46分 
@bongsan20102010 - What mod were you using? I can see about adding them as exclusions from the naming conventions